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NordiCHI '04: Proceedings of the third Nordic conference on Human-computer interaction
ACM2004 Proceeding
Publisher:
  • Association for Computing Machinery
  • New York
  • NY
  • United States
Conference:
NordiCHI04: NordiCHI 2004 Tampere Finland October 23 - 27, 2004
ISBN:
978-1-58113-857-3
Published:
23 October 2004

Reflects downloads up to 01 Nov 2024Bibliometrics
Abstract

No abstract available.

Proceeding Downloads

Article
Active co-construction of meaningful experiences: but what is the designer's role?

This talk discusses how to strike a good balance between making the user an active co-constructor of system functionality versus making a too strong, interpretative design that does it all for the user. It is easy to fall into the trap of being ...

Article
Two psychology-based usability inspection techniques studied in a diary experiment

Inspection techniques are widely used during systems design as a supplement to empirical evaluations of usability. Psychology-based inspection techniques could give important insights into how thinking shapes interaction, yet most inspection techniques ...

Article
Procuring a usable system using unemployed personas

This case study examines a procurement project where the Swedish National Labor Market Administration (AMV) hired usability consultants in order to redesign their website for employment exchange. The user centered design process was part of a larger ...

Article
Criticism as an approach to interface aesthetics

In this paper we discuss the re-orientation of human-computer interaction as an aesthetic field. We argue that mainstream approaches lack of general openness and ability to assess experience aspects of interaction, but that this can indeed be remedied. ...

Article
"I'm waiting where we met last time": exploring everyday positioning practices to inform design

In light of recent attempts to design location-based mobile services, we present findings from a study of the ways in which positioning is done in everyday talk over the mobile phone. We show that a location is more than a coordinate on a map, and give ...

Article
Mobile probes

This paper describes a new digital user study tool called Mobile Probes. Mobile Probes arose from a need to develop contextual and dynamic self-documenting tools for studying people's actions in mobile contexts. The technology used in the pilot study ...

Article
User-centered development of a browser-agnostic mobile e-mail application

This paper presents the development work of a browser-agnostic mobile e-mail application. Experiences from a legacy WAP product were imported to a new XHTML-based browser application, and several usability evaluations were performed. Findings from ...

Article
Six modes of proactive resource management: a user-centric typology for proactive behaviors

Proactivity has recently arisen as one of the focus areas within HCI. Proactive systems adhere to two premises: 1) working on behalf of, or <i>pro</i>, the user, and 2) acting on their own initiative. To extend researchers' views on how proactive ...

Article
Towards model-based design support for distributed user interfaces

User Interface design has been evolving for years to keep pace with different emerging technologies that effect human-computer interaction. Formal techniques for command-line interfaces, Drag-and-drop User Interface creation for Graphical User ...

Article
Who is involved in HCI design?: an activity theoretical perspective

The aim of the paper is to discuss the conception of design in the field of human-computer interaction. From an activity-theory perspective, three aspects of design issues in HCI are stressed. They are, first, a broader conception of what it means to ...

Article
Breaking affordance: culture as context

The concept of affordance as it applies to user interface design is widely used and accepted; possibly overused. This paper explores one of the constraints on affordance: culture. Graduate and undergraduate students in the United Kingdom and the United ...

Article
Place storming: performing new technologies in context

We present Place Storming, an original method of brainstorming technological concepts, particularly in the area of pervasive computing. Place Storming is context-driven and play-based, combining real world environments with the immersive and ...

Article
TrackMouse: a new solution for 2+2D interactions

Desktop applications are more and more sophisticated. Often, the user needs several degrees of freedom (DOF) to accomplish his tasks. One solution is to provide two independent cursors for some types of interactions but this solution is mainly used in ...

Article
In situ tomographic display for interactive data visualization

With tomographic in situ visualization we present a novel approach to interactive data visualization and exploration. This visualization concept is useful for presentation of spatially co-located information that is normally not visible to the human's ...

Article
Rhythmic interaction with a mobile device

We describe a rhythmic interaction mechanism for mobile devices. A PocketPC with a three degree of freedom linear acceleration meter is used as the experimental platform for data acquisition. Dynamic Movement Primitives are used to learn the limit cycle ...

Article
A comparison of two input methods for keypads on mobile devices

Two mobile device text entry methods were evaluated. The well-known Multitap method was compared to our RollPad method on a new device utilizing a tactile touchpad in place of a keypad. RollPad was well liked by participants. KSPC (keystrokes per ...

Article
Quikwriting as a multi-device text entry method

Quikwriting is a previously published technique for entering text into computers using a stylus. We report results of a longitudinal study on user performance with it. In addition to the original stylus-based usage mode we designed modes for joystick ...

Article
Effect of foreign language on text transcription performance: Finns writing English

To promote inter-study comparability it is desirable to standardize experimental procedures in text entry experiments. This includes standardizing the language. The current trend is to use English. To clarify the implications of use of English in non-...

Article
Navigating in virtual environments using a vision-based interface

Interacting and navigating virtual environments usually requires a wired interface, game console, or keyboard. The advent of perceptual interface techniques allows a new option: the passive and untethered sensing of users' pose and gesture to allow them ...

Article
Designing a collaborative virtual environment for introducing pupils to complex subject matter

Mission Queen Maud Land (MQML) is a collaborative virtual environment that was developed to explore new ways to stimulate secondary school pupils to collaborate in grasping complex subject matter. MQML is designed for five simultaneous users (four ...

Article
InfoRadar: group and public messaging in the mobile context

Previous research has sought to utilize everyday messaging metaphors, such as the notice board, in location-based messaging systems. Unfortunately, many of the restrictions associated with the metaphors have been unnecessarily reintroduced to ...

Article
Media center buddies: instant messaging around a media center

In this paper we present a prototype instant messaging system that allows multiple simultaneous users to access their instant messaging whilst watching TV together in the same room.

Article
Software usability: a comparison between two tree-structured data transformation languages

This paper presents the results of a software usability study, involving both subjective and objective evaluation. It compares a popular XML data transformation language (XSLT) and a general purpose rule-based tree manipulation language which addresses ...

Article
Value-centred HCI

HCI is misdefined. We need to redefine it. HCI is misfocused. We need to refocus it. HCI has a window of opportunity to recreate itself as a design discipline. It must focus on the intention of gifted design, which is to improve the world by delivering ...

Article
Accountable technology appropriation and use

In recent years, there has been growing interest in the ethnomethodological notion of accountability and discussion of how it can be used to understand technology use and inform design. This paper hopes to contribute to this ongoing discussion by ...

Article
A visit to the 'new Utopia': revitalizing democracy, emancipation and quality in co-operative design

25 years ago co-operative design started out as a result of technological immersion in workplace settings. The cooperative design approach propagated how ideals as democracy, emancipation and quality were essential when designing technology for ...

Article
Designing a multi-layered image viewer

This study was performed at the Clinic of Oral Medicine at Sahlgrenska university hospital in Gothenburg, Sweden. The focus of the study was to create a better system for handling images of the oral mucosa. The main goal was to determine if multi-layer ...

Article
Refocusing the contextual turn: the forgotten construction of meaning at the interface

This paper describes the gap between contextual understanding and design at the interface-level. It traces what can be termed the 'Contextual Turn of HCI', a turn from researching the-thing-in-itself, as epitomised by the cognitivist approach, to the ...

Article
Multisensory interaction metaphors with haptics and proprioception in virtual environments

For several years, virtual environments (VEs) are promising applications to explore and manipulate 3D data and 3D worlds. Those environments are designed to be intuitive and easy to use, however, in practice no ideal solution has been proposed yet. ...

Article
Interactive video mirrors for sports training

This paper studies gesture and speech controlled video for sports training. The goal is to combine the benefits of recording your performance with video equipment and training with a mirror. For example, a delayed camera view projected on a screen can ...

Contributors
  • Tampere University

Recommendations

Acceptance Rates

Overall Acceptance Rate 379 of 1,572 submissions, 24%
YearSubmittedAcceptedRate
NordiCHI '203998922%
NordiCHI '182405925%
NordiCHI '162315825%
NordiCHI '143618925%
NordiCHI '123418425%
Overall1,57237924%