Location via proxy:   [ UP ]  
[Report a bug]   [Manage cookies]                
skip to main content
article
Free access

How the Nintendo generation learns

Published: 01 September 1991 Publication History

Abstract

Recently, I was chatting with my son, Daniel (age 7) about Nintendo. I asked him if he could bring it in to school for show and tell and he was horrified! “No,” he exclaimed, “that's not for learning.” Well, what do you, dear reader, think about that? Is Nintendo for learning? No one is watching/listening … go ahead … admit it … You don't really like Nintendo. (Of course, when you play Tetris, that is exercising problem-solving skills. Right.) And, afterall, you didn't use all that technology in school, and you learned just fine. So, why do “kids these days” need all this new multimedia technology, anyhow? That technology just makes it fun and easy to learn—it's just glitz. And as for calculators....

References

[1]
Waite, W.M., Goos, G. Compiler Costruction. Springer-Verlag, New York, 1984.
[2]
Dijkstra, E., Scholten, C. Predicate Calculus and Program Semantics. Springer Verlag, New York, 1990.
[3]
Partsch, H. Specification and Transformation of Programs--A Formal Approach to Software Developmem. Springer Verlag, Berlin, 1990.

Cited By

View all
  • (2018)The Pestalozzi PrincipleEducation, Narrative Technologies and Digital Learning10.1057/978-1-137-32008-7_3(53-106)Online publication date: 4-May-2018
  • (2017)“Doing Science” in Elementary School: Using Digital Technology to Foster the Development of Elementary Students’ Understandings of Scientific InquiryEURASIA Journal of Mathematics, Science and Technology Education10.12973/eurasia.2017.00955a13:8Online publication date: 2017
  • (2016)Constructivism, Technology, and the Future of Classroom LearningEducation and Urban Society10.1177/001312459202400400424:4(466-476)Online publication date: 26-Jul-2016
  • Show More Cited By

Recommendations

Comments

Information & Contributors

Information

Published In

cover image Communications of the ACM
Communications of the ACM  Volume 34, Issue 9
Special issue on LISP
Sept. 1991
85 pages
ISSN:0001-0782
EISSN:1557-7317
DOI:10.1145/114669
  • Editor:
  • Peter Denning
Issue’s Table of Contents
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

Publisher

Association for Computing Machinery

New York, NY, United States

Publication History

Published: 01 September 1991
Published in CACM Volume 34, Issue 9

Permissions

Request permissions for this article.

Check for updates

Qualifiers

  • Article

Contributors

Other Metrics

Bibliometrics & Citations

Bibliometrics

Article Metrics

  • Downloads (Last 12 months)161
  • Downloads (Last 6 weeks)12
Reflects downloads up to 10 Sep 2024

Other Metrics

Citations

Cited By

View all
  • (2018)The Pestalozzi PrincipleEducation, Narrative Technologies and Digital Learning10.1057/978-1-137-32008-7_3(53-106)Online publication date: 4-May-2018
  • (2017)“Doing Science” in Elementary School: Using Digital Technology to Foster the Development of Elementary Students’ Understandings of Scientific InquiryEURASIA Journal of Mathematics, Science and Technology Education10.12973/eurasia.2017.00955a13:8Online publication date: 2017
  • (2016)Constructivism, Technology, and the Future of Classroom LearningEducation and Urban Society10.1177/001312459202400400424:4(466-476)Online publication date: 26-Jul-2016
  • (2013)Understanding children's behavior in an asynchronous video-mediated communication environmentPersonal and Ubiquitous Computing10.1007/s00779-012-0525-217:8(1621-1629)Online publication date: 1-Dec-2013
  • (2008)Teaching Information Literacy to GenerationJournal of Library Administration10.1300/J111v36n01_1236:1-2(195-217)Online publication date: 12-Oct-2008
  • (2008)Pedagogy and usability in interactive algorithm visualizationsInteracting with Computers10.1016/j.intcom.2007.08.00320:1(64-96)Online publication date: 1-Jan-2008
  • (2007)Evaluating a cross-cultural children's online book communityInteracting with Computers10.1016/j.intcom.2007.03.00119:4(494-511)Online publication date: 1-Jul-2007
  • (2007)The Pirate-TeacherThe Journal of Academic Librarianship10.1016/j.acalib.2007.02.00233:2(276-288)Online publication date: Mar-2007
  • (2006)The curse of Monkey IslandJournal of Computing Sciences in Colleges10.5555/1127442.112746421:6(162-174)Online publication date: 1-Jun-2006
  • (2005)Designing ubiquitous computing to enhance children's interaction in museumsProceedings of the 2005 conference on Interaction design and children10.1145/1109540.1109549(62-69)Online publication date: 8-Jun-2005
  • Show More Cited By

View Options

View options

PDF

View or Download as a PDF file.

PDF

eReader

View online with eReader.

eReader

Get Access

Login options

Full Access

Media

Figures

Other

Tables

Share

Share

Share this Publication link

Share on social media