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The design and evaluation of selection techniques for 3D volumetric displays

Published: 15 October 2006 Publication History

Abstract

Volumetric displays, which display imagery in true 3D space, are a promising platform for the display and manipulation of 3D data. To fully leverage their capabilities, appropriate user interfaces and interaction techniques must be designed. In this paper, we explore 3D selection techniques for volumetric displays. In a first experiment, we find a ray cursor to be superior to a 3D point cursor in a single target environment. To address the difficulties associated with dense target environments we design four new ray cursor techniques which provide disambiguation mechanisms for multiple intersected targets. Our techniques showed varied success in a second, dense target experiment. One of the new techniques, the depth ray, performed particularly well, significantly reducing movement time, error rate, and input device footprint in comparison to the 3D point cursor.

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    cover image ACM Conferences
    UIST '06: Proceedings of the 19th annual ACM symposium on User interface software and technology
    October 2006
    354 pages
    ISBN:1595933131
    DOI:10.1145/1166253
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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    Published: 15 October 2006

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    Author Tags

    1. 3D interaction
    2. selection
    3. volumetric displays

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    • (2024)Intermolecular Forces in a Physical Molecular Visualization System: A Human-Computer Interaction ApplicationEuropean Journal of Applied Science, Engineering and Technology10.59324/ejaset.2024.2(2).142:2(212-223)Online publication date: 1-Mar-2024
    • (2024)Intermolecular Forces in a Physical Molecular Visualization System: A Human-Computer Interaction ApplicationSSRN Electronic Journal10.2139/ssrn.4840189Online publication date: 2024
    • (2024)Evaluating Node Selection Techniques for Network Visualizations in Virtual RealityProceedings of the 2024 ACM Symposium on Spatial User Interaction10.1145/3677386.3682102(1-11)Online publication date: 7-Oct-2024
    • (2024)Guiding Handrays in Virtual Reality: Comparison of Gaze- and Object-Based Assistive Raycast RedirectionProceedings of the 2024 ACM Symposium on Spatial User Interaction10.1145/3677386.3682080(1-12)Online publication date: 7-Oct-2024
    • (2024)Virtual Task Environments Factors Explored in 3D Selection StudiesProceedings of the 50th Graphics Interface Conference10.1145/3670947.3670983(1-16)Online publication date: 3-Jun-2024
    • (2024)Interactive Mediation Techniques for Error-Aware Gesture Input SystemsProceedings of the 50th Graphics Interface Conference10.1145/3670947.3670964(1-12)Online publication date: 3-Jun-2024
    • (2024)Interaction with Physical Referents In and Around the Field of View of Optical See-Through Augmented-Reality HeadsetsProceedings of the 35th Conference on l'Interaction Humain-Machine10.1145/3649792.3649796(1-15)Online publication date: 25-Mar-2024
    • (2024)Real-time 3D Target Inference via Biomechanical SimulationProceedings of the 2024 CHI Conference on Human Factors in Computing Systems10.1145/3613904.3642131(1-18)Online publication date: 11-May-2024
    • (2024)Cone&Bubble: Evaluating Combinations of Gaze, Head and Hand Pointing for Target Selection in Dense 3D Environments2024 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW)10.1109/VRW62533.2024.00126(642-649)Online publication date: 16-Mar-2024
    • (2024)BaggingHook: Selecting Moving Targets by Pruning Distractors Away for Intention-Prediction Heuristics in Dense 3D Environments2024 IEEE Conference Virtual Reality and 3D User Interfaces (VR)10.1109/VR58804.2024.00110(913-923)Online publication date: 16-Mar-2024
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