Location via proxy:   [ UP ]  
[Report a bug]   [Manage cookies]                
skip to main content
10.1145/1394281.1394301acmconferencesArticle/Chapter ViewAbstractPublication PagesapgvConference Proceedingsconference-collections
research-article

Perceptual evaluation of cartoon physics: accuracy, attention, appeal

Published: 09 August 2008 Publication History
  • Get Citation Alerts
  • Abstract

    People have been using stylistic methods in classical animation for many years and such methods have also been recently applied in 3D Computer Graphics. We have developed a method to apply squash and stretch cartoon stylisations to physically based simulations in real-time. In this paper, we present a perceptual evaluation of this approach in a series of experiments. Our hypotheses were: that stylised motion would improve user Accuracy (trajectory prediction); that user Attention would be drawn more to objects with cartoon physics; and that animations with cartoon physics would have more Appeal. In a task that required users to accurately predict the trajectories of bouncing objects with a range of elasticities and varying degrees of information, we found that stylisation significantly improved user accuracy, especially for high elasticities and low information. To assess attention, many simulated objects were shown to participants on which words appeared at random, the task being to speak and remember them. Our results do not confirm that attention can be directed in such a scenario using cartoon physics. However, a game with cartoon physics was chosen to be more appealing almost twice as often as one with no stylisation applied. We conclude that stylised motion can be a valuable tool to improve physically based animations.

    References

    [1]
    Baraff, D., and Witkin, A. 1998. Large steps in cloth simulation. Computer Graphics 32, Annual Conference Series, 43--54.
    [2]
    Barbič, J., and James, D. L. 2005. Real-time subspace integration for St. Venant-Kirchhoff deformable models. ACM Transactions on Graphics (SIGGRAPH 2005) 24, 3 (Aug.), 982--990.
    [3]
    Barzel, R., Hughes, J. F., and Wood, D. N. 1996. Plausible motion simulation for computer graphics animation. In Computer Animation and Simulation '96, 183--197.
    [4]
    Bathe, L.-J. 1996. Finite Element Procedures. Prentice Hall, NJ, USA.
    [5]
    Chenney, S., and Forsyth, D. 2000. Sampling plausible solutions to multi-body constraint problems. In Proceedings Siggraph 2000, 219--228.
    [6]
    Chenney, S., Pingel, M., Iverson, R., and Szymanski, M. 2002. Simulating cartoon style animation. In NPAR '02: Proceedings of the 2nd international symposium on Non-photorealistic animation and rendering, ACM Press, New York, NY, USA, 133--138.
    [7]
    Choi, M. G., and Ko, H.-S. 2005. Modal warping: Realtime simulation of large rotational deformation and manipulation. IEEE Transactions on Visualization and Computer Graphics 11, 1, 91--101.
    [8]
    Clement, J. 1982. Students' preconceptions in introductory mechanics. American Journal of Physics 50, 1, 66--71.
    [9]
    Collomosse, J. P., Rowntree, D., and Hall, P. M. 2003. Cartoon-style rendering of motion from video. In Vision, Video and Graphics, 117--124.
    [10]
    Etzmuss, O., Keckeisen, M., and Strasser, W. 2003. A fast finite element solution for cloth modelling. In PG '03: Proceedings of the 11th Pacific Conference on Computer Graphics and Applications, IEEE Computer Society, Washington, DC, USA, 244.
    [11]
    Faloutsos, P., van de Panne, M., and Terzopoulos, D. 1997. Dynamic free-form deformations for animation synthesis. IEEE Transactions on Visualization and Computer Graphics 3, 3 (/), 201--214.
    [12]
    Garcia, M., Mendoza, C., Pastor, L., and Rodriguez, A. 2006. Optimized linear fem for modeling deformable objects: Research articles. Comput. Animat. Virtual Worlds 17, 3--4, 393--402.
    [13]
    Garcia, M., Dingliana, J., and O'Sullivan, C. 2007. A physically based deformation model for interactive cartoon animation. In Proceedings of the 4th Workshop on Virtual Reality Interaction and Physical Simulation (VRIPHYS 2007), Eurographics Association, J. Dingliana and F. Ganovelli, Eds., 27--34.
    [14]
    Garcia, M., Robles, O. D., Pastor, L., and Rodrguezz, A. 2008. Msrs: A fast linear solver for the real-time simulation of deformable objects. Computer and Graphics.
    [15]
    Irving, G., Teran, J., and Fedkiw, R. 2004. Invertible finite elements for robust simulation of large deformation. In SCA '04: Proceedings of the 2004 ACM SIGGRAPH/Eurographics symposium on Computer animation, Eurographics Association, Aire-la-Ville, Switzerland, Switzerland, 131--140.
    [16]
    James, D. L., and Pai, D. K. 1999. Artdefo - accurate real time deformable objects. In Siggraph 1999, Computer Graphics Proceedings, Addison Wesley Longman, Los Angeles, A. Rock-wood, Ed., 65--72.
    [17]
    Kaiser, M. K., and Proffitt, D. R. 1987. Observers' sensitivity to dynamic anomalies in collisions. Perception and Psychophysics 42, 3, 275--280.
    [18]
    Lasseter, J. 1987. Principles of traditional animation applied to 3d computer animation. In SIGGRAPH '87: Proceedings of the 14th annual conference on Computer graphics and interactive techniques, ACM Press, New York, NY, USA, 35--44.
    [19]
    Liu, G. 2002. Mesh Free Methods: Moving Beyond the Finite Element Method. CRC Press, FL, USA.
    [20]
    Müller, M., and Gross, M. 2004. Interactive virtual materials. In GI '04: Proceedings of the 2004 conference on Graphics interface, Canadian Human-Computer Communications Society, School of Computer Science, University of Waterloo, Waterloo, Ontario, Canada, 239--246.
    [21]
    Müller, M., Heidelberger, B., Teschner, M., and Gross, M. 2005. Meshless deformations based on shape matching. In SIGGRAPH '05: ACM SIGGRAPH 2005 Papers, ACM Press, New York, NY, USA, 471--478.
    [22]
    Nealen, Andrew, Muller, Matthias, Keiser, Richard, Boxerman, Eddy, Carlson, and Mark. 2006. Physically based deformable models in computer graphics. Computer Graphics Forum 25, 4 (December), 809--836.
    [23]
    Noble, P., and Tang, W. 2006. Automatic expressive deformations for stylizing motion. In GRAPHITE '06: Proceedings of the 4th international conference on Computer graphics and interactive techniques in Australasia and Southeast Asia, ACM, New York, NY, USA, 57--63.
    [24]
    Nusseck, M., Lagarde, J., Bardy, B., Fleming, R., and Bülthoff, H. H. 2007. Perception and prediction of simple object interactions. In APGV '07: Proceedings of the 4th symposium on Applied perception in graphics and visualization, ACM, New York, NY, USA, 27--34.
    [25]
    Opalach, A., and Maddock, S. C. 1994. Disney effects using implicit surfaces. In Proc. 5th Eurographics Workshop on Animation and Simulation.
    [26]
    O'Sullivan, C., Dingliana, J., Giang, T., and Kaiser, M. K. 2003. Evaluating the visual fidelity of physically based animations. In SIGGRAPH '03: ACM SIGGRAPH 2003 Papers, ACM Press, New York, NY, USA, 527--536.
    [27]
    Popovic, J., Seitz, S. M., Erdmann, M., Popovic, Z., and Witkin, A. 2000. Interactive manipulation of rigid body simulations. In SIGGRAPH '00: Proceedings of the 27th annual conference on Computer graphics and interactive techniques, ACM Press/Addison-Wesley Publishing Co., New York, NY, USA, 209--217.
    [28]
    Profitt, D., and Gilden, D. 1989. Understanding natural dynamics. Journal of Experimental Psychology: Human Perception and Performance. 15, 2, 384--393.
    [29]
    Rademacher, P. 1999. View-dependent geometry. In SIGGRAPH '99: Proceedings of the 26th annual conference on Computer graphics and interactive techniques, ACM Press/Addison-Wesley Publishing Co., New York, NY, USA, 439--446.
    [30]
    Teran, J., Sifakis, E., Blemker, S. S., Ng-Thow-Hing, V., Lau, C., and Fedkiw, R. 2005. Creating and simulating skeletal muscle from the visible human data set. IEEE Transactions on Visualization and Computer Graphics 11, 3, 317--328.
    [31]
    Terzopoulos, D., Platt, J., Barr, A., and Fleischer, K. 1987. Elastically deformable models. In SIGGRAPH '87: Proceedings of the 14th annual conference on Computer graphics and interactive techniques, ACM, New York, NY, USA, 205--214.
    [32]
    Teschner, M., Heidelberger, B., Muller, M., and Gross, M. 2004. A versatile and robust model for geometrically complex deformable solids. In CGI '04: Proceedings of the Computer Graphics International, IEEE Computer Society, Washington, DC, USA, 312--319.
    [33]
    Thomas, F., and Johnston, O. 1981. Disney Animation - The Illusion of Life. Abbeville Press.
    [34]
    Wang, J., Drucker, S. M., Agrawala, M., and Cohen, M. F. 2006. The cartoon animation filter. In SIGGRAPH '06: ACM SIGGRAPH 2006 Papers, ACM, New York, NY, USA, 1169--1173.
    [35]
    Wyvill, B. 1997. Animation and Special Effects. Introduction to Implicit Surfaces, 101--104. Edited by Jules Bloomenthal With Chandrajit Bajaj, Jim Blinn, Marie-Paule Cani-Gascuel, Alyn Rockwood, Brian Wyvill, and Geoff Wyvill.

    Cited By

    View all
    • (2024)SMEAR: Stylized Motion Exaggeration with ARt-directionACM SIGGRAPH 2024 Conference Papers10.1145/3641519.3657457(1-11)Online publication date: 13-Jul-2024
    • (2016)Perceptual validity in animation of human motionComputer Animation and Virtual Worlds10.1002/cav.163127:1(58-71)Online publication date: 1-Jan-2016
    • (2015)Sackcloth or silk?Proceedings of the ACM SIGGRAPH Symposium on Applied Perception10.1145/2804408.2804412(41-46)Online publication date: 13-Sep-2015
    • Show More Cited By

    Recommendations

    Comments

    Information & Contributors

    Information

    Published In

    cover image ACM Conferences
    APGV '08: Proceedings of the 5th symposium on Applied perception in graphics and visualization
    August 2008
    209 pages
    ISBN:9781595939814
    DOI:10.1145/1394281
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

    Sponsors

    Publisher

    Association for Computing Machinery

    New York, NY, United States

    Publication History

    Published: 09 August 2008

    Permissions

    Request permissions for this article.

    Check for updates

    Author Tags

    1. cartoon animation
    2. computer animation
    3. perceptual validation

    Qualifiers

    • Research-article

    Conference

    APGV08
    Sponsor:

    Acceptance Rates

    Overall Acceptance Rate 19 of 33 submissions, 58%

    Contributors

    Other Metrics

    Bibliometrics & Citations

    Bibliometrics

    Article Metrics

    • Downloads (Last 12 months)23
    • Downloads (Last 6 weeks)1
    Reflects downloads up to 28 Jul 2024

    Other Metrics

    Citations

    Cited By

    View all
    • (2024)SMEAR: Stylized Motion Exaggeration with ARt-directionACM SIGGRAPH 2024 Conference Papers10.1145/3641519.3657457(1-11)Online publication date: 13-Jul-2024
    • (2016)Perceptual validity in animation of human motionComputer Animation and Virtual Worlds10.1002/cav.163127:1(58-71)Online publication date: 1-Jan-2016
    • (2015)Sackcloth or silk?Proceedings of the ACM SIGGRAPH Symposium on Applied Perception10.1145/2804408.2804412(41-46)Online publication date: 13-Sep-2015
    • (2014)Communication of intent in assistive free flyersProceedings of the 2014 ACM/IEEE international conference on Human-robot interaction10.1145/2559636.2559672(358-365)Online publication date: 3-Mar-2014
    • (2013)Believability in simplifications of large scale physically based simulationProceedings of the ACM Symposium on Applied Perception10.1145/2492494.2492504(99-106)Online publication date: 22-Aug-2013
    • (2012)Perceptual evaluation of automatic 2.5d cartoon modellingProceedings of the 12th Pacific Rim conference on Knowledge Management and Acquisition for Intelligent Systems10.1007/978-3-642-32541-0_3(28-42)Online publication date: 6-Sep-2012

    View Options

    Get Access

    Login options

    View options

    PDF

    View or Download as a PDF file.

    PDF

    eReader

    View online with eReader.

    eReader

    Media

    Figures

    Other

    Tables

    Share

    Share

    Share this Publication link

    Share on social media