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Symbolic objects in a networked gestural sound interface

Published: 02 April 2005 Publication History

Abstract

SignalPlay is a sensor-based interactive sound environment in which familiar objects encourage exploration and discovery of sound interfaces through the process of play. Embedded wireless sensors form a network that detects gestural motion as well as environmental factors such as light and magnetic field. Human interactions with the sensors and with each other cause both immediate and systemic changes in a spatialized soundscape. Our investigation highlights the interplay between expected object-behavior associations and new modes of interaction with everyday objects. Here we present observations on embodied network interaction and suggest opportunities for further investigation in this field.

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Cited By

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  • (2022)Characterising Soundscape Research in Human-Computer InteractionProceedings of the 2022 ACM Designing Interactive Systems Conference10.1145/3532106.3533458(1394-1417)Online publication date: 13-Jun-2022
  • (2007)Encouraging witting participation and performance in digital live artProceedings of the 21st British HCI Group Annual Conference on People and Computers: HCI...but not as we know it - Volume 110.5555/1531294.1531297(13-23)Online publication date: 3-Sep-2007
  • (2005)Sonic panoramasProceedings of the 2005 international conference on Augmented tele-existence10.1145/1152399.1152428(156-163)Online publication date: 5-Dec-2005
  • Show More Cited By

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cover image ACM Conferences
CHI EA '05: CHI '05 Extended Abstracts on Human Factors in Computing Systems
April 2005
1358 pages
ISBN:1595930027
DOI:10.1145/1056808
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 02 April 2005

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Author Tags

  1. augmented reality
  2. embodied interaction
  3. interactive sound
  4. play
  5. sensors
  6. social computing
  7. symbolic objects

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Cited By

View all
  • (2022)Characterising Soundscape Research in Human-Computer InteractionProceedings of the 2022 ACM Designing Interactive Systems Conference10.1145/3532106.3533458(1394-1417)Online publication date: 13-Jun-2022
  • (2007)Encouraging witting participation and performance in digital live artProceedings of the 21st British HCI Group Annual Conference on People and Computers: HCI...but not as we know it - Volume 110.5555/1531294.1531297(13-23)Online publication date: 3-Sep-2007
  • (2005)Sonic panoramasProceedings of the 2005 international conference on Augmented tele-existence10.1145/1152399.1152428(156-163)Online publication date: 5-Dec-2005
  • (2005)From interaction to participationProceedings of the 7th international conference on Ubiquitous Computing10.1007/11551201_17(287-304)Online publication date: 11-Sep-2005

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