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Developing the immersive learning environment by integrating the interactive video and ubiquitous technologies

Published: 23 October 2009 Publication History

Abstract

Nowadays information technologies have becoming part of our daily life and provide lots of practical applications in various domains. E-Learning is one of the most significant IT products and brings us a flexible learning environment. But if we want to make it more practicable for people to do the learning activities anytime and anywhere, to integrate advanced ubiquitous technologies will be an essence to realize an immersive learning environment. Furthermore, with the gradual improvement of Game-Based Learning domain, it could provide more useful learning strategies with game elements in order to attract learners to enjoy the learning activities. Accordingly, in this paper, we utilized the technologies in interactive video, GPS (Global Positioning System) and GIS (Geographic Information System) to develop the Ubiquitous Video Game-Based Learning environment. Learners could utilize UMPC platform to do the game-based learning activities anytime and anywhere. And we also demonstrated an example "The historical of Tamkang University" course content to explain the gaming scenario in our learning environment. We hope the learning environment could be more practical for learners/instructors when using the game-based learning environment.

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Cited By

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  • (2017)Toward interactive timelapses2017 8th International Conference on Information, Intelligence, Systems & Applications (IISA)10.1109/IISA.2017.8316357(1-6)Online publication date: Aug-2017
  • (2011)Immersive environment courseware evaluationProcedia - Social and Behavioral Sciences10.1016/j.sbspro.2011.03.35015(1667-1676)Online publication date: 2011
  • (2009)ACM international workshop on multimedia technologies for distance learning (MTDL 2009)Proceedings of the 17th ACM international conference on Multimedia10.1145/1631272.1631548(1157-1158)Online publication date: 23-Oct-2009

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  1. Developing the immersive learning environment by integrating the interactive video and ubiquitous technologies

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      cover image ACM Conferences
      MTDL '09: Proceedings of the first ACM international workshop on Multimedia technologies for distance learning
      October 2009
      102 pages
      ISBN:9781605587578
      DOI:10.1145/1631111
      Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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      Publication History

      Published: 23 October 2009

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      Author Tags

      1. GBL
      2. game design
      3. pervasive game
      4. ubiquitous computing

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      October 23, 2009
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      View all
      • (2017)Toward interactive timelapses2017 8th International Conference on Information, Intelligence, Systems & Applications (IISA)10.1109/IISA.2017.8316357(1-6)Online publication date: Aug-2017
      • (2011)Immersive environment courseware evaluationProcedia - Social and Behavioral Sciences10.1016/j.sbspro.2011.03.35015(1667-1676)Online publication date: 2011
      • (2009)ACM international workshop on multimedia technologies for distance learning (MTDL 2009)Proceedings of the 17th ACM international conference on Multimedia10.1145/1631272.1631548(1157-1158)Online publication date: 23-Oct-2009

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