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When play works: turning game-playing into learning

Published: 07 June 2006 Publication History

Abstract

Current research on technology development for children focuses on children's roles as design partners helping to set high level goals or exploring prototypes and interfaces. In this project, we investigate whether game modification toolkits enable children to build games themselves rather than turning their ideas over to expert developers. Using an accessible toolkit for the game Neverwinter Nights, we invited seven children between the ages of 12 and 14 to design and build their own games. We analyzed their plans, the games, and their reflections on the experience to explore what our participants discovered about the roles of developers and players, how their experience as builders differed from their experiences as players, and what they perceived to be the benefits of building rather than simply designing or playing games. Our results show that children can master modification toolkits and that there may be value in encouraging children to build rather than simply play computer games.

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Cited By

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  • (2020)Computer game addiction in gifted students and non-gifted children: A caution for technology-oriented STEM activitiesJournal of Education in Science, Environment and Health10.21891/jeseh.841669Online publication date: 25-Dec-2020
  • (2019)FunPlogs – A Serious Puzzle Mini-game for Learning Fundamental Programming Principles Using Visual ScriptingAdvances in Visual Computing10.1007/978-3-030-33720-9_38(494-504)Online publication date: 21-Oct-2019
  • (2014)Accessing Peer Social InteractionACM Transactions on Accessible Computing10.1145/27004346:1(1-29)Online publication date: 19-Dec-2014
  • Show More Cited By

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Published In

cover image ACM Other conferences
IDC '06: Proceedings of the 2006 conference on Interaction design and children
June 2006
172 pages
ISBN:9781450378086
DOI:10.1145/1139073
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 07 June 2006

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Author Tags

  1. children
  2. collaborative work
  3. computer games
  4. game design
  5. learning and education

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IDC06

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Overall Acceptance Rate 172 of 578 submissions, 30%

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Cited By

View all
  • (2020)Computer game addiction in gifted students and non-gifted children: A caution for technology-oriented STEM activitiesJournal of Education in Science, Environment and Health10.21891/jeseh.841669Online publication date: 25-Dec-2020
  • (2019)FunPlogs – A Serious Puzzle Mini-game for Learning Fundamental Programming Principles Using Visual ScriptingAdvances in Visual Computing10.1007/978-3-030-33720-9_38(494-504)Online publication date: 21-Oct-2019
  • (2014)Accessing Peer Social InteractionACM Transactions on Accessible Computing10.1145/27004346:1(1-29)Online publication date: 19-Dec-2014
  • (2013)Delivering Educational Games to Mobile DevicesGovernance, Communication, and Innovation in a Knowledge Intensive Society10.4018/978-1-4666-4157-0.ch021(260-270)Online publication date: 2013
  • (2012)Adventure Game Learning PlatformComputer Engineering10.4018/978-1-61350-456-7.ch416(1022-1032)Online publication date: 2012
  • (2012)Knowledge Management in Educational GamesKnowledge Management and Drivers of Innovation in Services Industries10.4018/978-1-4666-0948-8.ch019(275-288)Online publication date: 2012
  • (2011)Delivering Educational Games to Mobile DevicesInternational Journal of Knowledge Society Research10.4018/jksr.20110401052:2(47-58)Online publication date: 1-Apr-2011
  • (2010)Adventure Game Learning PlatformInternational Journal of Knowledge Society Research10.4018/jksr.20100101021:1(12-21)Online publication date: 1-Jan-2010
  • (2010)Modding and Rezzing in Games and Virtual Environments for EducationGaming for Classroom-Based Learning10.4018/978-1-61520-713-8.ch012(205-219)Online publication date: 2010
  • (2010)Learning objects in educational gamesInternational Journal of Technology Enhanced Learning10.1504/IJTEL.2010.0357362:4(336-346)Online publication date: 1-Oct-2010
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