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REXplorer: a mobile, pervasive spell-casting game for tourists

Published: 28 April 2007 Publication History

Abstract

REXplorer is a mobile, pervasive spell-casting game designed for tourists of Regensburg, Germany. The game uses location sensing to create player encounters with spirits (historical figures) that are associated with historical buildings in an urban setting. A novel mobile interaction mechanism of "casting a spell" (making a gesture by waving a mobile phone through the air) allows the player to awaken and communicate with a spirit to continue playing the game. The game is designed to make learning history fun for young (and young at heart) tourists and influence their path through the city.

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  • (2024)Technologies in Cyber BehaviorThe Cambridge Handbook of Cyber Behavior10.1017/9781107165250.010(213-478)Online publication date: 6-Dec-2024
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cover image ACM Conferences
CHI EA '07: CHI '07 Extended Abstracts on Human Factors in Computing Systems
April 2007
1286 pages
ISBN:9781595936424
DOI:10.1145/1240866
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Publication History

Published: 28 April 2007

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Author Tags

  1. location services
  2. mobile phone
  3. moblogs
  4. persuasive technology
  5. pervasive game

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CHI EA '07 Paper Acceptance Rate 212 of 582 submissions, 36%;
Overall Acceptance Rate 6,164 of 23,696 submissions, 26%

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  • (2024)Interactive Storytelling for Communities, Heritage and Public EngagementAdjunct Proceedings of the 2024 Nordic Conference on Human-Computer Interaction10.1145/3677045.3685451(1-3)Online publication date: 13-Oct-2024
  • (2024)Mobile Games for LearningThe Cambridge Handbook of Cyber Behavior10.1017/9781107165250.013(285-318)Online publication date: 6-Dec-2024
  • (2024)Technologies in Cyber BehaviorThe Cambridge Handbook of Cyber Behavior10.1017/9781107165250.010(213-478)Online publication date: 6-Dec-2024
  • (2024)Rediscovering West Chinatown: Immersive Game Design Revives Toronto’s Chinese Cultural HeritageDesign for Equality and Justice10.1007/978-3-031-61698-3_32(299-304)Online publication date: 9-Jul-2024
  • (2023)Location-Based Augmented Reality for Cultural Heritage Communication and Education: The Doltso District ApplicationSensors10.3390/s2310496323:10(4963)Online publication date: 22-May-2023
  • (2023)Location-Based Augmented Reality for Cultural Heritage Education: Creating Educational, Gamified Location-Based AR Applications for the Prehistoric Lake Settlement of DispilioDigital10.3390/digital30100023:1(18-45)Online publication date: 15-Jan-2023
  • (2023)Authoring Locative Narratives–Lessons Learned and Future VisionsThe Authoring Problem10.1007/978-3-031-05214-9_14(221-233)Online publication date: 2-Jan-2023
  • (2022)Historical Character Design for a Mobile Game[ ] With Design: Reinventing Design Modes10.1007/978-981-19-4472-7_52(783-790)Online publication date: 6-Nov-2022
  • (2021)Designing Context-Aware Mobile Systems for Self-guided Exhibition SitesInteractivity and Game Creation10.1007/978-3-030-73426-8_2(21-44)Online publication date: 10-Apr-2021
  • (2019)Mobile Game-Based LearningAdvanced Methodologies and Technologies in Modern Education Delivery10.4018/978-1-5225-7365-4.ch063(809-824)Online publication date: 2019
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