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Scalable peer-to-peer networked virtual environment

Published: 30 August 2004 Publication History

Abstract

We propose a fully-distributed peer-to-peer architecture to solve the scalability problem of Networked Virtual Environment in a simple and efficient manner. Our method exploits locality of user interest inherent to such systems and is based on the mathematical construct Voronoi diagram. Scalable, responsive, fault-tolerant NVE can thus be constructed and deployed in an affordable way.

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L. Guibas, J. Stolfi. Primitives for the Manipulation of General Subdivisions and the Computation of Voronoi Diagrams. ACM Trans. on Graphics, Vol. 4, No. 2, Pages 74--123, April 1985.
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Y. Kawahara, T. Aoyama, H. Morikawa. A Peer-to-Peer Message Exchange Scheme for Large-Scale Networked Virtual Environments. Telecommunication Systems Vol. 25 Issue 3, Pages 353--370, 2004.
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  1. Scalable peer-to-peer networked virtual environment

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      cover image ACM Conferences
      NetGames '04: Proceedings of 3rd ACM SIGCOMM workshop on Network and system support for games
      August 2004
      326 pages
      ISBN:158113942X
      DOI:10.1145/1016540
      • Program Chair:
      • Wu-chang Feng
      Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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      Publication History

      Published: 30 August 2004

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      Author Tags

      1. Voronoi diagram
      2. interest management
      3. massively multiplayer (MMP)
      4. networked virtual environment (NVE)
      5. peer-to-peer (P2P)
      6. scalability

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      SIGCOMM04: ACM SIGCOMM 2004 Conference
      August 30, 2004
      Oregon, Portland, USA

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      • (2023)VAST: A Decentralized Open-Source Publish/Subscribe ArchitectureProceedings of the 14th ACM Multimedia Systems Conference10.1145/3587819.3592554(423-429)Online publication date: 7-Jun-2023
      • (2021)Evaluation of scalability and communication in MMOGs2016 13th IEEE Annual Consumer Communications & Networking Conference (CCNC)10.1109/CCNC.2016.7444812(393-398)Online publication date: 10-Mar-2021
      • (2020)Scalable Monitoring Heuristics for Improving Network LatencyNOMS 2020 - 2020 IEEE/IFIP Network Operations and Management Symposium10.1109/NOMS47738.2020.9110341(1-9)Online publication date: 20-Apr-2020
      • (2019)Joint Minimization of Monitoring Cost and Delay in Overlay NetworksJournal of Network and Systems Management10.1007/s10922-018-9464-127:1(188-232)Online publication date: 1-Jan-2019
      • (2017)Scaling Online Games with NetConnectorsComputers in Entertainment 10.1145/281838315:3(1-21)Online publication date: 4-Apr-2017
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      • (2016)Evaluating the Authenticity of Virtual EnvironmentsAdvances in Human-Computer Interaction10.1155/2016/29376322016(3)Online publication date: 1-Mar-2016
      • (2016)Big Data for Autonomic Intercontinental OverlaysIEEE Journal on Selected Areas in Communications10.1109/JSAC.2016.252551834:3(575-583)Online publication date: 1-Mar-2016
      • (2016)Simulation of Area of Interest Management for Massively Multiplayer Online Games Using OPNET2016 9th International Conference on Developments in eSystems Engineering (DeSE)10.1109/DeSE.2016.28(163-168)Online publication date: Aug-2016
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