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Automatic bounding of programmable shaders for efficient global illumination

Published: 01 December 2009 Publication History

Abstract

This paper describes a technique to automatically adapt programmable shaders for use in physically-based rendering algorithms. Programmable shading provides great flexibility and power for creating rich local material detail, but only allows the material to be queried in one limited way: point sampling. Physically-based rendering algorithms simulate the complex global flow of light through an environment but rely on higher level information about the material properties, such as importance sampling and bounding, to intelligently solve high dimensional rendering integrals.
We propose using a compiler to automatically generate interval versions of programmable shaders that can be used to provide the higher level query functions needed by physically-based rendering without the need for user intervention or expertise. We demonstrate the use of programmable shaders in two such algorithms, multidimensional lightcuts and photon mapping, for a wide range of scenes including complex geometry, materials and lighting.

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Supplemental material. (142-velazquez.zip)

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Cited By

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  • (2021)Learning to cluster for rendering with many lightsACM Transactions on Graphics10.1145/3478513.348056140:6(1-10)Online publication date: 10-Dec-2021
  • (2010)AnySLProceedings of the Conference on High Performance Graphics10.5555/1921479.1921495(97-105)Online publication date: 25-Jun-2010

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cover image ACM Conferences
SIGGRAPH Asia '09: ACM SIGGRAPH Asia 2009 papers
December 2009
669 pages
ISBN:9781605588582
DOI:10.1145/1661412
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Publication History

Published: 01 December 2009

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Author Tags

  1. global illumination
  2. interval arithmetic
  3. many-lights

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  • Research-article

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SA09
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SA09: SIGGRAPH ASIA 2009
December 16 - 19, 2009
Yokohama, Japan

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SIGGRAPH Asia '09 Paper Acceptance Rate 70 of 275 submissions, 25%;
Overall Acceptance Rate 178 of 869 submissions, 20%

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View all
  • (2021)Learning to cluster for rendering with many lightsACM Transactions on Graphics10.1145/3478513.348056140:6(1-10)Online publication date: 10-Dec-2021
  • (2010)AnySLProceedings of the Conference on High Performance Graphics10.5555/1921479.1921495(97-105)Online publication date: 25-Jun-2010

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