Welcome to NPAR 2002, the second meeting of the International Symposium on Non-Photorealistic Animation and Rendering, held June 3-5, 2002 in Annecy, France in conjunction with the Annecy International Animation Festival. This symposium brings together a community of computer scientists, animators, and visual artists who share an interest in using computers to create expressive, artistic imagery.The first symposium, NPAR 2000, was a great success. Practitioners and researchers gathered from all over the world to discuss cutting-edge work in stylized depiction, to explore this confluence of technology and art, and to define and shape the field. This year we hope to continue this process and identify the newest challenges and opportunities in non-photorealism.One would expect see a broadening in any healthy new field. Indeed, in these proceedings we are pleased to include technical papers that not only describe impressive new solutions to known problems but also address new problems. The 18 papers printed here were chosen from among 40 submissions, each of which was distributed for review by two or more program committee members as well as a number of auxiliary reviewers, depending on the topic and difficulty of review.
Cartoon dioramas in motion
Cartoon animations delight the audience with moving characters but they remain on a flat 2D screen. The cartoon dioramas, on the other hand, are detailed, three-dimensional and allow physical interaction but they are static. We present techniques to ...
HijackGL: reconstructing from streams for stylized rendering
This work shows that intercepting a low-level graphics library command stream and reconstructing a declarative representation is practical and useful, especially for exploring new rendering styles. We show not only how the basic mechanics of ...
Video mosaics
We present a method for creating a video mosaic, a two-dimensional arrangement of small source videos (tiles) that suggests a larger, unified target video. We develop a distance measure to assess the match between source and target based on average ...
Hatching by example: a statistical approach
We present a new approach to synthetic (computer-aided) drawing with patches of strokes. Grouped strokes convey the local intensity level that is desired in drawing. The key point of our approach is learning by example: the system does not know a priori ...
Weighted Voronoi stippling
The traditional artistic technique of stippling places small dots of ink onto paper such that their density give the impression of tone. The artist tightly controls the relative placement of the stipples on the paper to produce even tones and avoid ...
Lumo: illumination for cel animation
A method is presented to approximate lighting on 2D drawings. The specific problem solved is the incorporation of 2D cel animation into live-action scenes, augmenting the existing method of drawn "rims and tones" with subtle environmental illumination. ...
Fine tone control in hardware hatching
Recent advances in NPR have enabled real-time rendering of 3D models shaded with hatching strokes for use in interactive applications. The key challenges in real-time hatching are to convey tone by dynamically adjusting stroke density, while controlling ...
Hardware accelerated real time charcoal rendering
In this paper, we present simple rendering techniques implemented using traditional graphics hardware to achieve the effects of charcoal drawing. The effects include characteristics of charcoal drawings like broad grainy strokes and smooth tonal ...
Hardware-accelerated parallel non-photorealistic volume rendering
Non-photorealistic rendering can be used to illustrate subtle spatial relationships that might not be visible with more realistic rendering techniques. We present a parallel hardware-accelerated rendering technique, making extensive use of multi-...
Abstracted painterly renderings using eye-tracking data
When used by artists, manual interfaces for painterly rendering can yield very satisfying abstract transformations of images. Automatic techniques produce interesting paintings as well, but can only recast pictures in a different style without ...
Artistic Vision: painterly rendering using computer vision techniques
We present a method that takes a raster image as input and produces a painting-like image composed of strokes rather than pixels. Our method works by first segmenting the image into features, finding the approximate medial axes of these features, and ...
Fast paint texture
We present a technique for simulating the physical appearance of paint strokes under lighting. This technique is easy-to-implement and very fast, yet produces realistic results. The system processes a painting composed of a list of brush strokes. A ...
Creating non-photorealistic images the designer's way
We present a novel way for quickly and easily designing non-photorealistic images based on elementary operations which are linked together to create a variety of visual effects. Rather than mimicking a visual effect that an artist has already produced, ...
Evaluating space perception in NPR immersive environments
Non-photorealistic rendering (NPR) methods allow us to emphasize or omit detail in order to communicate information more effectively. An important issue to consider is how can we evaluate and validate the communication adequacy of these techniques? In ...
An invitation to discuss computer depiction
This paper draws from art history and perception to place computer depiction in the broader context of picture production. It highlights the often underestimated complexity of the interactions between features in the picture and features of the ...
Computer aided inbetweening
The production of inbetweens is a tedious task for animators and a complicated one for algorithms. In this paper, an algorithm for computer aided inbetweening and its integration in a pen-based graphical user interface are presented.The algorithm is ...
Simulating cartoon style animation
Traditional hand animation is in many cases superior to simulated motion for conveying information about character and events. Much of this superiority comes from an animator's ability to abstract motion and play to human perceptual effects. However, ...
SnakeToonz: a semi-automatic approach to creating cel animation from video
SnakeToonz is an interactive system that allows children and others untrained in cel animation to create two-dimensional cartoons from video streams and images. The ability to create cartoons has traditionally been limited to professional animation ...