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Active co-construction of meaningful experiences: but what is the designer's role?
This talk discusses how to strike a good balance between making the user an active co-constructor of system functionality versus making a too strong, interpretative design that does it all for the user. It is easy to fall into the trap of being ...
Two psychology-based usability inspection techniques studied in a diary experiment
Inspection techniques are widely used during systems design as a supplement to empirical evaluations of usability. Psychology-based inspection techniques could give important insights into how thinking shapes interaction, yet most inspection techniques ...
Procuring a usable system using unemployed personas
This case study examines a procurement project where the Swedish National Labor Market Administration (AMV) hired usability consultants in order to redesign their website for employment exchange. The user centered design process was part of a larger ...
Criticism as an approach to interface aesthetics
In this paper we discuss the re-orientation of human-computer interaction as an aesthetic field. We argue that mainstream approaches lack of general openness and ability to assess experience aspects of interaction, but that this can indeed be remedied. ...
"I'm waiting where we met last time": exploring everyday positioning practices to inform design
In light of recent attempts to design location-based mobile services, we present findings from a study of the ways in which positioning is done in everyday talk over the mobile phone. We show that a location is more than a coordinate on a map, and give ...
Mobile probes
This paper describes a new digital user study tool called Mobile Probes. Mobile Probes arose from a need to develop contextual and dynamic self-documenting tools for studying people's actions in mobile contexts. The technology used in the pilot study ...
User-centered development of a browser-agnostic mobile e-mail application
This paper presents the development work of a browser-agnostic mobile e-mail application. Experiences from a legacy WAP product were imported to a new XHTML-based browser application, and several usability evaluations were performed. Findings from ...
Six modes of proactive resource management: a user-centric typology for proactive behaviors
Proactivity has recently arisen as one of the focus areas within HCI. Proactive systems adhere to two premises: 1) working on behalf of, or <i>pro</i>, the user, and 2) acting on their own initiative. To extend researchers' views on how proactive ...
Towards model-based design support for distributed user interfaces
User Interface design has been evolving for years to keep pace with different emerging technologies that effect human-computer interaction. Formal techniques for command-line interfaces, Drag-and-drop User Interface creation for Graphical User ...
Who is involved in HCI design?: an activity theoretical perspective
The aim of the paper is to discuss the conception of design in the field of human-computer interaction. From an activity-theory perspective, three aspects of design issues in HCI are stressed. They are, first, a broader conception of what it means to ...
Breaking affordance: culture as context
The concept of affordance as it applies to user interface design is widely used and accepted; possibly overused. This paper explores one of the constraints on affordance: culture. Graduate and undergraduate students in the United Kingdom and the United ...
Place storming: performing new technologies in context
We present Place Storming, an original method of brainstorming technological concepts, particularly in the area of pervasive computing. Place Storming is context-driven and play-based, combining real world environments with the immersive and ...
TrackMouse: a new solution for 2+2D interactions
Desktop applications are more and more sophisticated. Often, the user needs several degrees of freedom (DOF) to accomplish his tasks. One solution is to provide two independent cursors for some types of interactions but this solution is mainly used in ...
In situ tomographic display for interactive data visualization
With tomographic in situ visualization we present a novel approach to interactive data visualization and exploration. This visualization concept is useful for presentation of spatially co-located information that is normally not visible to the human's ...
Rhythmic interaction with a mobile device
We describe a rhythmic interaction mechanism for mobile devices. A PocketPC with a three degree of freedom linear acceleration meter is used as the experimental platform for data acquisition. Dynamic Movement Primitives are used to learn the limit cycle ...
A comparison of two input methods for keypads on mobile devices
Two mobile device text entry methods were evaluated. The well-known Multitap method was compared to our RollPad method on a new device utilizing a tactile touchpad in place of a keypad. RollPad was well liked by participants. KSPC (keystrokes per ...
Quikwriting as a multi-device text entry method
Quikwriting is a previously published technique for entering text into computers using a stylus. We report results of a longitudinal study on user performance with it. In addition to the original stylus-based usage mode we designed modes for joystick ...
Effect of foreign language on text transcription performance: Finns writing English
To promote inter-study comparability it is desirable to standardize experimental procedures in text entry experiments. This includes standardizing the language. The current trend is to use English. To clarify the implications of use of English in non-...
Navigating in virtual environments using a vision-based interface
Interacting and navigating virtual environments usually requires a wired interface, game console, or keyboard. The advent of perceptual interface techniques allows a new option: the passive and untethered sensing of users' pose and gesture to allow them ...
Designing a collaborative virtual environment for introducing pupils to complex subject matter
Mission Queen Maud Land (MQML) is a collaborative virtual environment that was developed to explore new ways to stimulate secondary school pupils to collaborate in grasping complex subject matter. MQML is designed for five simultaneous users (four ...
InfoRadar: group and public messaging in the mobile context
Previous research has sought to utilize everyday messaging metaphors, such as the notice board, in location-based messaging systems. Unfortunately, many of the restrictions associated with the metaphors have been unnecessarily reintroduced to ...
Media center buddies: instant messaging around a media center
In this paper we present a prototype instant messaging system that allows multiple simultaneous users to access their instant messaging whilst watching TV together in the same room.
Software usability: a comparison between two tree-structured data transformation languages
This paper presents the results of a software usability study, involving both subjective and objective evaluation. It compares a popular XML data transformation language (XSLT) and a general purpose rule-based tree manipulation language which addresses ...
Value-centred HCI
HCI is misdefined. We need to redefine it. HCI is misfocused. We need to refocus it. HCI has a window of opportunity to recreate itself as a design discipline. It must focus on the intention of gifted design, which is to improve the world by delivering ...
Accountable technology appropriation and use
In recent years, there has been growing interest in the ethnomethodological notion of accountability and discussion of how it can be used to understand technology use and inform design. This paper hopes to contribute to this ongoing discussion by ...
A visit to the 'new Utopia': revitalizing democracy, emancipation and quality in co-operative design
25 years ago co-operative design started out as a result of technological immersion in workplace settings. The cooperative design approach propagated how ideals as democracy, emancipation and quality were essential when designing technology for ...
Designing a multi-layered image viewer
This study was performed at the Clinic of Oral Medicine at Sahlgrenska university hospital in Gothenburg, Sweden. The focus of the study was to create a better system for handling images of the oral mucosa. The main goal was to determine if multi-layer ...
Refocusing the contextual turn: the forgotten construction of meaning at the interface
This paper describes the gap between contextual understanding and design at the interface-level. It traces what can be termed the 'Contextual Turn of HCI', a turn from researching the-thing-in-itself, as epitomised by the cognitivist approach, to the ...
Multisensory interaction metaphors with haptics and proprioception in virtual environments
For several years, virtual environments (VEs) are promising applications to explore and manipulate 3D data and 3D worlds. Those environments are designed to be intuitive and easy to use, however, in practice no ideal solution has been proposed yet. ...
Interactive video mirrors for sports training
This paper studies gesture and speech controlled video for sports training. The goal is to combine the benefits of recording your performance with video equipment and training with a mirror. For example, a delayed camera view projected on a screen can ...
Cited By
- Ren Y and Fisler K A Social Threat Modeling Framework to Structure Teaching about Responsible Computing Proceedings of the 54th ACM Technical Symposium on Computer Science Education V. 1, (402-408)
- Elsden C, Symons K, Bunduchi R, Speed C and Vines J (2019). Sorting Out Valuation in the Charity Shop, Proceedings of the ACM on Human-Computer Interaction, 3:CSCW, (1-25), Online publication date: 7-Nov-2019.
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Acceptance Rates
Year | Submitted | Accepted | Rate |
---|---|---|---|
NordiCHI '20 | 399 | 89 | 22% |
NordiCHI '18 | 240 | 59 | 25% |
NordiCHI '16 | 231 | 58 | 25% |
NordiCHI '14 | 361 | 89 | 25% |
NordiCHI '12 | 341 | 84 | 25% |
Overall | 1,572 | 379 | 24% |