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Lightcuts: a scalable approach to illumination

Published: 01 July 2005 Publication History

Abstract

Lightcuts is a scalable framework for computing realistic illumination. It handles arbitrary geometry, non-diffuse materials, and illumination from a wide variety of sources including point lights, area lights, HDR environment maps, sun/sky models, and indirect illumination. At its core is a new algorithm for accurately approximating illumination from many point lights with a strongly sublinear cost. We show how a group of lights can be cheaply approximated while bounding the maximum approximation error. A binary light tree and perceptual metric are then used to adaptively partition the lights into groups to control the error vs. cost tradeoff.We also introduce reconstruction cuts that exploit spatial coherence to accelerate the generation of anti-aliased images with complex illumination. Results are demonstrated for five complex scenes and show that lightcuts can accurately approximate hundreds of thousands of point lights using only a few hundred shadow rays. Reconstruction cuts can reduce the number of shadow rays to tens.

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    Published In

    cover image ACM Transactions on Graphics
    ACM Transactions on Graphics  Volume 24, Issue 3
    July 2005
    826 pages
    ISSN:0730-0301
    EISSN:1557-7368
    DOI:10.1145/1073204
    Issue’s Table of Contents
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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    Publication History

    Published: 01 July 2005
    Published in TOG Volume 24, Issue 3

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    Author Tags

    1. many lights
    2. raytracing
    3. shadowing

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    • (2024)Real-Time Path Guiding Using Bounding Voxel SamplingACM Transactions on Graphics10.1145/365820343:4(1-14)Online publication date: 19-Jul-2024
    • (2023)NeLT: Object-Oriented Neural Light TransferACM Transactions on Graphics10.1145/359649142:5(1-16)Online publication date: 29-Aug-2023
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