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NPAR '02: Proceedings of the 2nd international symposium on Non-photorealistic animation and rendering
ACM2002 Proceeding
Publisher:
  • Association for Computing Machinery
  • New York
  • NY
  • United States
Conference:
NPAR02: Non-Photorealistic Animation and Rendering Annecy France June 3 - 5, 2002
ISBN:
978-1-58113-494-0
Published:
03 June 2002
Sponsors:
SIGGRAPH, Annecy Fesitval

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Abstract

Welcome to NPAR 2002, the second meeting of the International Symposium on Non-Photorealistic Animation and Rendering, held June 3-5, 2002 in Annecy, France in conjunction with the Annecy International Animation Festival. This symposium brings together a community of computer scientists, animators, and visual artists who share an interest in using computers to create expressive, artistic imagery.The first symposium, NPAR 2000, was a great success. Practitioners and researchers gathered from all over the world to discuss cutting-edge work in stylized depiction, to explore this confluence of technology and art, and to define and shape the field. This year we hope to continue this process and identify the newest challenges and opportunities in non-photorealism.One would expect see a broadening in any healthy new field. Indeed, in these proceedings we are pleased to include technical papers that not only describe impressive new solutions to known problems but also address new problems. The 18 papers printed here were chosen from among 40 submissions, each of which was distributed for review by two or more program committee members as well as a number of auxiliary reviewers, depending on the topic and difficulty of review.

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SESSION: Alternate rendering pipeline
Article
Cartoon dioramas in motion

Cartoon animations delight the audience with moving characters but they remain on a flat 2D screen. The cartoon dioramas, on the other hand, are detailed, three-dimensional and allow physical interaction but they are static. We present techniques to ...

Article
HijackGL: reconstructing from streams for stylized rendering

This work shows that intercepting a low-level graphics library command stream and reconstructing a declarative representation is practical and useful, especially for exploring new rendering styles. We show not only how the basic mechanics of ...

Article
Video mosaics

We present a method for creating a video mosaic, a two-dimensional arrangement of small source videos (tiles) that suggests a larger, unified target video. We develop a distance measure to assess the match between source and target based on average ...

SESSION: Hatching and shading
Article
Hatching by example: a statistical approach

We present a new approach to synthetic (computer-aided) drawing with patches of strokes. Grouped strokes convey the local intensity level that is desired in drawing. The key point of our approach is learning by example: the system does not know a priori ...

Article
Weighted Voronoi stippling

The traditional artistic technique of stippling places small dots of ink onto paper such that their density give the impression of tone. The artist tightly controls the relative placement of the stipples on the paper to produce even tones and avoid ...

Article
Lumo: illumination for cel animation

A method is presented to approximate lighting on 2D drawings. The specific problem solved is the incorporation of 2D cel animation into live-action scenes, augmenting the existing method of drawn "rims and tones" with subtle environmental illumination. ...

SESSION: Hardware
Article
Fine tone control in hardware hatching

Recent advances in NPR have enabled real-time rendering of 3D models shaded with hatching strokes for use in interactive applications. The key challenges in real-time hatching are to convey tone by dynamically adjusting stroke density, while controlling ...

Article
Hardware accelerated real time charcoal rendering

In this paper, we present simple rendering techniques implemented using traditional graphics hardware to achieve the effects of charcoal drawing. The effects include characteristics of charcoal drawings like broad grainy strokes and smooth tonal ...

Article
Hardware-accelerated parallel non-photorealistic volume rendering

Non-photorealistic rendering can be used to illustrate subtle spatial relationships that might not be visible with more realistic rendering techniques. We present a parallel hardware-accelerated rendering technique, making extensive use of multi-...

SESSION: Painterly rendering
Article
Abstracted painterly renderings using eye-tracking data

When used by artists, manual interfaces for painterly rendering can yield very satisfying abstract transformations of images. Automatic techniques produce interesting paintings as well, but can only recast pictures in a different style without ...

Article
Artistic Vision: painterly rendering using computer vision techniques

We present a method that takes a raster image as input and produces a painting-like image composed of strokes rather than pixels. Our method works by first segmenting the image into features, finding the approximate medial axes of these features, and ...

Article
Fast paint texture

We present a technique for simulating the physical appearance of paint strokes under lighting. This technique is easy-to-implement and very fast, yet produces realistic results. The system processes a painting composed of a list of brush strokes. A ...

SESSION: Visual communication
Article
Creating non-photorealistic images the designer's way

We present a novel way for quickly and easily designing non-photorealistic images based on elementary operations which are linked together to create a variety of visual effects. Rather than mimicking a visual effect that an artist has already produced, ...

Article
Evaluating space perception in NPR immersive environments

Non-photorealistic rendering (NPR) methods allow us to emphasize or omit detail in order to communicate information more effectively. An important issue to consider is how can we evaluate and validate the communication adequacy of these techniques? In ...

Article
An invitation to discuss computer depiction

This paper draws from art history and perception to place computer depiction in the broader context of picture production. It highlights the often underestimated complexity of the interactions between features in the picture and features of the ...

SESSION: Animation
Article
Computer aided inbetweening

The production of inbetweens is a tedious task for animators and a complicated one for algorithms. In this paper, an algorithm for computer aided inbetweening and its integration in a pen-based graphical user interface are presented.The algorithm is ...

Article
Simulating cartoon style animation

Traditional hand animation is in many cases superior to simulated motion for conveying information about character and events. Much of this superiority comes from an animator's ability to abstract motion and play to human perceptual effects. However, ...

Article
SnakeToonz: a semi-automatic approach to creating cel animation from video

SnakeToonz is an interactive system that allows children and others untrained in cel animation to create two-dimensional cartoons from video streams and images. The ability to create cartoons has traditionally been limited to professional animation ...

Contributors
  • Princeton University

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