Location via proxy:   [ UP ]  
[Report a bug]   [Manage cookies]                
skip to main content
10.1145/3411764.3445583acmconferencesArticle/Chapter ViewAbstractPublication PageschiConference Proceedingsconference-collections
research-article

Phonetroller: Visual Representations of Fingers for Precise Touch Input with Mobile Phones in VR

Published: 07 May 2021 Publication History

Abstract

Smartphone touch screens are potentially attractive for interaction in virtual reality (VR). However, the user cannot see the phone or their hands in a fully immersive VR setting, impeding their ability for precise touch input. We propose mounting a mirror above the phone screen such that the front-facing camera captures the thumbs on or near the screen. This enables the creation of semi-transparent overlays of thumb shadows and inference of fingertip hover points with deep learning, which help the user aim for targets on the phone. A study compares the effect of visual feedback on touch precision in a controlled task and qualitatively evaluates three example applications demonstrating the potential of the technique. The results show that the enabled style of feedback is effective for thumb-size targets, and that the VR experience can be enriched by using smartphones as VR controllers supporting precise touch input.

Supplementary Material

VTT File (3411764.3445583_videofigurecaptions.vtt)
Supplementary Materials (3411764.3445583_supplementalmaterials.zip)
MP4 File (3411764.3445583_videofigure.mp4)
Supplementary video

References

[1]
Amal Benzina, Arindam Dey, Marcus Toennis, and Gudrun Klinker. 2012. Empirical Evaluation of Mapping Functions for Navigation in Virtual Reality Using Phones with Integrated Sensors. In Proceedings of the 10th Asia Pacific Conference on Computer Human Interaction (Matsue-city, Shimane, Japan) (APCHI ’12). Association for Computing Machinery, New York, NY, USA, 149–158. https://doi.org/10.1145/2350046.2350078
[2]
Verena Biener, Daniel Schneider, Travis Gesslein, Alexander Otte, Bastian Kuth, Per Ola Kristensson, Eyal Ofek, Michel Pahud, and Jens Grubert. 2020. Breaking the Screen: Interaction Across Touchscreen Boundaries in Virtual Reality for Mobile Knowledge Workers. IEEE Transactions on Visualization and Computer Graphics 26, 12(2020), 3490–3502.
[3]
Costas Boletsis and Stian Kongsvik. 2019. Controller-based Text-input Techniques for Virtual Reality: An Empirical Comparison. International Journal of Virtual Reality (IJVR) 19, 3 (Oct. 2019), 2–15. https://doi.org/10.20870/IJVR.2019.19.3.2917
[4]
Sabah Boustila, Thomas Guégan, Kazuki Takashima, and Yoshifumi Kitamura. 2019. Text Typing in VR Using Smartphones Touchscreen and HMD. In 2019 IEEE Conference on Virtual Reality and 3D User Interfaces (VR). IEEE, New York, NY, USA, 860–861. https://doi.org/10.1109/VR.2019.8798238
[5]
Sibo Chen, Junce Wang, Santiago Guerra, Neha Mittal, and Soravis Prakkamakul. 2019. Exploring Word-Gesture Text Entry Techniques in Virtual Reality. In Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems (Glasgow, Scotland Uk) (CHI EA ’19). Association for Computing Machinery, New York, NY, USA, 1–6. https://doi.org/10.1145/3290607.3312762
[6]
Xiang ’Anthony’ Chen, Julia Schwarz, Chris Harrison, Jennifer Mankoff, and Scott E. Hudson. 2014. Air+touch: Interweaving Touch & in-Air Gestures. In Proceedings of the 27th Annual ACM Symposium on User Interface Software and Technology (Honolulu, Hawaii, USA) (UIST ’14). Association for Computing Machinery, New York, NY, USA, 519–525. https://doi.org/10.1145/2642918.2647392
[7]
Lawrence D. Cutler, Bernd Fröhlich, and Pat Hanrahan. 1997. Two-Handed Direct Manipulation on the Responsive Workbench. In Proceedings of the 1997 Symposium on Interactive 3D Graphics (Providence, Rhode Island, USA) (I3D ’97). Association for Computing Machinery, New York, NY, USA, 107–114. https://doi.org/10.1145/253284.253315
[8]
Tobias Drey, Jan Gugenheimer, Julian Karlbauer, Maximilian Milo, and Enrico Rukzio. 2020. VRSketchIn: Exploring the Design Space of Pen and Tablet Interaction for 3D Sketching in Virtual Reality. In Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems (Honolulu, HI, USA) (CHI ’20). Association for Computing Machinery, New York, NY, USA, 1–14. https://doi.org/10.1145/3313831.3376628
[9]
Wei Fang, Lianyu Zheng, and Xiangyong Wu. 2017. Multi-sensor based real-time 6-DoF pose tracking for wearable augmented reality. Computers in Industry 92-93 (2017), 91 – 103. https://doi.org/10.1016/j.compind.2017.06.002
[10]
Travis Gesslein, Verena Biener, Philipp Gagel, Daniel Schneider, Per Ola Kristensson, Eyal Ofek, Michel Pahud, and Jens Grubert. 2020. Pen-based Interaction with Spreadsheets in Mobile Virtual Reality. In 2020 IEEE International Symposium on Mixed and Augmented Reality (ISMAR). IEEE, New York, NY, USA, 361–373.
[11]
J. Grubert, L. Witzani, E. Ofek, M. Pahud, M. Kranz, and P. O. Kristensson. 2018. Effects of Hand Representations for Typing in Virtual Reality. In 2018 IEEE Conference on Virtual Reality and 3D User Interfaces (VR). IEEE, New York, NY, USA, 151–158.
[12]
Jan Gugenheimer, David Dobbelstein, Christian Winkler, Gabriel Haas, and Enrico Rukzio. 2016. FaceTouch: Enabling Touch Interaction in Display Fixed UIs for Mobile Virtual Reality. In Proceedings of the 29th Annual Symposium on User Interface Software and Technology (Tokyo, Japan) (UIST ’16). Association for Computing Machinery, New York, NY, USA, 49–60. https://doi.org/10.1145/2984511.2984576
[13]
Yves Guiard. 1987. Asymmetric division of labor in human skilled bimanual action: The kinematic chain as a model. Journal of motor behavior 19, 4 (1987), 486–517.
[14]
Shangchen Han, Beibei Liu, Randi Cabezas, Christopher D. Twigg, Peizhao Zhang, Jeff Petkau, Tsz-Ho Yu, Chun-Jung Tai, Muzaffer Akbay, Zheng Wang, Asaf Nitzan, Gang Dong, Yuting Ye, Lingling Tao, Chengde Wan, and Robert Wang. 2020. MEgATrack: Monochrome Egocentric Articulated Hand-Tracking for Virtual Reality. ACM Trans. Graph. 39, 4, Article 87 (July 2020), 13 pages. https://doi.org/10.1145/3386569.3392452
[15]
Mohamed Abudulaziz Ali Haseeb and Ramviyas Parasuraman. 2017. Wisture: RNN-based Learning of Wireless Signals for Gesture Recognition in Unmodified Smartphones. arxiv:1707.08569 [cs.HC]
[16]
Keisuke Hattori and Tatsunori Hirai. 2020. Inside-out Tracking Controller for VR/AR HMD Using Image Recognition with Smartphones. In ACM SIGGRAPH 2020 Posters (Virtual Event, USA) (SIGGRAPH ’20). Association for Computing Machinery, New York, NY, USA, Article 23, 2 pages. https://doi.org/10.1145/3388770.3407430
[17]
Ken Hinckley, Seongkook Heo, Michel Pahud, Christian Holz, Hrvoje Benko, Abigail Sellen, Richard Banks, Kenton O’Hara, Gavin Smyth, and William Buxton. 2016. Pre-Touch Sensing for Mobile Interaction. In Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems (San Jose, California, USA) (CHI ’16). Association for Computing Machinery, New York, NY, USA, 2869–2881. https://doi.org/10.1145/2858036.2858095
[18]
Ken Hinckley, Koji Yatani, Michel Pahud, Nicole Coddington, Jenny Rodenhouse, Andy Wilson, Hrvoje Benko, and Bill Buxton. 2010. Pen+ touch= new tools. In Proceedings of the 23nd annual ACM symposium on User interface software and technology. Association for Computing Machinery, New York, NY, USA, 27–36.
[19]
Christian Holz and Patrick Baudisch. 2011. Understanding Touch. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (Vancouver, BC, Canada) (CHI ’11). Association for Computing Machinery, New York, NY, USA, 2501–2510. https://doi.org/10.1145/1978942.1979308
[20]
H. Jiang and D. Weng. 2020. HiPad: Text entry for Head-Mounted Displays Using Circular Touchpad. In 2020 IEEE Conference on Virtual Reality and 3D User Interfaces (VR). IEEE, New York, NY, USA, 692–703.
[21]
Ricardo Jota, Albert Ng, Paul Dietz, and Daniel Wigdor. 2013. How Fast is Fast Enough? A Study of the Effects of Latency in Direct-Touch Pointing Tasks. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (Paris, France) (CHI ’13). Association for Computing Machinery, New York, NY, USA, 2291–2300. https://doi.org/10.1145/2470654.2481317
[22]
Jin Woo Jung, Kwang Seog Kim, Jun Ho Shin, Yu Jin Kwon, Jae Ha Hwang, and Sam Yong Lee. 2015. Fingernail configuration. Archives of plastic surgery 42, 6 (2015), 753.
[23]
Y. R. Kim and G. J. Kim. 2017. HoVR-Type: Smartphone as a typing interface in VR using hovering. In 2017 IEEE International Conference on Consumer Electronics (ICCE). IEEE, New York, NY, USA, 200–203.
[24]
Pascal Knierim, Valentin Schwind, Anna Maria Feit, Florian Nieuwenhuizen, and Niels Henze. 2018. Physical Keyboards in Virtual Reality: Analysis of Typing Performance and Effects of Avatar Hands. In Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems (Montreal QC, Canada) (CHI ’18). Association for Computing Machinery, New York, NY, USA, 1–9. https://doi.org/10.1145/3173574.3173919
[25]
Jihyun Lee, Byungmoon Kim, Bongwon Suh, and Eunyee Koh. 2016. Exploring the Front Touch Interface for Virtual Reality Headsets. In Proceedings of the 2016 CHI Conference Extended Abstracts on Human Factors in Computing Systems (San Jose, California, USA) (CHI EA ’16). Association for Computing Machinery, New York, NY, USA, 2585–2591. https://doi.org/10.1145/2851581.2892344
[26]
Florian Lehmann and Michael Kipp. 2018. How to Hold Your Phone When Tapping: A Comparative Study of Performance, Precision, and Errors. In Proceedings of the 2018 ACM International Conference on Interactive Surfaces and Spaces (Tokyo, Japan) (ISS ’18). Association for Computing Machinery, New York, NY, USA, 115–127. https://doi.org/10.1145/3279778.3279791
[27]
Hai-Ning Liang, Yuwei Shi, Feiyu Lu, Jizhou Yang, and Konstantinos Papangelis. 2016. VRMController: An Input Device for Navigation Activities in Virtual Reality Environments. In Proceedings of the 15th ACM SIGGRAPH Conference on Virtual-Reality Continuum and Its Applications in Industry - Volume 1(Zhuhai, China) (VRCAI ’16). Association for Computing Machinery, New York, NY, USA, 455–460. https://doi.org/10.1145/3013971.3014005
[28]
Jaime Lien, Nicholas Gillian, M. Emre Karagozler, Patrick Amihood, Carsten Schwesig, Erik Olson, Hakim Raja, and Ivan Poupyrev. 2016. Soli: Ubiquitous Gesture Sensing with Millimeter Wave Radar. ACM Trans. Graph. 35, 4, Article 142 (July 2016), 19 pages. https://doi.org/10.1145/2897824.2925953
[29]
N. G. Lipari and C. W. Borst. 2015. Handymenu: Integrating menu selection into a multifunction smartphone-based VR controller. In 2015 IEEE Symposium on 3D User Interfaces (3DUI). IEEE, New York, NY, USA, 129–132.
[30]
Logitech. 2020. Logitech VR Ink Pilot Edition. https://www.logitech.com/en-roeu/promo/vr-ink.html. Accessed: 2020-09-15.
[31]
Shahzad Malik and Joe Laszlo. 2004. Visual Touchpad: A Two-Handed Gestural Input Device. In Proceedings of the 6th International Conference on Multimodal Interfaces (State College, PA, USA) (ICMI ’04). Association for Computing Machinery, New York, NY, USA, 289–296. https://doi.org/10.1145/1027933.1027980
[32]
Jess McIntosh, Paul Strohmeier, Jarrod Knibbe, Sebastian Boring, and Kasper Hornbæk. 2019. Magnetips: Combining Fingertip Tracking and Haptic Feedback for Around-Device Interaction. In Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems (Glasgow, Scotland Uk) (CHI ’19). Association for Computing Machinery, New York, NY, USA, 1–12. https://doi.org/10.1145/3290605.3300638
[33]
Tim Menzner, Travis Gesslein, Alexander Otte, and Jens Grubert. 2020. Above Surface Interaction for Multiscale Navigation in Mobile Virtual Reality. In 2020 IEEE Conference on Virtual Reality and 3D User Interfaces (VR). IEEE, New York, NY, USA, 372–381.
[34]
Alexandre Millette and Michael J McGuffin. 2016. DualCAD: integrating augmented reality with a desktop GUI and smartphone interaction. In 2016 IEEE International Symposium on Mixed and Augmented Reality (ISMAR-Adjunct). IEEE, New York, NY, USA, 21–26.
[35]
Peter Mohr, Markus Tatzgern, Tobias Langlotz, Andreas Lang, Dieter Schmalstieg, and Denis Kalkofen. 2019. TrackCap: Enabling Smartphones for 3D Interaction on Mobile Head-Mounted Displays. In Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems (Glasgow, Scotland Uk) (CHI ’19). Association for Computing Machinery, New York, NY, USA, 1–11. https://doi.org/10.1145/3290605.3300815
[36]
Rajalakshmi Nandakumar, Vikram Iyer, Desney Tan, and Shyamnath Gollakota. 2016. FingerIO: Using Active Sonar for Fine-Grained Finger Tracking. In Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems (San Jose, California, USA) (CHI ’16). Association for Computing Machinery, New York, NY, USA, 1515–1525. https://doi.org/10.1145/2858036.2858580
[37]
Russell Owen, Gordon Kurtenbach, George Fitzmaurice, Thomas Baudel, and Bill Buxton. 2005. When It Gets More Difficult, Use Both Hands: Exploring Bimanual Curve Manipulation. In Proceedings of Graphics Interface 2005 (Victoria, British Columbia) (GI ’05). Canadian Human-Computer Communications Society, Waterloo, CAN, 17–24.
[38]
Keunwoo Park, Sunbum Kim, Youngwoo Yoon, Tae-Kyun Kim, and Geehyuk Lee. 2020. DeepFisheye: Near-Surface Multi-Finger Tracking Technology Using Fisheye Camera. In Proceedings of the 33rd Annual ACM Symposium on User Interface Software and Technology(Virtual Event, USA) (UIST ’20). Association for Computing Machinery, New York, NY, USA, 1132–1146. https://doi.org/10.1145/3379337.3415818
[39]
Ken Pfeuffer, Benedikt Mayer, Diako Mardanbegi, and Hans Gellersen. 2017. Gaze + Pinch Interaction in Virtual Reality. In Proceedings of the 5th Symposium on Spatial User Interaction (Brighton, United Kingdom) (SUI ’17). Association for Computing Machinery, New York, NY, USA, 99–108. https://doi.org/10.1145/3131277.3132180
[40]
Alwin Poulose and Dong Seog Han. 2019. Hybrid Indoor Localization Using IMU Sensors and Smartphone Camera. Sensors 19, 23 (2019), 5084.
[41]
Jing Qian, Jiaju Ma, Xiangyu Li, Benjamin Attal, Haoming Lai, James Tompkin, John F. Hughes, and Jeff Huang. 2019. Portal-Ble: Intuitive Free-Hand Manipulation in Unbounded Smartphone-Based Augmented Reality. In Proceedings of the 32nd Annual ACM Symposium on User Interface Software and Technology(UIST ’19). Association for Computing Machinery, New York, NY, USA, 133–145. https://doi.org/10.1145/3332165.3347904
[42]
RiftCat. 2020. VRidge Controller. https://play.google.com/store/apps/details?id=com.riftcat.vridgecontroller. Accessed: 2020-08-21.
[43]
Olaf Ronneberger, Philipp Fischer, and Thomas Brox. 2015. U-Net: Convolutional Networks for Biomedical Image Segmentation. In Medical Image Computing and Computer-Assisted Intervention – MICCAI 2015, Nassir Navab, Joachim Hornegger, William M. Wells, and Alejandro F. Frangi (Eds.). Springer International Publishing, Cham, 234–241.
[44]
Samsung. 2013. How does Air view work?https://www.samsung.com/global/galaxy/what-is/air-view/. Accessed: 2020-08-21.
[45]
Shizof. 2019. Touch Gesture VR. https://www.nexusmods.com/skyrimspecialedition/mods/27815. Accessed: 2020-08-21.
[46]
Shaishav Siddhpuria, Sylvain Malacria, Mathieu Nancel, and Edward Lank. 2018. Pointing at a Distance with Everyday Smart Devices. Association for Computing Machinery, New York, NY, USA, 1–11. https://doi.org/10.1145/3173574.3173747
[47]
José Somolinos. 2017. How to design common/basic interactions in VR. https://blog.prototypr.io/how-to-design-common-basic-interactions-in-vr-f958cf160cfc?gi=e3daf7483cd1. Accessed: 2020-08-21.
[48]
Jeongmin Son, Sunggeun Ahn, Sunbum Kim, and Geehyuk Lee. 2019. Improving Two-Thumb Touchpad Typing in Virtual Reality. In Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems (Glasgow, Scotland Uk) (CHI EA ’19). Association for Computing Machinery, New York, NY, USA, 1–6. https://doi.org/10.1145/3290607.3312926
[49]
Jie Song, Gábor Sörös, Fabrizio Pece, Sean Ryan Fanello, Shahram Izadi, Cem Keskin, and Otmar Hilliges. 2014. In-Air Gestures around Unmodified Mobile Devices. In Proceedings of the 27th Annual ACM Symposium on User Interface Software and Technology (Honolulu, Hawaii, USA) (UIST ’14). Association for Computing Machinery, New York, NY, USA, 319–329. https://doi.org/10.1145/2642918.2647373
[50]
Jonathan Dyssel Stets, Yongbin Sun, Wiley Corning, and Scott W. Greenwald. 2017. Visualization and Labeling of Point Clouds in Virtual Reality. In SIGGRAPH Asia 2017 Posters(Bangkok, Thailand) (SA ’17). Association for Computing Machinery, New York, NY, USA, Article 31, 2 pages. https://doi.org/10.1145/3145690.3145729
[51]
Hemant Bhaskar Surale, Aakar Gupta, Mark Hancock, and Daniel Vogel. 2019. TabletInVR: Exploring the Design Space for Using a Multi-Touch Tablet in Virtual Reality. In Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems (Glasgow, Scotland Uk) (CHI ’19). Association for Computing Machinery, New York, NY, USA, 1–13. https://doi.org/10.1145/3290605.3300243
[52]
Jonathan Taylor, Lucas Bordeaux, Thomas Cashman, Bob Corish, Cem Keskin, Toby Sharp, Eduardo Soto, David Sweeney, Julien Valentin, Benjamin Luff, Arran Topalian, Erroll Wood, Sameh Khamis, Pushmeet Kohli, Shahram Izadi, Richard Banks, Andrew Fitzgibbon, and Jamie Shotton. 2016. Efficient and Precise Interactive Hand Tracking through Joint, Continuous Optimization of Pose and Correspondences. ACM Trans. Graph. 35, 4, Article 143 (July 2016), 12 pages. https://doi.org/10.1145/2897824.2925965
[53]
J. Tompson, R. Goroshin, A. Jain, Y. LeCun, and C. Bregler. 2015. Efficient object localization using Convolutional Networks. In 2015 IEEE Conference on Computer Vision and Pattern Recognition (CVPR). IEEE, New York, NY, USA, 648–656.
[54]
Rishi Vanukuru, Amarnath Murugan, and Jayesh Pillai. 2020. Dual Phone AR: Using a Second Phone as a Controller for Mobile Augmented Reality. In 26th ACM Symposium on Virtual Reality Software and Technology (Virtual Event, USA) (UIST ’20 Adjunct). Association for Computing Machinery, New York, NY, USA, 117–119. https://doi.org/10.1145/3379350.3416139
[55]
Spyros Vosinakis and Panayiotis Koutsabasis. 2018. Evaluation of visual feedback techniques for virtual grasping with bare hands using Leap Motion and Oculus Rift. Virtual Reality 22, 1 (2018), 47–62.
[56]
James Walker, Bochao Li, Keith Vertanen, and Scott Kuhl. 2017. Efficient Typing on a Visually Occluded Physical Keyboard. In Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems (Denver, Colorado, USA) (CHI ’17). Association for Computing Machinery, New York, NY, USA, 5457–5461. https://doi.org/10.1145/3025453.3025783
[57]
Wei Wang, Alex X. Liu, and Ke Sun. 2016. Device-Free Gesture Tracking Using Acoustic Signals. In Proceedings of the 22nd Annual International Conference on Mobile Computing and Networking (New York City, New York) (MobiCom ’16). Association for Computing Machinery, New York, NY, USA, 82–94. https://doi.org/10.1145/2973750.2973764
[58]
Daniel Wigdor, Clifton Forlines, Patrick Baudisch, John Barnwell, and Chia Shen. 2007. Lucid Touch: A See-through Mobile Device. In Proceedings of the 20th Annual ACM Symposium on User Interface Software and Technology (Newport, Rhode Island, USA) (UIST ’07). Association for Computing Machinery, New York, NY, USA, 269–278. https://doi.org/10.1145/1294211.1294259
[59]
Wikipedia. 2012. Sony Xperia sola - Wikipedia. https://en.wikipedia.org/wiki/Sony_Xperia_sola. Accessed: 2020-08-21.
[60]
Florian Wirth, Jannik Quchl, Jeffrey Ota, and Christoph Stiller. 2019. PointAtMe: Efficient 3D Point Cloud Labeling in Virtual Reality. In 2019 IEEE Intelligent Vehicles Symposium (IV). IEEE, New York, NY, USA, 1693–1698.
[61]
Pui Chung Wong, Hongbo Fu, and Kening Zhu. 2016. Back-Mirror: Back-of-Device One-Handed Interaction on Smartphones. In SIGGRAPH ASIA 2016 Mobile Graphics and Interactive Applications (Macau) (SA ’16). Association for Computing Machinery, New York, NY, USA, Article 13, 2 pages. https://doi.org/10.1145/2999508.2999512
[62]
Peter Wozniak, Oliver Vauderwange, Avikarsha Mandal, Nicolas Javahiraly, and Dan Curticapean. 2016. Possible applications of the LEAP motion controller for more interactive simulated experiments in augmented or virtual reality. In Optics Education and Outreach IV, G. Groot Gregory (Ed.), Vol. 9946. International Society for Optics and Photonics, SPIE, Bellingham WA 98227-0010 USA, 234 – 245. https://doi.org/10.1117/12.2237673
[63]
Xing-Dong Yang, Khalad Hasan, Neil Bruce, and Pourang Irani. 2013. Surround-See: Enabling Peripheral Vision on Smartphones during Active Use. In Proceedings of the 26th Annual ACM Symposium on User Interface Software and Technology(St. Andrews, Scotland, United Kingdom) (UIST ’13). Association for Computing Machinery, New York, NY, USA, 291–300. https://doi.org/10.1145/2501988.2502049
[64]
Chungkuk Yoo, Inseok Hwang, Eric Rozner, Yu Gu, and Robert F. Dickerson. 2016. SymmetriSense: Enabling Near-Surface Interactivity on Glossy Surfaces Using a Single Commodity Smartphone. In Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems (San Jose, California, USA) (CHI ’16). Association for Computing Machinery, New York, NY, USA, 5126–5137. https://doi.org/10.1145/2858036.2858286
[65]
Shahrouz Yousefi, Mhretab Kidane, Yeray Delgado, Julio Chana, and Nico Reski. 2016. 3D gesture-based interaction for immersive experience in mobile VR. In 2016 23rd International Conference on Pattern Recognition (ICPR). IEEE, New York, NY, USA, 2121–2126.
[66]
Chun Yu, Xiaoying Wei, Shubh Vachher, Yue Qin, Chen Liang, Yueting Weng, Yizheng Gu, and Yuanchun Shi. 2019. HandSee: Enabling Full Hand Interaction on Smartphone with Front Camera-Based Stereo Vision. In Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems (Glasgow, Scotland Uk) (CHI ’19). Association for Computing Machinery, New York, NY, USA, 1–13. https://doi.org/10.1145/3290605.3300935
[67]
Sangki Yun, Yi-Chao Chen, Huihuang Zheng, Lili Qiu, and Wenguang Mao. 2017. Strata: Fine-Grained Acoustic-Based Device-Free Tracking. In Proceedings of the 15th Annual International Conference on Mobile Systems, Applications, and Services(Niagara Falls, New York, USA) (MobiSys ’17). Association for Computing Machinery, New York, NY, USA, 15–28. https://doi.org/10.1145/3081333.3081356
[68]
Fengyuan Zhu and Tovi Grossman. 2020. BISHARE: Exploring Bidirectional Interactions Between Smartphones and Head-Mounted Augmented Reality. In Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems (Honolulu, HI, USA) (CHI ’20). Association for Computing Machinery, New York, NY, USA, 1–14. https://doi.org/10.1145/3313831.3376233

Cited By

View all
  • (2024)Above-Screen Fingertip Tracking and Hand Representation for Precise Touch Input with a Phone in Virtual RealityProceedings of the 50th Graphics Interface Conference10.1145/3670947.3670961(1-15)Online publication date: 3-Jun-2024
  • (2024)PhoneInVR: An Evaluation of Spatial Anchoring and Interaction Techniques for Smartphone Usage in Virtual RealityProceedings of the 2024 CHI Conference on Human Factors in Computing Systems10.1145/3613904.3642582(1-16)Online publication date: 11-May-2024
  • (2024)XDTK: A Cross-Device Toolkit for Input & Interaction in XR2024 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW)10.1109/VRW62533.2024.00092(467-470)Online publication date: 16-Mar-2024
  • Show More Cited By

Index Terms

  1. Phonetroller: Visual Representations of Fingers for Precise Touch Input with Mobile Phones in VR
          Index terms have been assigned to the content through auto-classification.

          Recommendations

          Comments

          Information & Contributors

          Information

          Published In

          cover image ACM Conferences
          CHI '21: Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems
          May 2021
          10862 pages
          ISBN:9781450380966
          DOI:10.1145/3411764
          Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than the author(s) must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected].

          Sponsors

          Publisher

          Association for Computing Machinery

          New York, NY, United States

          Publication History

          Published: 07 May 2021

          Permissions

          Request permissions for this article.

          Check for updates

          Author Tags

          1. VR
          2. deep learning
          3. mobile phone
          4. touch input
          5. visual feedback

          Qualifiers

          • Research-article
          • Research
          • Refereed limited

          Conference

          CHI '21
          Sponsor:

          Acceptance Rates

          Overall Acceptance Rate 6,199 of 26,314 submissions, 24%

          Upcoming Conference

          CHI '25
          CHI Conference on Human Factors in Computing Systems
          April 26 - May 1, 2025
          Yokohama , Japan

          Contributors

          Other Metrics

          Bibliometrics & Citations

          Bibliometrics

          Article Metrics

          • Downloads (Last 12 months)282
          • Downloads (Last 6 weeks)20
          Reflects downloads up to 10 Nov 2024

          Other Metrics

          Citations

          Cited By

          View all
          • (2024)Above-Screen Fingertip Tracking and Hand Representation for Precise Touch Input with a Phone in Virtual RealityProceedings of the 50th Graphics Interface Conference10.1145/3670947.3670961(1-15)Online publication date: 3-Jun-2024
          • (2024)PhoneInVR: An Evaluation of Spatial Anchoring and Interaction Techniques for Smartphone Usage in Virtual RealityProceedings of the 2024 CHI Conference on Human Factors in Computing Systems10.1145/3613904.3642582(1-16)Online publication date: 11-May-2024
          • (2024)XDTK: A Cross-Device Toolkit for Input & Interaction in XR2024 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW)10.1109/VRW62533.2024.00092(467-470)Online publication date: 16-Mar-2024
          • (2024)FanPad: A Fan Layout Touchpad Keyboard for Text Entry in VR2024 IEEE Conference Virtual Reality and 3D User Interfaces (VR)10.1109/VR58804.2024.00045(222-232)Online publication date: 16-Mar-2024
          • (2024)MobiTangibles: Enabling Physical Manipulation Experiences of Virtual Precision Hand-Held Tools' Miniature Control in VRIEEE Transactions on Visualization and Computer Graphics10.1109/TVCG.2024.345619130:11(7321-7331)Online publication date: 1-Nov-2024
          • (2023)Balancing Accuracy and Speed in Gaze-Touch Grid Menu Selection in AR via Mapping Sub-Menus to a Hand-Held DeviceSensors10.3390/s2323958723:23(9587)Online publication date: 3-Dec-2023
          • (2023)UbiSurface: A Robotic Touch Surface for Supporting Mid-air Planar Interactions in Room-Scale VRProceedings of the ACM on Human-Computer Interaction10.1145/36264797:ISS(376-397)Online publication date: 1-Nov-2023
          • (2023)Stereoscopic Viewing and Monoscopic Touching: Selecting Distant Objects in VR Through a Mobile DeviceProceedings of the 36th Annual ACM Symposium on User Interface Software and Technology10.1145/3586183.3606809(1-7)Online publication date: 29-Oct-2023
          • (2023)ShadowTouch: Enabling Free-Form Touch-Based Hand-to-Surface Interaction with Wrist-Mounted Illuminant by Shadow ProjectionProceedings of the 36th Annual ACM Symposium on User Interface Software and Technology10.1145/3586183.3606785(1-14)Online publication date: 29-Oct-2023
          • (2023)ThumbAirProceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies10.1145/35694746:4(1-30)Online publication date: 11-Jan-2023
          • Show More Cited By

          View Options

          Get Access

          Login options

          View options

          PDF

          View or Download as a PDF file.

          PDF

          eReader

          View online with eReader.

          eReader

          HTML Format

          View this article in HTML Format.

          HTML Format

          Media

          Figures

          Other

          Tables

          Share

          Share

          Share this Publication link

          Share on social media