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Article

From interaction to participation: configuring space through embodied interaction

Published: 11 September 2005 Publication History

Abstract

When computation moves off the desktop, how will it transform the new spaces that it comes to occupy? How will people encounter and understand these spaces, and how will they interact with each other through the augmented capabilities of such spaces? We have been exploring these questions through a prototype system in which augmented objects are used to control a complex audio 'soundscape.' The system involves a range of objects distributed through a space, supporting simultaneous use by many participants. We have deployed this system at a number of settings in which groups of people have explored it collaboratively. Our initial explorations of the use of this system reveal a number of important considerations for how we design for the interrelationships between people, objects, and spaces.

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  1. From interaction to participation: configuring space through embodied interaction

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    Published In

    cover image ACM Other conferences
    UbiComp'05: Proceedings of the 7th international conference on Ubiquitous Computing
    September 2005
    394 pages
    ISBN:9783540287605
    • Editors:
    • Michael Beigl,
    • Stephen Intille,
    • Jun Rekimoto,
    • Hideyuki Tokuda

    Sponsors

    • Fujitsu
    • NEC
    • KDDI R&D Laboratories Inc.
    • NTT DoCoMo
    • Fuji Xerox: Fuji Xerox

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    Springer-Verlag

    Berlin, Heidelberg

    Publication History

    Published: 11 September 2005

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    Overall Acceptance Rate 764 of 2,912 submissions, 26%

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    • (2023)UnMapped: Leveraging Experts’ Situated Experiences to Ease Remote Guidance in Collaborative Mixed RealityProceedings of the 2023 CHI Conference on Human Factors in Computing Systems10.1145/3544548.3581444(1-20)Online publication date: 19-Apr-2023
    • (2023)Deimos: A Grammar of Dynamic Embodied Immersive Visualisation Morphs and TransitionsProceedings of the 2023 CHI Conference on Human Factors in Computing Systems10.1145/3544548.3580754(1-18)Online publication date: 19-Apr-2023
    • (2022)Weaving Fire into FormundefinedOnline publication date: 20-Jul-2022
    • (2021)Naturally Together: A Systematic Approach for Multi-User Interaction With Natural InterfacesProceedings of the ACM on Human-Computer Interaction10.1145/34760905:CSCW2(1-31)Online publication date: 18-Oct-2021
    • (2021)Educational Robotics and Mediated TransferCompanion of the 2021 ACM/IEEE International Conference on Human-Robot Interaction10.1145/3434074.3447201(402-406)Online publication date: 8-Mar-2021
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    • (2018)Extending Embodied Interactions in Mixed Reality EnvironmentsVirtual, Augmented and Mixed Reality: Interaction, Navigation, Visualization, Embodiment, and Simulation10.1007/978-3-319-91581-4_23(314-327)Online publication date: 15-Jul-2018
    • (2018)Immersion Versus Embodiment: Embodied Cognition for Immersive Analytics in Mixed Reality EnvironmentsAugmented Cognition: Intelligent Technologies10.1007/978-3-319-91470-1_29(355-368)Online publication date: 15-Jul-2018
    • (2017)Designing for self-representationProceedings of the 29th Australian Conference on Computer-Human Interaction10.1145/3152771.3152798(248-256)Online publication date: 28-Nov-2017
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