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Mean value coordinates for closed triangular meshes

Published: 01 July 2005 Publication History

Abstract

Constructing a function that interpolates a set of values defined at vertices of a mesh is a fundamental operation in computer graphics. Such an interpolant has many uses in applications such as shading, parameterization and deformation. For closed polygons, mean value coordinates have been proven to be an excellent method for constructing such an interpolant. In this paper, we generalize mean value coordinates from closed 2D polygons to closed triangular meshes. Given such a mesh P, we show that these coordinates are continuous everywhere and smooth on the interior of P. The coordinates are linear on the triangles of P and can reproduce linear functions on the interior of P. To illustrate their usefulness, we conclude by considering several interesting applications including constructing volumetric textures and surface deformation.

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MP4 File (pps020.mp4)

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Published In

cover image ACM Transactions on Graphics
ACM Transactions on Graphics  Volume 24, Issue 3
July 2005
826 pages
ISSN:0730-0301
EISSN:1557-7368
DOI:10.1145/1073204
Issue’s Table of Contents
  • cover image ACM Overlay Books
    Seminal Graphics Papers: Pushing the Boundaries, Volume 2
    August 2023
    893 pages
    ISBN:9798400708978
    DOI:10.1145/3596711
    • Editor:
    • Mary C. Whitton
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Publication History

Published: 01 July 2005
Published in TOG Volume 24, Issue 3

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  1. barycentric coordinates
  2. mean value coordinates
  3. surface deformation
  4. volumetric textures

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  • (2024)Stochastic Computation of Barycentric CoordinatesACM Transactions on Graphics10.1145/365813143:4(1-13)Online publication date: 19-Jul-2024
  • (2024)CNS-Edit: 3D Shape Editing via Coupled Neural Shape OptimizationACM SIGGRAPH 2024 Conference Papers10.1145/3641519.3657412(1-12)Online publication date: 13-Jul-2024
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