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- research-articleNovember 2024
Juicy Text: Onomatopoeia and Semantic Text Effects for Juicy Player Experiences
ICMI '24: Proceedings of the 26th International Conference on Multimodal InteractionPages 144–153https://doi.org/10.1145/3678957.3685755Juiciness is visual pizzazz used to improve player experience and engagement in games. Most research has focused on juicy particle effects. However, text effects are also commonly used in games, albeit not always juiced up. One type is onomatopoeia, a ...
- research-articleOctober 2024
Tyche: Making Sense of PBT Effectiveness
UIST '24: Proceedings of the 37th Annual ACM Symposium on User Interface Software and TechnologyArticle No.: 10, Pages 1–16https://doi.org/10.1145/3654777.3676407Software developers increasingly rely on automated methods to assess the correctness of their code. One such method is property-based testing (PBT), wherein a test harness generates hundreds or thousands of inputs and checks the outputs of the program ...
- posterJune 2024
Leveraging motion to foster learning by working with immersive concept maps
AVI '24: Proceedings of the 2024 International Conference on Advanced Visual InterfacesArticle No.: 75, Pages 1–3https://doi.org/10.1145/3656650.3658848Virtual reality and immersive environments have gained significant attention for their potential for learning support. However, immersive concept maps have not yet been much investigated in the scientific literature. Starting from interactive concept ...
- short-paperJune 2024
Comparing Eyes-free Gestures to Gestures Produced in the Presence or Absence of Visual Feedback on Mobile Device
AVI '24: Proceedings of the 2024 International Conference on Advanced Visual InterfacesArticle No.: 31, Pages 1–5https://doi.org/10.1145/3656650.3656651In this paper, we compare eyes-free input gestures to gestures produced in the presence or the absence of a visual feedback for a single-handed mobile device interaction. We consider two gesture sets ((i) freeform gestures (operands, rationally ...
- research-articleMay 2024
Reducing the Search Space on demand helps Older Adults find Mobile UI Features quickly, on par with Younger Adults
CHI '24: Proceedings of the 2024 CHI Conference on Human Factors in Computing SystemsArticle No.: 23, Pages 1–22https://doi.org/10.1145/3613904.3642796As mobile user interfaces (UI) become feature-rich, navigation gets more complex. Finding features quickly starts demanding information-intensive strategies for decision-making—which can be challenging for older adults. Older adults examine fewer ...
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MELDER: The Design and Evaluation of a Real-time Silent Speech Recognizer for Mobile Devices
CHI '24: Proceedings of the 2024 CHI Conference on Human Factors in Computing SystemsArticle No.: 320, Pages 1–23https://doi.org/10.1145/3613904.3642348Silent speech is unaffected by ambient noise, increases accessibility, and enhances privacy and security. Yet current silent speech recognizers operate in a phrase-in/phrase-out manner, thus are slow, error prone, and impractical for mobile devices. We ...
Don’t Look Now: Audio/Haptic Guidance for 3D Scanning of Landmarks
CHI '24: Proceedings of the 2024 CHI Conference on Human Factors in Computing SystemsArticle No.: 415, Pages 1–20https://doi.org/10.1145/3613904.3642271People are increasingly using their smartphones to 3D scan objects and landmarks. On one hand, users have intrinsic motivations to scan well, i.e. keeping the object in-frame while walking around it to achieve coverage. On the other, users can lose ...
- research-articleOctober 2023
The Eyes Have It: Visual Feedback Methods to Make Walking in Immersive Virtual Reality More Accessible for People With Mobility Impairments While Utilizing Head-Mounted Displays
ASSETS '23: Proceedings of the 25th International ACM SIGACCESS Conference on Computers and AccessibilityArticle No.: 36, Pages 1–10https://doi.org/10.1145/3597638.3608406The use of Head-Mounted Displays (HMDs) in Virtual Reality (VR) can cause gait disturbance problems for users because they are unable to see the real world while in VR. This is particularly challenging for individuals with mobility impairments who rely ...
- short-paperOctober 2023
Embodied edutainment experience in a museum: discovering glass-blowing gestures
ICMI '23 Companion: Companion Publication of the 25th International Conference on Multimodal InteractionPages 288–291https://doi.org/10.1145/3610661.3616180Current technological progress has provided innovative methods and tools for learning and discovering various aspects of manual professions. To valorize their artifacts and mostly the craft and know-how behind them, museums are more and more attracted by ...
- research-articleJuly 2023
ZoombaTogether: A Video Conference Add-on for Generating Interactive Visual Feedback for Online Group Exercise Through On-The-Fly Pose Tracking
DIS '23 Companion: Companion Publication of the 2023 ACM Designing Interactive Systems ConferencePages 261–265https://doi.org/10.1145/3563703.3596653Exercise benefits people not only in physical health but also in mental health. Compared to individual workouts, many people prefer group exercise because of the additional peer support like guidance from experienced peers, and socializing benefits like ...
- research-articleJanuary 2023
Effects of trunk stabilization exercises using laser pointer visual feedback in patients with chronic stroke: A randomized controlled study
Technology and Health Care (TAHC), Volume 31, Issue 2Pages 471–483https://doi.org/10.3233/THC-220100BACKGROUND:Many previous studies have cited the importance of trunk stabilization exercises in patients with stroke. However, the evidence for optimal trunk stabilization exercises for patients with stroke is still lacking.
OBJECTIVE:To ...
- extended-abstractJune 2022
Visuo-Haptic Interaction
AVI '22: Proceedings of the 2022 International Conference on Advanced Visual InterfacesArticle No.: 89, Pages 1–4https://doi.org/10.1145/3531073.3535260While traditional interfaces in human-computer interaction mainly rely on vision and audio, haptics becomes more and more important. Haptics cannot only increase the user experience and make technology more immersive, it can also transmit information ...
- extended-abstractJune 2022
Advanced Visual Interfaces for Augmented Video
AVI '22: Proceedings of the 2022 International Conference on Advanced Visual InterfacesArticle No.: 91, Pages 1–3https://doi.org/10.1145/3531073.3535253The growing use of online videos across a wide range of applications, including education and training, demands new approaches to enhance their utility and the user experience, and to minimise or overcome their limitations. In addition, these new ...
- short-paperJune 2022
Video augmentation to support video-based learning
AVI '22: Proceedings of the 2022 International Conference on Advanced Visual InterfacesArticle No.: 25, Pages 1–5https://doi.org/10.1145/3531073.3531179Multimedia content and video-based learning are expected to take a central role in the post-pandemic world. Thus, providing new advanced interfaces and services that further exploit their potential becomes of paramount importance. A challenging area ...
- research-articleNovember 2021
Playful Engagement for Public Spaces: A Case Study on a Mall Escalator
Proceedings of the ACM on Human-Computer Interaction (PACMHCI), Volume 5, Issue ISSArticle No.: 498, Pages 1–19https://doi.org/10.1145/3488543Designing embodied playfulness has been explored as a method for problem-solving. However, when thinking about deploying such an approach in public space activities, we often face many limitations regarding safety and ambiance, especially for bodily ...
- research-articleJune 2021
LightGuide: Directing Visually Impaired People along a Path Using Light Cues
Proceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies (IMWUT), Volume 5, Issue 2Article No.: 84, Pages 1–27https://doi.org/10.1145/3463524Precise and reliable directional feedback is crucial for electronic traveling aids that guide visually impaired people along safe paths. A large proportion of visually impaired people can determine light position using their light perception. This work ...
- research-articleMay 2021
Phonetroller: Visual Representations of Fingers for Precise Touch Input with Mobile Phones in VR
CHI '21: Proceedings of the 2021 CHI Conference on Human Factors in Computing SystemsArticle No.: 129, Pages 1–13https://doi.org/10.1145/3411764.3445583Smartphone touch screens are potentially attractive for interaction in virtual reality (VR). However, the user cannot see the phone or their hands in a fully immersive VR setting, impeding their ability for precise touch input. We propose mounting a ...
- research-articleJuly 2021
SmartAidView Jacket: Providing visual aid to lower the underestimation of assistive forces
AHs '21: Proceedings of the Augmented Humans International Conference 2021Pages 152–156https://doi.org/10.1145/3458709.3458988We present SmartAidView jacket to reduce the underestimation effect in human perception of assistive force. Pneumatic gel muscles (PGMs) were used as the wearable type actuators to assist wrist extension for this work. The SmartAidView jacket was made ...
- research-articleNovember 2020
Providing Semi-private Feedback on a Shared Public Screen by Controlling Presentation Onset
ACM Transactions on Applied Perception (TAP), Volume 17, Issue 3Article No.: 11, Pages 1–32https://doi.org/10.1145/3419983We describe a novel technique to provide semi-private feedback on a shared public screen. The technique uses a no-onset presentation that takes advantage of perceptual limitations in human vision to avoid alerting other users to feedback directed at one ...
- research-articleOctober 2020
Feedback Strategies for Embodied Agents to Enhance Sign Language Vocabulary Learning
IVA '20: Proceedings of the 20th ACM International Conference on Intelligent Virtual AgentsArticle No.: 47, Pages 1–8https://doi.org/10.1145/3383652.3423871When learning sign language, feedback on accuracy is critical to vocabulary acquisition. When designing technologies to provide such visual feedback, we need to research effective ways to identify errors and present meaningful and effective feedback to ...