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A novel approach to interactive playgrounds: the interactive slide project

Published: 03 June 2009 Publication History

Abstract

The incipient research on interactive playgrounds is a promising field that can enhance in many ways growth, health and education of children and youngsters. In this paper, we present a novel approach to interactive playgrounds by describing the physical and interaction design of a new platform: the Interactive Slide. We concentrate on the main design issues and relate the acceptance of this platform; specifically through two applications that we have designed for it: one for children 4 to 8 years and a second for youngsters 10 to 14. This platform can provide a fertile ground for creative, leisure and educational applications and experiences. However, our main focus is on countering lack of physical activity and lack of socialization in children, which are important issues in all developed countries (and some underdeveloped ones) and especially important in Europe because of their accelerated pace of incidence.

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      cover image ACM Other conferences
      IDC '09: Proceedings of the 8th International Conference on Interaction Design and Children
      June 2009
      347 pages
      ISBN:9781605583952
      DOI:10.1145/1551788
      Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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      Published: 03 June 2009

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      Author Tags

      1. exertion interfaces
      2. full-body interaction
      3. interaction design
      4. physical activity
      5. playgrounds
      6. socialization

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      Cited By

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      • (2024)TIDAL: exploring the potential of data physicalization-based interactive environment on runners' motivationJournal of Ambient Intelligence and Humanized Computing10.1007/s12652-024-04762-615:4(2425-2438)Online publication date: 12-Mar-2024
      • (2024)Flipping the Reality of Young Children’s Technology Through the 4Cs: Create, Connect, Communicate, and ControlFuture Perspectives on Human-Computer Interaction Research10.1007/978-3-031-71697-3_9(207-229)Online publication date: 25-Oct-2024
      • (2023)Play—An essential part of children’s lives and their computational empowermentFrontiers in Education10.3389/feduc.2022.10887167Online publication date: 21-Feb-2023
      • (2023)The 4Cs for Young Children's Technology: Create, Connect, Communicate, and ControlProceedings of the XXIII International Conference on Human Computer Interaction10.1145/3612783.3612812(1-7)Online publication date: 4-Sep-2023
      • (2022)Tangible and Full-Body Interfaces in LearningThe Cambridge Handbook of the Learning Sciences10.1017/9781108888295.020(321-339)Online publication date: 14-Mar-2022
      • (2022)Grounding Technology in the Learning SciencesThe Cambridge Handbook of the Learning Sciences10.1017/9781108888295.017(279-382)Online publication date: 14-Mar-2022
      • (2022)Playing with invisible animals: An interactive system of floor-projected footprints to encourage children’s imaginationInternational Journal of Child-Computer Interaction10.1016/j.ijcci.2021.10040732(100407)Online publication date: Jun-2022
      • (2019)Interactive Design vs. Design for Interaction: Developing Interactive Play Tools that Promote Interactions between ChildrenInteractive Multimedia - Multimedia Production and Digital Storytelling10.5772/intechopen.84328Online publication date: 25-Sep-2019
      • (2019)Towards Smart Sports ExercisesExtended Abstracts of the Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts10.1145/3341215.3356306(619-630)Online publication date: 17-Oct-2019
      • (2019)ASHIATO: Advanced System to Enable Human to Play Interactively with Animated TokensExtended Abstracts of the Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts10.1145/3341215.3356279(565-571)Online publication date: 17-Oct-2019
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