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Designing hybrid interaction through an understanding of the affordances of physical and digital technologies

Published: 13 June 2007 Publication History

Abstract

With my work I aim at informing the design of hybrid interaction paradigms for interactive surfaces that integrate aspects of the physical and digital worlds so that more conscious choices can be made about the extent to which the integration of specific aspects of physical interaction makes sense. I suggest that different contexts of interaction imply different ways of integrating aspects of physical manipulation and that the affordances of both physical and digital media need to be identified and systematically analyzed.

Cited By

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  • (2017)Utilizing Smartphones as a Multi-Device Single Display Groupware to Design Collaborative GamesProceedings of the 2017 Conference on Designing Interactive Systems10.1145/3064663.3064716(1341-1352)Online publication date: 10-Jun-2017
  • (2016)The Effect of Dyadic Interactions on Learning Rotate Gesture for Technology-Naïve Older AdultsProceedings of the International Symposium on Interactive Technology and Ageing Populations10.1145/2996267.2996277(99-108)Online publication date: 20-Oct-2016
  • (2009)A taxonomy for and analysis of multi-person-display ecosystemsPersonal and Ubiquitous Computing10.1007/s00779-009-0244-513:8(583-598)Online publication date: 1-Nov-2009
  • Show More Cited By

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  1. Designing hybrid interaction through an understanding of the affordances of physical and digital technologies

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    cover image ACM Conferences
    C&C '07: Proceedings of the 6th ACM SIGCHI conference on Creativity & cognition
    June 2007
    330 pages
    ISBN:9781595937124
    DOI:10.1145/1254960
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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    Association for Computing Machinery

    New York, NY, United States

    Publication History

    Published: 13 June 2007

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    Author Tags

    1. affordances
    2. design
    3. hybrid interaction
    4. interactive surfaces
    5. user interfaces

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    C&C '07
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    C&C '07: Creativity and Cognition 2007
    June 13 - 15, 2007
    DC, Washington, USA

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    Overall Acceptance Rate 108 of 371 submissions, 29%

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    Cited By

    View all
    • (2017)Utilizing Smartphones as a Multi-Device Single Display Groupware to Design Collaborative GamesProceedings of the 2017 Conference on Designing Interactive Systems10.1145/3064663.3064716(1341-1352)Online publication date: 10-Jun-2017
    • (2016)The Effect of Dyadic Interactions on Learning Rotate Gesture for Technology-Naïve Older AdultsProceedings of the International Symposium on Interactive Technology and Ageing Populations10.1145/2996267.2996277(99-108)Online publication date: 20-Oct-2016
    • (2009)A taxonomy for and analysis of multi-person-display ecosystemsPersonal and Ubiquitous Computing10.1007/s00779-009-0244-513:8(583-598)Online publication date: 1-Nov-2009
    • (2008)Towards guidelines for designing augmented toy environmentsProceedings of the 7th ACM conference on Designing interactive systems10.1145/1394445.1394454(78-87)Online publication date: 25-Feb-2008

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