Export Citations
Save this search
Please login to be able to save your searches and receive alerts for new content matching your search criteria.
- ArticleDecember 2007
Mode-splitting for highly detailed, interactive liquid simulation
GRAPHITE '07: Proceedings of the 5th international conference on Computer graphics and interactive techniques in Australia and Southeast AsiaPages 265–272https://doi.org/10.1145/1321261.1321309This work introduces a new technique for highly detailed, interactive liquid simulations. Similar to the mode-splitting method (used e.g. in oceanography), we separate the simulation of the low-frequency liquid flow and the high-frequency free surface ...
- ArticleDecember 2007
Physically based hydraulic erosion simulation on graphics processing unit
GRAPHITE '07: Proceedings of the 5th international conference on Computer graphics and interactive techniques in Australia and Southeast AsiaPages 257–264https://doi.org/10.1145/1321261.1321308Visual simulation of natural erosion on terrains has always been a fascinating research topic in the field of computer graphics. While there are many algorithms already developed to improve the visual quality of terrain, the recent simulation methods ...
- ArticleDecember 2007
Fast high-quality noise
GRAPHITE '07: Proceedings of the 5th international conference on Computer graphics and interactive techniques in Australia and Southeast AsiaPages 243–248https://doi.org/10.1145/1321261.1321305At the moment the noise functions available in a graphics programmer's toolbox are either slow to compute or they involve grid-line artifacts making them of lower quality. In this paper we present a real-time noise computation with no grid-line ...
- ArticleDecember 2007
Curvature-based shading of translucent materials, such as human skin
GRAPHITE '07: Proceedings of the 5th international conference on Computer graphics and interactive techniques in Australia and Southeast AsiaPages 239–242https://doi.org/10.1145/1321261.1321304The paper introduces a new approximate method for rendering translucent materials. We represent the surface around a point to be rendered in Monge's form using principal curvatures. The subsurface reflectance equation in the dipole diffusion ...
- ArticleDecember 2007
Illumination and view dependent progressive transmission of semi-regular meshes with subdivision connectivity
GRAPHITE '07: Proceedings of the 5th international conference on Computer graphics and interactive techniques in Australia and Southeast AsiaPages 219–226https://doi.org/10.1145/1321261.1321300For wireless network based graphics applications, a key challenge is how to efficiently transmit complex 3D models over bandwidth-limited wireless channels. Recently, several view-dependent 3D progressive mesh transmission schemes have been proposed, ...
- ArticleDecember 2007
Performance and user based analysis of a collaborative virtual environment system
GRAPHITE '07: Proceedings of the 5th international conference on Computer graphics and interactive techniques in Australia and Southeast AsiaPages 195–202https://doi.org/10.1145/1321261.1321296In this work, we analyse the effect of network parameters on the judged usability of a collaborative virtual environment. Participants were trained to find the exit of a virtual maze by a trainer, which guided the exploration of the virtual space. An ...
- ArticleDecember 2007
Photon differentials
GRAPHITE '07: Proceedings of the 5th international conference on Computer graphics and interactive techniques in Australia and Southeast AsiaPages 179–186https://doi.org/10.1145/1321261.1321293A number of popular global illumination algorithms uses density estimation to approximate indirect illumination. The density estimate is performed on finite points -- particles -- generated by a stochastic sampling of the scene. In the course of the ...
- ArticleDecember 2007
Arbitrarily layered micro-facet surfaces
GRAPHITE '07: Proceedings of the 5th international conference on Computer graphics and interactive techniques in Australia and Southeast AsiaPages 171–178https://doi.org/10.1145/1321261.1321292In this paper we present a method to combine several micro-facet based surface layers into a single unified, expressive BRDF model that is easy to use. The restriction to micro-facet based layers constitutes no loss of generality, since both perfectly ...
- ArticleDecember 2007
Generalised compositing
GRAPHITE '07: Proceedings of the 5th international conference on Computer graphics and interactive techniques in Australia and Southeast AsiaPages 129–134https://doi.org/10.1145/1321261.1321284We revisit the assumptions behind traditional image compositing techniques. By analysing the process we separate the colour operations from those for coverage and show that this usefully leads to a more general compositing equation than previously used. ...
- ArticleDecember 2007
The Aristotelian rainbow: from philosophy to computer graphics
GRAPHITE '07: Proceedings of the 5th international conference on Computer graphics and interactive techniques in Australia and Southeast AsiaPages 119–128https://doi.org/10.1145/1321261.1321282Developments in the graphics discipline called realistic image synthesis are in many ways related to the historical development of theories of light. And theories of light will probably continue to inspire the ongoing search for realism in graphics. To ...
- ArticleDecember 2007
Appearance preserving octree-textures
GRAPHITE '07: Proceedings of the 5th international conference on Computer graphics and interactive techniques in Australia and Southeast AsiaPages 87–93https://doi.org/10.1145/1321261.1321277Because of their geometric complexity, high resolution 3D models, either designed in high-end modeling packages or acquired with range scanning devices, cannot be directly used in applications that require rendering at interactive framerates. One clever ...
- ArticleDecember 2007
Monocular reconstruction of human translation in motion sequence by MTA
GRAPHITE '07: Proceedings of the 5th international conference on Computer graphics and interactive techniques in Australia and Southeast AsiaPages 79–86https://doi.org/10.1145/1321261.1321275A motion trend analysis method is proposed to reconstruct human motion from un-calibrated monocular video. In this paper, relocation of human subject is the main concern, which is one of the most difficult parts in motion reconstruction and critically ...
- ArticleDecember 2007
GPU-based shape from silhouettes
GRAPHITE '07: Proceedings of the 5th international conference on Computer graphics and interactive techniques in Australia and Southeast AsiaPages 71–77https://doi.org/10.1145/1321261.1321274In this paper, we present a new method for surface-based shape reconstruction from a set of silhouette images. We propose to project the viewing cones from all viewpoints to the 3D space and compute the intersections that represent the vertices of the ...
- ArticleDecember 2007
A shape hierarchy for 3D modelling from video
GRAPHITE '07: Proceedings of the 5th international conference on Computer graphics and interactive techniques in Australia and Southeast AsiaPages 63–70https://doi.org/10.1145/1321261.1321273This paper describes an interactive method for generating a model of a scene from image data. The method uses the camera parameters and point cloud typically generated by structure-and-motion estimation as a starting point for developing a higher level ...
- ArticleDecember 2007
Intuitive quasi-eigen faces
GRAPHITE '07: Proceedings of the 5th international conference on Computer graphics and interactive techniques in Australia and Southeast AsiaPages 33–38https://doi.org/10.1145/1321261.1321267In blendshape-based facial animation, two main approaches are used to create the key expressions: manual sculpting and statistically-based techniques. Hand-generated expressions have the advantage of being intuitively recognizable, thus allowing ...
- ArticleDecember 2007
Design and implementation of a built-in camera based user interface for mobile games
GRAPHITE '07: Proceedings of the 5th international conference on Computer graphics and interactive techniques in Australia and Southeast AsiaPages 25–31https://doi.org/10.1145/1321261.1321266In this paper, we present a novel user interface design for mobile games using its built-in camera. It is motivated by the problem of limited number of keys on the small keypad of mobile devices. We implement two different ways, with and without the use ...