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Prototyping digital clay as an active material

Published: 16 February 2009 Publication History
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  • Abstract

    This paper describes a shape input device that extends the behavior of clay as a general model of shape interaction and supports arbitrary material deformation, addition and subtraction at interactive rates. These attributes are implemented in a prototype interface consisting of clay composed of wireless position trackers held together by a binding agent. These trackers provide position data in real time while isosurface extraction reconstructs the surface of the model as the user deforms it. Results are shown of this system behaving as an active material by performing geometry capture, and its utility in an augmented reality environment is discussed.

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    Cited By

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    Published In

    cover image ACM Other conferences
    TEI '09: Proceedings of the 3rd International Conference on Tangible and Embedded Interaction
    February 2009
    407 pages
    ISBN:9781605584935
    DOI:10.1145/1517664
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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    • Microsoft Research (USA)
    • Microsoft Research Cambridge (UK)
    • Nokia (Finland)
    • Microsoft Hardware (USA)

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    Association for Computing Machinery

    New York, NY, United States

    Publication History

    Published: 16 February 2009

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    Author Tags

    1. augmented reality
    2. digital modeling
    3. tangible user interface

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    Overall Acceptance Rate 393 of 1,367 submissions, 29%

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    • (2022)Knitting Access: Exploring Stateful Textiles with People with DisabilitiesProceedings of the 2022 ACM Designing Interactive Systems Conference10.1145/3532106.3533551(1058-1070)Online publication date: 13-Jun-2022
    • (2019)Non-Rigid HCIProceedings of the 2019 on Designing Interactive Systems Conference10.1145/3322276.3322347(885-906)Online publication date: 18-Jun-2019
    • (2019)Skweezee for ProcessingProceedings of the Thirteenth International Conference on Tangible, Embedded, and Embodied Interaction10.1145/3294109.3300984(375-381)Online publication date: 17-Mar-2019
    • (2018)COMBProceedings of the 7th ACM International Symposium on Pervasive Displays10.1145/3205873.3210700(1-2)Online publication date: 6-Jun-2018
    • (2017)GPGPU-based Highly Parallelized 3D Node Localization for Real-Time 3D Model ReproductionProceedings of the 22nd International Conference on Intelligent User Interfaces10.1145/3025171.3025183(173-178)Online publication date: 7-Mar-2017
    • (2017)Human–Computer Interaction with Novel and Advanced MaterialsMaterial‐Integrated Intelligent Systems ‐ Technology and Applications10.1002/9783527679249.ch26(629-644)Online publication date: Dec-2017
    • (2016)Designing with Concrete For Enhancing Everyday InteractionsProceedings of the 2016 CHI Conference Extended Abstracts on Human Factors in Computing Systems10.1145/2851581.2892372(1497-1502)Online publication date: 7-May-2016
    • (2015)On Mobility and Interaction LandscapesEmerging Perspectives on the Design, Use, and Evaluation of Mobile and Handheld Devices10.4018/978-1-4666-8583-3.ch001(1-21)Online publication date: 2015
    • (2015)ReFormProceedings of the 28th Annual ACM Symposium on User Interface Software & Technology10.1145/2807442.2807451(93-102)Online publication date: 5-Nov-2015
    • (2015)3D Modeling by Scanning Physical ModificationsProceedings of the 2015 28th SIBGRAPI Conference on Graphics, Patterns and Images10.1109/SIBGRAPI.2015.8(25-32)Online publication date: 26-Aug-2015
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