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Boom chameleon: simultaneous capture of 3D viewpoint, voice and gesture annotations on a spatially-aware display

Published: 01 July 2003 Publication History

Abstract

We review the Boom Chameleon, a novel input/output device consisting of a flat-panel display mounted on a tracked mechanical armature. The display acts as a physical window into 3D virtual environments, through which a one-to-one mapping between real and virtual space is preserved. The Boom Chameleon is further augmented with a touch-screen and a microphone/speaker combination. We created a 3D annotation application that exploits this unique configuration in order to simultaneously capture viewpoint, voice and gesture information. Results of an informal user study show that the Boom Chameleon annotation facilities have the potential to be an effective, and intuitive system for reviewing 3D designs.

Reference

[1]
Tsang, M., Fitzmaurice, G. W., Kurtenbach, G., Khan, A., Buxton, W. A. S. (2002). Boom Chameleon: Simultaneous capture of 3D viewpoint, voice and gesture annotations on a spatially-aware display. In Proceedings of UIST 2002, ACM Symposium on User Interface Software and Technology, CHI Letters 4(2), 111--120.

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  • (2024)SwitchSpace: Understanding Context-Aware Peeking Between VR and Desktop InterfacesProceedings of the 2024 CHI Conference on Human Factors in Computing Systems10.1145/3613904.3642358(1-16)Online publication date: 11-May-2024
  • (2019)ARPenProceedings of the 2019 CHI Conference on Human Factors in Computing Systems10.1145/3290605.3300849(1-12)Online publication date: 2-May-2019
  • (2017)Spatial interaction for the post-processing of 3D CFD datasetsProceedings of the Eurographics/IEEE VGTC Conference on Visualization: Short Papers10.2312/eurovisshort.20171136(73-77)Online publication date: 12-Jun-2017
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  1. Boom chameleon: simultaneous capture of 3D viewpoint, voice and gesture annotations on a spatially-aware display

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    cover image ACM Conferences
    SIGGRAPH '03: ACM SIGGRAPH 2003 Papers
    July 2003
    683 pages
    ISBN:1581137095
    DOI:10.1145/1201775
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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    New York, NY, United States

    Publication History

    Published: 01 July 2003

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    Author Tags

    1. 3D navigation
    2. annotation
    3. gesture
    4. spatially-aware display
    5. voice

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    SIGGRAPH '03 Paper Acceptance Rate 81 of 424 submissions, 19%;
    Overall Acceptance Rate 1,822 of 8,601 submissions, 21%

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    Cited By

    View all
    • (2024)SwitchSpace: Understanding Context-Aware Peeking Between VR and Desktop InterfacesProceedings of the 2024 CHI Conference on Human Factors in Computing Systems10.1145/3613904.3642358(1-16)Online publication date: 11-May-2024
    • (2019)ARPenProceedings of the 2019 CHI Conference on Human Factors in Computing Systems10.1145/3290605.3300849(1-12)Online publication date: 2-May-2019
    • (2017)Spatial interaction for the post-processing of 3D CFD datasetsProceedings of the Eurographics/IEEE VGTC Conference on Visualization: Short Papers10.2312/eurovisshort.20171136(73-77)Online publication date: 12-Jun-2017
    • (2017)Effects of HoloLens in Collaboration: A Case in Navigation TasksProceedings of the Human Factors and Ergonomics Society Annual Meeting10.1177/154193121360200961:1(2110-2114)Online publication date: 20-Oct-2017
    • (2011)AR Sand Table with VSTAR SystemKey Engineering Materials10.4028/www.scientific.net/KEM.480-481.650480-481(650-655)Online publication date: Jun-2011

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