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Video game design using an eye-movement-dependent model of visual attention

Published: 18 September 2008 Publication History

Abstract

Eye movements can be used to infer the allocation of covert attention. In this article, we propose to model the allocation of attention in a task-dependent manner based on different eye movement conditions, specifically fixation and pursuit. We show that the image complexity at eye fixation points during fixation, and the pursuit direction during pursuit are significant factors in attention allocation. Results of the study are applied to the design of an interactive computer game. Real-time eye movement information is taken as one of inputs for the game. The utility of such eye information for controlling game difficulty is shown.

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Published In

cover image ACM Transactions on Multimedia Computing, Communications, and Applications
ACM Transactions on Multimedia Computing, Communications, and Applications  Volume 4, Issue 3
August 2008
136 pages
ISSN:1551-6857
EISSN:1551-6865
DOI:10.1145/1386109
Issue’s Table of Contents
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Association for Computing Machinery

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Publication History

Published: 18 September 2008
Accepted: 01 October 2007
Revised: 01 July 2007
Received: 01 April 2007
Published in TOMM Volume 4, Issue 3

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Author Tags

  1. Entertainment
  2. HCI
  3. eye movements
  4. eye tracking
  5. video games
  6. visual attention

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  • (2023)MEDUSA - A View-Tracking Pong GameExtended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems10.1145/3544549.3583825(1-7)Online publication date: 19-Apr-2023
  • (2022)Head-up displays in action video games: the effects of physical and semantic characteristics on player performance and experienceBehaviour & Information Technology10.1080/0144929X.2022.208160942:10(1466-1486)Online publication date: 27-May-2022
  • (2022)Influence of visual background complexity and task difficulty on action video game players’ performanceEntertainment Computing10.1016/j.entcom.2021.10047141(100471)Online publication date: Mar-2022
  • (2022)Searching in clutter: Visual behavior and performance of expert action video game playersApplied Ergonomics10.1016/j.apergo.2021.10362899(103628)Online publication date: Feb-2022
  • (2021)Video Game Interfaces and Diegesis: The Impact on Experts and Novices’ Performance and Experience in Virtual RealityInternational Journal of Human–Computer Interaction10.1080/10447318.2020.1870819(1-15)Online publication date: 25-Jan-2021
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  • (2018)Influence of head-up displays' characteristics on user experience in video gamesInternational Journal of Human-Computer Studies10.1016/j.ijhcs.2015.11.00187:C(65-79)Online publication date: 31-Dec-2018
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