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Learning objects in educational games

Published: 01 October 2010 Publication History
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  • Abstract

    In this paper we will focus on the problem of using learning objects (LO) in educational games. The purpose of this paper is to propose a model that will attempt to establish the balance between knowledge integration into game on one side, and its reusability on the other. Our model driven approach is relying on use of LOs as constructing pieces of knowledge resources which are specialised for educational game design purpose. Presented models contribute to methodology of educational games development in a way that they embrace principles of learning and knowledge management early in design process. We demonstrated applicability of our models in design case study, where we developed an educational game editor where educators can easily define new educational game utilising existing knowledge, assessment and multimedia from repository.

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    Cited By

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    • (2013)Motivational aspects of different learning contextsComputers in Human Behavior10.1016/j.chb.2012.01.02329:2(354-363)Online publication date: 1-Mar-2013
    • (2007)Standardization of game based learning designProceedings of the 2011 international conference on Computational science and its applications - Volume Part IV10.5555/2029365.2029414(518-532)Online publication date: 20-Jun-2007

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    Published In

    cover image International Journal of Technology Enhanced Learning
    International Journal of Technology Enhanced Learning  Volume 2, Issue 4
    October 2010
    98 pages
    ISSN:1753-5255
    EISSN:1753-5263
    Issue’s Table of Contents

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    Inderscience Publishers

    Geneva 15, Switzerland

    Publication History

    Published: 01 October 2010

    Author Tags

    1. KM
    2. MDA
    3. assessments
    4. educational games
    5. educators
    6. game design
    7. game editors
    8. knowledge integration
    9. knowledge management
    10. knowledge resources
    11. learning objects
    12. model-driven architecture
    13. multimedia
    14. repositories
    15. reusability
    16. technology enhanced learning

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    View all
    • (2013)Motivational aspects of different learning contextsComputers in Human Behavior10.1016/j.chb.2012.01.02329:2(354-363)Online publication date: 1-Mar-2013
    • (2007)Standardization of game based learning designProceedings of the 2011 international conference on Computational science and its applications - Volume Part IV10.5555/2029365.2029414(518-532)Online publication date: 20-Jun-2007

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