Location via proxy:   [ UP ]  
[Report a bug]   [Manage cookies]                
skip to main content
10.1145/1011870.1011888acmconferencesArticle/Chapter ViewAbstractPublication PagespdcConference Proceedingsconference-collections
Article

The workplace as a learning laboratory: the winding road to E-learning in a Norwegian service company

Published: 27 July 2004 Publication History

Abstract

Over a 1 1/2 year period, we have participated in the introduction of E-learning in a Norwegian service company, a petrol station division of an oil company. This company has an advanced computer network infrastructure for communication and information sharing, but the primary task of the employees at the petrol stations is serving customers. We identify some challenges to introducing E-learning in this kind of environment. A primary emphasis has been on using participatory design techniques in the planning and early implementation phases of a system prototype. The system development process was evolutionary, starting bottom-up (user participation) and ending top-down (centralized initiatives). We describe a conceptual framework for analyzing the adoption process. The framework has three dimensions: technology, pedagogy and organization. We use video recordings and interview data in the analysis. Preliminary findings indicate difficulties with respect to appropriateness of new technology and lateral cooperation. This paper provides insight into the successful co-existence of old and new technologies and multiple information seeking strategies.

References

[1]
Ackerman, M.S., Pipek, V. and Wulf, V. Sharing Expertise: Beyond Knowledge Management. The MIT Press, Cambridge, MA, 2003.
[2]
Alavi, M. Knowledge Management Systems: Issues, Challenges, and Benefits. Communication of the AIS, 1, 7 (Feb. 1999), 1--37.
[3]
Bjerknes, G. and Bratteteig, T. (1995). User Participation and Democracy: A Discussion of Scandinavian Research on System Development. Scandinavian Journal of Information Systems, 7, 1 (Apr. 1995), 73--98.
[4]
Bjerrum, E. and Bødker, S. Learning and Living in the `New Office.' Proceedings of the Eighth European Conference on Computer Supported Cooperative Work (ECSW 2003) (Helsinki, Finland, Sep. 14--18, 2003). Kluwer Academic, Dordrecht, The Netherlands, 2003, 199--218.
[5]
Brandt, E., and Grunnet, C. Evoking the Future: Drama and Props in User Centered Design. Proceedings of Participatory Design Conference (PDC 2000) (New York City, Nov. 28 -- Dec. 1, 2000). ACM Press, New York, NY, 2000, 11--20.
[6]
Burton, R., Brown, J.S., and Fischer, G. Analysis of Skiing as a Success Model of Instruction: Manipulating the Learning Environment to Enhance Skill Acquisition. In Rogoff, B. and Lave, J. (Eds.). Everyday Cognition: Its Development in Social Context. Harvard University Press, Cambridge, MA, 1984, 139--150.
[7]
Collins, A., Brown, J. S., and Newman, S.E. Cognitive Apprenticeship: Teaching the Craft of Reading, Writing, and Mathematics. In Resnick, L.B. (Ed.). Knowing, Learning, and Instruction: Essays in Honor of Robert Glaser. Lawrence Erlbaum, Hillsdale, NJ, 1989, 453--494.
[8]
Ehn, P. and Kyng, M. Cardboard computers: Mocking-it-up or Hands-on the Future. In Greenbaum, J. and Kyng, M. (Eds.). Design at Work: Cooperative Design of Computer Systems, Lawrence Erlbaum, Hillsdale, NJ, 1991, 169--195.
[9]
Elementk. Learning Management Systems in the Work Environments: Practical Considerations for the Selection and Implementation of an E-learning Platform. White Paper. Elementk, Rochester, NY, 2003.
[10]
Fischer, G. Supporting Learning on Demand with Design Environments. Proceedings of the International Conference on the Learning Sciences (Evanston, IL, August, 1991), 165--172.
[11]
Fischer, G., Lemke, A.C., Mastaglio, T. and Mørch, A.I. The Role of Critiquing in Cooperative Problem Solving. ACM Transactions on Information Systems, 9, 3 (Apr. 1991), 123--151.
[12]
Grudin, J. and Palen, L. Why Groupware Succeeds: Discretion or Mandate? Proceedings of the Fourth European Conference on Computer Supported Cooperative Work (ECSCW-95) (Stockholm, Sweden, Sep. 11--15, 1995). Kluwer Academic, Dordrecht, The Netherlands, 1995, 263--278.
[13]
Hummel, T., Schoder, D. and Strauss, R.E. (1996). Why CSCW Applications Fails: Problems in the Support of Lateral Cooperation and the Appropriateness of CSCW Applications. Proceedings of the Annual Meeting of the Northeast Decisions Sciences Institute (NEDSI) (St. Croix, USA, Apr. 17--19, 1996). 342--344.
[14]
Kensing, F. and Madsen, K.H. Generating Visions: Future Workshops and Metaphorical Design. In Greenbaum, J. and Kyng, M. (Eds.). Design at Work: Cooperative Design of Computer Systems. Lawrence Erlbaum, Hillsdale, NJ, 1991, 155--168.
[15]
Koschmann, T. Medical Education and Computer Literacy: Learning about, through, and with Computers. Academic Medicine 70, 9 (Sep. 1995), 818--821.
[16]
Lave, J., and Wenger, E. Situated Learning: Legitimate Peripheral Participation. Cambridge University Press, Cambridge, UK, 1991.
[17]
Ludvigsen, S.R., Havnes, A. and Lahn, L.C. Workplace Learning Across Activity Systems: A Case Study of Sales Engineers. In Tuomi-Grohn and Engestrom, Y. (Eds). Between School and Work: New Perspectives on Transfer and Boundary-crossing. Elsevier Science, Amsterdam, The Netherlands, 2003, 292--310.
[18]
Markus, M.L. and Connolly, T. Why CSCW Applications Fails: Problems in the Support of Interdependent Work Tools, Proceedings of the Conference on Computer-Supported Cooperative Work (CSCW'90) (Los Angeles, CA, Oct. 7--10, 1990). ACM Press, New York, NY, 1990, 371--380.
[19]
Muller, M. J. Participatory Design: The Third Space in HCI. In Jacko, J. and Spears, A. (Eds.). Handbook of HCI. Lawrence Erlbaum, Hillsdale, NJ, 2002.
[20]
Mørch A, Dolonen J, Omdahl K. Integrating Agents with an Open Source Learning Environment. Proceedings of International Conference on Computers in Education 2003 (ICCE 2003) (Hong Kong, China, Dec. 2--5, 2003). AACE Press, Norfolk, VA, 2003, 393--401.
[21]
Nielsen, K. and Kvale, S. Current Issues of Apprenticeship. Nordisk Pedagogik, 17, 3 (1997), 130--139.
[22]
Rosenberg, M.J. E-Learning: Strategies for Delivering Knowledge in the Digital Age. McGraw-Hill, New York, NY, 2001.
[23]
SRIC. SRI Consulting Business Intelligence. Learning on Demand. URL retrieved 5/25/04: http://www.sric-bi.com/LoD/
[24]
Suchman, L. Plans and Situated Actions: The Problem of Human-Machine Communication. Cambridge University Press, Cambridge, UK, 1987.
[25]
Suchman, L. Working Relations of Technology Production and Use. Computer Supported Cooperative Work, 2, 1 (1994), 21--39.
[26]
Svanæs, D. and Seland, G. Putting the Users Center Stage: Role Playing and Low-fi Prototyping Enable End Users to Design Mobile Systems. Proceedings of the Conference on Human Factors in Computing Systems (CHI'2004) (Vienna, Austria, Apr. 24--29, 2004). ACM Press, NY, 2004, 479--486.
[27]
Tu, C. -H. and McIsaac, M. The Relationship of Social Presence and Interaction in Online Classes. The American Journal of Distance Education 16, 3 (2002), 131--150.
[28]
Wenger, E. Communities of Practice and Social Learning Systems. Organization, 7, 2 (2000), 225--246.
[29]
Åsand, H. -R. H., Mørch, A, and Ludvigsen, S. Superbrugere: En strategi for ikt-omstilling (in Danish) (Super Users: A Strategy for Introducing New Technology in the Workplace). In Kanstrup, A. M. (Ed). eLæring på arbejde (E-learning at work). Roskilde University Press, LearningLab, Copenhagen, Denmark, 2004.

Cited By

View all
  • (2020)Service design and participatory design: time to join forces?Proceedings of the 16th Participatory Design Conference 2020 - Participation(s) Otherwise - Volume 210.1145/3384772.3385133(76-81)Online publication date: 15-Jun-2020
  • (2017)Intranet Exploitation of Social Network Knowledge IntelligenceHarnessing Social Media as a Knowledge Management Tool10.4018/978-1-5225-0495-5.ch013(273-298)Online publication date: 2017
  • (2016)Contingent Expatriate Training Strategies with Examples of Taiwan MNEsJournal of Human Resource and Sustainability Studies10.4236/jhrss.2016.4100104:01(1-14)Online publication date: 2016
  • Show More Cited By

Recommendations

Comments

Information & Contributors

Information

Published In

cover image ACM Conferences
PDC 04: Proceedings of the eighth conference on Participatory design: Artful integration: interweaving media, materials and practices - Volume 1
July 2004
245 pages
ISBN:1581138512
DOI:10.1145/1011870
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

Sponsors

Publisher

Association for Computing Machinery

New York, NY, United States

Publication History

Published: 27 July 2004

Permissions

Request permissions for this article.

Check for updates

Author Tags

  1. e-learning
  2. learning-on-demand
  3. organization of work
  4. role-playing
  5. workplace learning

Qualifiers

  • Article

Acceptance Rates

Overall Acceptance Rate 49 of 289 submissions, 17%

Contributors

Other Metrics

Bibliometrics & Citations

Bibliometrics

Article Metrics

  • Downloads (Last 12 months)4
  • Downloads (Last 6 weeks)0
Reflects downloads up to 17 Oct 2024

Other Metrics

Citations

Cited By

View all
  • (2020)Service design and participatory design: time to join forces?Proceedings of the 16th Participatory Design Conference 2020 - Participation(s) Otherwise - Volume 210.1145/3384772.3385133(76-81)Online publication date: 15-Jun-2020
  • (2017)Intranet Exploitation of Social Network Knowledge IntelligenceHarnessing Social Media as a Knowledge Management Tool10.4018/978-1-5225-0495-5.ch013(273-298)Online publication date: 2017
  • (2016)Contingent Expatriate Training Strategies with Examples of Taiwan MNEsJournal of Human Resource and Sustainability Studies10.4236/jhrss.2016.4100104:01(1-14)Online publication date: 2016
  • (2011)Role-Based Learning Path Discovery for Collaborative Business Environment2011 International Conference on Control, Automation and Systems Engineering (CASE)10.1109/ICCASE.2011.5997835(1-4)Online publication date: Jul-2011
  • (2009)E-Learning at Work: Towards a Participative ApproachE-Learning and Digital Media10.2304/elea.2009.6.2.2066:2(206-220)Online publication date: 1-Jan-2009
  • (2007)A Dynamic E-learning System for the Collaborative Business EnvironmentSeventh IEEE International Conference on Advanced Learning Technologies (ICALT 2007)10.1109/ICALT.2007.10(46-50)Online publication date: Jul-2007
  • (2006)System designer assessments of role play as a design methodProceedings of the 4th Nordic conference on Human-computer interaction: changing roles10.1145/1182475.1182499(222-231)Online publication date: 14-Oct-2006
  • (2006)Guiding design with approaches to masked performanceInteracting with Computers10.1016/j.intcom.2006.05.00518:5(1032-1054)Online publication date: 1-Sep-2006
  • (2005)A manifesto for the performative development of ubiquitous mediaProceedings of the 4th decennial conference on Critical computing: between sense and sensibility10.1145/1094562.1094566(19-28)Online publication date: 20-Aug-2005

View Options

Get Access

Login options

View options

PDF

View or Download as a PDF file.

PDF

eReader

View online with eReader.

eReader

Media

Figures

Other

Tables

Share

Share

Share this Publication link

Share on social media