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Articulating tangible interfaces

Published: 16 February 2009 Publication History

Abstract

The majority of Tangible User Interfaces (TUIs) consist of rigid objects that are either held in the hands, or arranged relative to each other on a horizontal or vertical surface. In this paper we consider the design space of TUIs that can be created by moving parts of an assembly relative to each other -- creating articulated tangible interfaces. An analytic approach to this design space allows us to identify the potential applications and trade-offs of TUIs that include mechanically articulated parts.

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Cited By

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  • (2024)touchBase: A Tangible Programming Language for Physical ComputingProceedings of the 16th Conference on Creativity & Cognition10.1145/3635636.3664253(464-469)Online publication date: 23-Jun-2024
  • (2019)KnobSlider: Design of a Shape-Changing Parameter Control UI and Study of User Preferences on Its Speed and TangibilityFrontiers in Robotics and AI10.3389/frobt.2019.000796Online publication date: 29-Aug-2019
  • (2018)KnobSliderProceedings of the 2018 CHI Conference on Human Factors in Computing Systems10.1145/3173574.3173913(1-13)Online publication date: 21-Apr-2018
  • Show More Cited By

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    cover image ACM Other conferences
    TEI '09: Proceedings of the 3rd International Conference on Tangible and Embedded Interaction
    February 2009
    407 pages
    ISBN:9781605584935
    DOI:10.1145/1517664
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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    • Microsoft Research (USA)
    • Microsoft Research Cambridge (UK)
    • Nokia (Finland)
    • Microsoft Hardware (USA)

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    Association for Computing Machinery

    New York, NY, United States

    Publication History

    Published: 16 February 2009

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    Author Tags

    1. kinematic pairs
    2. mechanisms
    3. tangible interfaces

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    Cited By

    View all
    • (2024)touchBase: A Tangible Programming Language for Physical ComputingProceedings of the 16th Conference on Creativity & Cognition10.1145/3635636.3664253(464-469)Online publication date: 23-Jun-2024
    • (2019)KnobSlider: Design of a Shape-Changing Parameter Control UI and Study of User Preferences on Its Speed and TangibilityFrontiers in Robotics and AI10.3389/frobt.2019.000796Online publication date: 29-Aug-2019
    • (2018)KnobSliderProceedings of the 2018 CHI Conference on Human Factors in Computing Systems10.1145/3173574.3173913(1-13)Online publication date: 21-Apr-2018
    • (2016)KnobSliderActes de la 28ième conference francophone sur l'Interaction Homme-Machine10.1145/3004107.3004125(91-102)Online publication date: 25-Oct-2016
    • (2013)An analysis of input-output relations in interaction with smart tangible objectsACM Transactions on Interactive Intelligent Systems10.1145/2499474.24994783:2(1-20)Online publication date: 5-Aug-2013
    • (2010)Making digital leaf collages with blow painting!Proceedings of the fourth international conference on Tangible, embedded, and embodied interaction10.1145/1709886.1709940(265-268)Online publication date: 24-Jan-2010

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