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Relief mapping of non-height-field surface details

Published: 14 March 2006 Publication History

Abstract

The ability to represent non-height-field mesostructure details is of great importance for rendering complex surface patterns, such as weave and multilayer structures. Currently, such representations are based on the use of 3D textures or large datasets of sampled data. While some of the 3D-texture-based approaches can achieve interactive performance, all these approaches require large amounts of memory. We present a technique for mapping non-height-field structures onto arbitrary polygonal models in real time, which has low memory requirements. It generalizes the notion of relief mapping to support multiple layers. This technique can be used to render realistic impostors of 3D objects that can be viewed from close proximity and from a wide angular range. Contrary to traditional impostors, these new one-polygon representations can be observed from both sides, producing correct parallax and views that are consistent with the observation of the 3D geometry they represent.

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cover image ACM Conferences
I3D '06: Proceedings of the 2006 symposium on Interactive 3D graphics and games
March 2006
231 pages
ISBN:159593295X
DOI:10.1145/1111411
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Publication History

Published: 14 March 2006

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Author Tags

  1. image-based rendering
  2. impostors
  3. non-height-field surface representation
  4. real-time rendering
  5. relief mapping

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  • (2024)Scene-aware Foveated RenderingIEEE Transactions on Visualization and Computer Graphics10.1109/TVCG.2024.345615730:11(7097-7106)Online publication date: Nov-2024
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  • (2023)MesoGen: Designing Procedural On-Surface Stranded MesostructuresACM SIGGRAPH 2023 Conference Proceedings10.1145/3588432.3591496(1-10)Online publication date: 23-Jul-2023
  • (2023)Computer GraphicsStepping into Virtual Reality10.1007/978-3-031-36487-7_2(15-54)Online publication date: 12-Aug-2023
  • (2022)Rectangular Mapping-based Foveated Rendering2022 IEEE Conference on Virtual Reality and 3D User Interfaces (VR)10.1109/VR51125.2022.00097(756-764)Online publication date: Mar-2022
  • (2021)Impostor-based Rendering Acceleration for Virtual, Augmented, and Mixed RealityProceedings of the 27th ACM Symposium on Virtual Reality Software and Technology10.1145/3489849.3489865(1-10)Online publication date: 8-Dec-2021
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  • (2020)Image-based extrusion with realistic surface wrinklesJournal of Computational Design and Engineering10.1093/jcde/qwaa0047:1(30-43)Online publication date: 19-Mar-2020
  • (2020)Enveloping CAD models for visualization and interaction in XR applicationsEngineering with Computers10.1007/s00366-020-01040-9Online publication date: 23-Jun-2020
  • (2018)View-Region Optimized Image-Based Scene SimplificationProceedings of the ACM on Computer Graphics and Interactive Techniques10.1145/32333111:2(1-22)Online publication date: 24-Aug-2018
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