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Design and implementation of a built-in camera based user interface for mobile games

Published: 01 December 2007 Publication History

Abstract

In this paper, we present a novel user interface design for mobile games using its built-in camera. It is motivated by the problem of limited number of keys on the small keypad of mobile devices. We implement two different ways, with and without the use of markers, to study the effectiveness of the design in a 2-dimensional and 3-dimensional game respectively. The algorithms implemented in the design are lightweight enough so that they are executable in real-time and at the same time, able to produce realism for the games.

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Cited By

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  • (2014)Multimodal Hand and Foot Gesture Interaction for Handheld DevicesACM Transactions on Multimedia Computing, Communications, and Applications10.1145/264586011:1s(1-19)Online publication date: 1-Oct-2014
  • (2014)Foot motion sensingCHI '14 Extended Abstracts on Human Factors in Computing Systems10.1145/2559206.2580096(293-296)Online publication date: 26-Apr-2014
  • (2011)Handheld AR games -- A triarchic conceptual design frameworkProceedings of the 2011 IEEE International Symposium on Mixed and Augmented Reality--Arts, Media, and Humanities10.1109/ISMAR-AMH.2011.6093653(29-36)Online publication date: 26-Oct-2011
  • Show More Cited By

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cover image ACM Conferences
GRAPHITE '07: Proceedings of the 5th international conference on Computer graphics and interactive techniques in Australia and Southeast Asia
December 2007
335 pages
ISBN:9781595939128
DOI:10.1145/1321261
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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New York, NY, United States

Publication History

Published: 01 December 2007

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Author Tags

  1. augmented reality
  2. built-in camera
  3. mobile devices
  4. mobile games
  5. motion detection
  6. user interfaces

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Overall Acceptance Rate 124 of 241 submissions, 51%

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Cited By

View all
  • (2014)Multimodal Hand and Foot Gesture Interaction for Handheld DevicesACM Transactions on Multimedia Computing, Communications, and Applications10.1145/264586011:1s(1-19)Online publication date: 1-Oct-2014
  • (2014)Foot motion sensingCHI '14 Extended Abstracts on Human Factors in Computing Systems10.1145/2559206.2580096(293-296)Online publication date: 26-Apr-2014
  • (2011)Handheld AR games -- A triarchic conceptual design frameworkProceedings of the 2011 IEEE International Symposium on Mixed and Augmented Reality--Arts, Media, and Humanities10.1109/ISMAR-AMH.2011.6093653(29-36)Online publication date: 26-Oct-2011
  • (2010)Games and Mobile PhoneThe Journal of The Institute of Image Information and Television Engineers10.3169/itej.63.153163:11(1531-1537)Online publication date: 2010
  • (2008)Socializing in mobile gamingProceedings of the 3rd international conference on Digital Interactive Media in Entertainment and Arts10.1145/1413634.1413641(2-9)Online publication date: 10-Sep-2008
  • (2008)Playing different games on different phonesProceedings of the 10th international conference on Human computer interaction with mobile devices and services10.1145/1409240.1409296(391-394)Online publication date: 2-Sep-2008

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