Cited By
View all- Minovic MMilovanovic MStarcevic DJovanovic M(2010)Learning objects in educational gamesInternational Journal of Technology Enhanced Learning10.1504/IJTEL.2010.0357362:4(336-346)Online publication date: 1-Oct-2010
Educational games are essential in the next generation of e-learning tools because games stress visual and experiential learning; they require active involvement by student players while providing almost instantaneous feedback. The long term goal of ...
Our main research question is how the choice of game type influences the success of digital educational games (DEGs), where success is defined as significant domain-specific knowledge gain (learning outcome) with positive player experience.
We propose a ...
Gamification is the use of game design elements to enhance the teaching-learning process and turn a regular, non-game activity into a fun, engaging game. Simultaneously, serious games are proposed as an efficient and enjoyable way of conducting ...
IEEE Press
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