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- research-articleNovember 2024
"Actually I Can Count My Blessings": User-Centered Design of an Application to Promote Gratitude Among Young Adults
- Ananya Bhattacharjee,
- Zichen Gong,
- Bingcheng Wang,
- Timothy James Luckcock,
- Emma Watson,
- Elena Allica Abellan,
- Leslie Gutman,
- Anne Hsu,
- Joseph Jay Williams
Proceedings of the ACM on Human-Computer Interaction (PACMHCI), Volume 8, Issue CSCW2Article No.: 397, Pages 1–29https://doi.org/10.1145/3686936Regular practice of gratitude has the potential to enhance psychological wellbeing and foster stronger social connections among young adults. However, there is a lack of research investigating user needs and expectations regarding gratitude-promoting ...
- posterFebruary 2024
Poster: "NavConnect: Empowering Boatmen Through USSD-based Transportation Services"
HOTMOBILE '24: Proceedings of the 25th International Workshop on Mobile Computing Systems and ApplicationsPage 149https://doi.org/10.1145/3638550.3643630The transportation sector plays a vital role in the economic development of many countries, particularly low-income ones. In Bangladesh, the vast network of rivers and waterways makes boats the most accessible and cost-effective mode of transportation. ...
- research-articleJanuary 2023
Smartphone-based interventions in the secondary prevention of cardiovascular disease: A meta-analysis
Technology and Health Care (TAHC), Volume 31, Issue 5Pages 1935–1948https://doi.org/10.3233/THC-230022BACKGROUND:A variety of reviews have indicated the effectiveness of smartphone-based interventions in preventing secondary cardiovascular disease (CVD). However, few studies have focused on clinical outcomes.
... - research-articleJanuary 2023
The influence of digital product attributes on the consumption demand for mobile money: the case of the MTN mobile money product in the Buea Municipality in Cameroon
International Journal of Mobile Communications (IJMC), Volume 22, Issue 1Pages 25–47https://doi.org/10.1504/ijmc.2023.131859Digitalisation has led to many innovations and is also perceived as an instrument of customers' satisfaction. The objective of this study was to determine the digital attributes that increase consumer demand for the mobile money (MoMo) product in the Buea ...
- posterDecember 2022
Don’t Forget to Take Some Time to Yourself: The Effect of Mobile Phone Reminders on Self-care Subdomains of Informal Caregivers
MUM '22: Proceedings of the 21st International Conference on Mobile and Ubiquitous MultimediaPages 259–261https://doi.org/10.1145/3568444.3570590The lives of informal caregivers can get so busy and overwhelmed that they stop caring for themselves. A simple daily mobile phone reminder may be enough to restore some of their self-care. In this study, we explore the effects of reminders in the ...
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- short-paperSeptember 2022
Hey, Siri®! Ok, Google®! Does Talking to Voice Assistants Enhance Emotional Aspects of Mobile Phone User Experience?
MuC '22: Proceedings of Mensch und Computer 2022Pages 382–388https://doi.org/10.1145/3543758.3547544This German online study (N = 665) examines the influence of voice control usage on emotional aspects of mobile phone user experience. Frequent use of voice control is associated with both positive and, with limitations, also negative emotions towards ...
- research-articleApril 2022
Monitoring Screen Time or Redesigning It?: Two Approaches to Supporting Intentional Social Media Use
CHI '22: Proceedings of the 2022 CHI Conference on Human Factors in Computing SystemsArticle No.: 60, Pages 1–19https://doi.org/10.1145/3491102.3517722Existing designs helping people manage their social media use include: 1) external supports that monitor and limit use; 2) internal supports that change the interface itself. Here, we design and deploy Chirp, a mobile Twitter client, to independently ...
- research-articleSeptember 2021
AR-enhanced Widgets for Smartphone-centric Interaction
MobileHCI '21: Proceedings of the 23rd International Conference on Mobile Human-Computer InteractionArticle No.: 32, Pages 1–12https://doi.org/10.1145/3447526.3472019We contribute a detailed investigation of AR-enhanced widgets for smartphones, where AR technology is not only used to offload widgets from the phone to the air around it, but to give users more control on input precision as well. Such widgets have the ...
- short-paperSeptember 2021
Constant Companion: How Frequent Phone Use and Interpersonal Communication Are Related to Users’ Emotional Appraisal
MuC '21: Proceedings of Mensch und Computer 2021Pages 469–477https://doi.org/10.1145/3473856.3474013Emotional appraisal is a core aspect of user experience. This study examines whether frequency of mobile phone use can have an impact on emotional aspects of mobile phone user experience. It also comments on the role of interpersonal communication for ...
- research-articleJuly 2021
Tenets towards smartphone-based medical tricorders
DigiBiom '21: Proceedings of the 2021 Workshop on Future of Digital BiomarkersPages 12–18https://doi.org/10.1145/3469266.3469880There is a vision for smartphone-based medical tricorders, in which a software application can be downloaded to smartphones around the world in people's pockets to use for medical sensing at the point of care. The power of this vision is that a quick ...
- research-articleNovember 2021
The Application and Evaluation of Mobile Learning of Systematic English Grammar Teaching in Social Software Weixin
ICDEL '21: Proceedings of the 2021 6th International Conference on Distance Education and LearningPages 40–46https://doi.org/10.1145/3474995.3475003With the development of the world, people rely on their mobile phone to get information in spite of that most of the information are fragmented. So many people can not get the whole picture. This research aims to develop a mobile learning system in ...
- research-articleMay 2021
Phonetroller: Visual Representations of Fingers for Precise Touch Input with Mobile Phones in VR
CHI '21: Proceedings of the 2021 CHI Conference on Human Factors in Computing SystemsArticle No.: 129, Pages 1–13https://doi.org/10.1145/3411764.3445583Smartphone touch screens are potentially attractive for interaction in virtual reality (VR). However, the user cannot see the phone or their hands in a fully immersive VR setting, impeding their ability for precise touch input. We propose mounting a ...
- research-articleMay 2021
Selling Glossy, Easy Futures: A Feminist Exploration of Commercial Mental-Health-focused Self-Care Apps’ Descriptions in the Google Play Store
CHI '21: Proceedings of the 2021 CHI Conference on Human Factors in Computing SystemsArticle No.: 404, Pages 1–17https://doi.org/10.1145/3411764.3445500Self-care apps offer a wide variety of different therapy paradigms, pedagogies and concepts for people to maintain and make sense of their mental health. However, as human-made artefacts, these apps are being imbued with their designers’ interests, ...
- research-articleMay 2021
Karamad: A Voice-based Crowdsourcing Platform for Underserved Populations
CHI '21: Proceedings of the 2021 CHI Conference on Human Factors in Computing SystemsArticle No.: 569, Pages 1–15https://doi.org/10.1145/3411764.3445417Crowdsourcing enables the completion of large-scale and hard-to-automate tasks, while allowing people to earn money. However, 3.6 billion people – a workforce comprising 46.4% of the world population – who could benefit most from this source of income ...
- research-articleJanuary 2021
ICT use and social capital: fresh perspectives on the use(s) of mobiles, computers, and tablets
International Journal of Mobile Communications (IJMC), Volume 19, Issue 6Pages 752–771https://doi.org/10.1504/ijmc.2021.118600This study highlights differences in how mobile, portable, and fixed forms of information and communication technology (ICT) use support bonding and bridging forms of social capital. Results from a two-wave longitudinal panel survey revealed that dominant ...
- research-articleOctober 2020
MVStylizer: an efficient edge-assisted video photorealistic style transfer system for mobile phones
Mobihoc '20: Proceedings of the Twenty-First International Symposium on Theory, Algorithmic Foundations, and Protocol Design for Mobile Networks and Mobile ComputingPages 31–40https://doi.org/10.1145/3397166.3409140Recent research has made great progress in realizing neural style transfer of images, which denotes transforming an image to a desired style. Many users start to use their mobile phones to record their daily life, and then edit and share the captured ...
- research-articleSeptember 2020
Evaluating two security systems for mobile voting fortification
ICONIC '20: Proceedings of the 2nd International Conference on Intelligent and Innovative Computing ApplicationsArticle No.: 21, Pages 1–6https://doi.org/10.1145/3415088.3415109The developments in Information and Communication Technology transformed almost every aspect of everyday life. Modern societies are now fully dependent on ICT for commercial, labor, and leisure activities, excluding in the voting area. Using ICT for ...
- research-articleSeptember 2020
Detecting Usage of Mobile Phones using Deep Learning Technique
GoodTechs '20: Proceedings of the 6th EAI International Conference on Smart Objects and Technologies for Social GoodPages 96–101https://doi.org/10.1145/3411170.3411275As the capabilities of mobile phones have increased, the potential of their negative use has also increased tremendously. For example, use of mobile phones while driving or in high-security zones can lead to accidents, information leaks and security ...
- research-articleApril 2020Honorable Mention
An Empirical Comparison of Technologically Mediated Advertising in Under-connected Populations
CHI '20: Proceedings of the 2020 CHI Conference on Human Factors in Computing SystemsPages 1–13https://doi.org/10.1145/3313831.3376683Information and Communication Technology interventions have the potential to improve outcomes in health and other development sectors in low-income settings. Large-scale impact, however, remains the central challenge for the HCI4D community as ...
- research-articleDecember 2019
Away and (Dis)connection: Reconsidering the Use of Digital Technologies in Light of Long-term Outdoor Activities
Proceedings of the ACM on Human-Computer Interaction (PACMHCI), Volume 3, Issue GROUPArticle No.: 230, Pages 1–20https://doi.org/10.1145/3361111We present a study of long-term outdoor activities, based on altogether 34 interviews with 19 participants. Our goal was not only to explore these enjoyable experiences, but more broadly to examine how technology use was recontextualized 'away' from the ...