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Simulating cartoon style animation

Published: 03 June 2002 Publication History

Abstract

Traditional hand animation is in many cases superior to simulated motion for conveying information about character and events. Much of this superiority comes from an animator's ability to abstract motion and play to human perceptual effects. However, experienced animators are difficult to come by and the resulting motion is typically not interactive. On the other hand, procedural models for generating motion, such as physical simulation, can create motion on the fly but are poor at stylizing movement. We start to bridge this gap with a technique that creates cartoon style deformations automatically while preserving desirable qualities of the object's appearance and motion. Our method is focused on squash-and-stretch deformations based on the velocity and collision parameters of the object, making it suitable for procedural animation systems. The user has direct control of the object's motion through a set of simple parameters that drive specific features of the motion, such as the degree of squash and stretch. We demonstrate our approach with examples from our prototype system.

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  • (2024)SMEAR: Stylized Motion Exaggeration with ARt-directionACM SIGGRAPH 2024 Conference Papers10.1145/3641519.3657457(1-11)Online publication date: 13-Jul-2024
  • (2021)blobby: Generation of Fluid Style Effects in Hand-drawn Animationblobby: 手描きアニメーションにおける流体調表現の生成The Journal of the Society for Art and Science10.3756/artsci.20.4020:1(40-44)Online publication date: 30-Mar-2021
  • (2020)The Plasmaticity of Digital Surface. CGI (Sur)Realism in Jon Rafman's Dream JournalIluminace10.58193/ilu.168532:4(61-73)Online publication date: 1-Dec-2020
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    cover image ACM Conferences
    NPAR '02: Proceedings of the 2nd international symposium on Non-photorealistic animation and rendering
    June 2002
    150 pages
    ISBN:1581134940
    DOI:10.1145/508530
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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    Publication History

    Published: 03 June 2002

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    Author Tags

    1. deformation
    2. physical simulation
    3. squash-and-stretch
    4. stylized animation
    5. stylized rendering

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    View all
    • (2024)SMEAR: Stylized Motion Exaggeration with ARt-directionACM SIGGRAPH 2024 Conference Papers10.1145/3641519.3657457(1-11)Online publication date: 13-Jul-2024
    • (2021)blobby: Generation of Fluid Style Effects in Hand-drawn Animationblobby: 手描きアニメーションにおける流体調表現の生成The Journal of the Society for Art and Science10.3756/artsci.20.4020:1(40-44)Online publication date: 30-Mar-2021
    • (2020)The Plasmaticity of Digital Surface. CGI (Sur)Realism in Jon Rafman's Dream JournalIluminace10.58193/ilu.168532:4(61-73)Online publication date: 1-Dec-2020
    • (2020)Adjustable Constrained Soft‐Tissue DynamicsComputer Graphics Forum10.1111/cgf.1412739:7(69-79)Online publication date: 24-Nov-2020
    • (2017)The stretch-engineProceedings of the ACM SIGGRAPH / Eurographics Symposium on Computer Animation10.1145/3099564.3106639(1-2)Online publication date: 28-Jul-2017
    • (2017)Example-based expressive animation of 2D rigid bodiesACM Transactions on Graphics10.1145/3072959.307361136:4(1-10)Online publication date: 20-Jul-2017
    • (2016)Motion AmplifiersProceedings of the 2016 CHI Conference on Human Factors in Computing Systems10.1145/2858036.2858386(4599-4609)Online publication date: 7-May-2016
    • (2015)Example-Based Retargeting of Human Motion to Arbitrary Mesh ModelsComputer Graphics Forum10.1111/cgf.1250734:1(216-227)Online publication date: 1-Feb-2015
    • (2013)State of the "Art”IEEE Transactions on Visualization and Computer Graphics10.1109/TVCG.2012.16019:5(866-885)Online publication date: 1-May-2013
    • (2013)A pose space for squash and stretch deformation2013 28th International Conference on Image and Vision Computing New Zealand (IVCNZ 2013)10.1109/IVCNZ.2013.6727010(166-171)Online publication date: Nov-2013
    • Show More Cited By

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