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Students create game-based online learning environment that teaches Java programing

Published: 19 March 2009 Publication History

Abstract

This paper examines current Massively Multiplayer Online Role Playing Games (MMORPGs) and their educational value. It provides details of a project at Auburn University where students are attempting to create an Educational MMORPG that teaches Java programming. The game allows students to play the role of a computer scientist, and use programming skills to interact with in-game objects. Throughout the paper are examples of why Java is an excellent choice for MMORPG development. This paper also serves as a jump-start for other students who are interested in creating an Educational MMORPG.

References

[1]
Mythic Entertainment. Ultima Online. <http://uoherald.com>
[2]
Linden Labs. SecondLife. <http://secondlife.com>. 2008
[3]
Blizzard Entertainment. World of Warcraft. <http://worldofwarcraft.com>. 2008
[4]
Sun Microsystems. Java. <http://java.sun.com>
[5]
Brackeen, D., Barker, B., Vanhelsuwe, L. Developing Games in Java. New Riders Publishing. August 20, 2003.

Cited By

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  • (2022)Game Design, Gender and Personalities in Programming EducationFrontiers in Computer Science10.3389/fcomp.2022.8249954Online publication date: 8-Feb-2022
  • (2015)Creativity in digital pedagogy and game-based learning techniques; theoretical aspects, techniques and case studies2015 6th International Conference on Information, Intelligence, Systems and Applications (IISA)10.1109/IISA.2015.7387963(1-6)Online publication date: Jul-2015
  • (2015)Creativity-Based Learning versus Game-Based LearningCreativity in Intelligent Technologies and Data Science10.1007/978-3-319-23766-4_57(720-733)Online publication date: 1-Dec-2015
  • Show More Cited By

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Published In

cover image ACM Other conferences
ACMSE '09: Proceedings of the 47th annual ACM Southeast Conference
March 2009
430 pages
ISBN:9781605584218
DOI:10.1145/1566445
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 19 March 2009

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Author Tags

  1. Java
  2. Java-education
  3. MMORPG
  4. dimension D
  5. e-learning
  6. educational MMORPG
  7. educational multi-media
  8. educational video games
  9. edutainment
  10. game-based learning
  11. online community
  12. online world
  13. virtual world

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  • Research-article

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ACM SE 09
ACM SE 09: ACM Southeast Regional Conference
March 19 - 21, 2009
South Carolina, Clemson

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Overall Acceptance Rate 502 of 1,023 submissions, 49%

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Cited By

View all
  • (2022)Game Design, Gender and Personalities in Programming EducationFrontiers in Computer Science10.3389/fcomp.2022.8249954Online publication date: 8-Feb-2022
  • (2015)Creativity in digital pedagogy and game-based learning techniques; theoretical aspects, techniques and case studies2015 6th International Conference on Information, Intelligence, Systems and Applications (IISA)10.1109/IISA.2015.7387963(1-6)Online publication date: Jul-2015
  • (2015)Creativity-Based Learning versus Game-Based LearningCreativity in Intelligent Technologies and Data Science10.1007/978-3-319-23766-4_57(720-733)Online publication date: 1-Dec-2015
  • (2013)Towards a new massive multiplayer online role playing game for introductory programmingProceedings of the 6th Balkan Conference in Informatics10.1145/2490257.2490284(156-163)Online publication date: 19-Sep-2013
  • (2010)Notice of Retraction: Game-based Learning for Data Structures: A case study2010 2nd International Conference on Computer Engineering and Technology10.1109/ICCET.2010.5485952(V6-718-V6-721)Online publication date: Apr-2010

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