Location via proxy:   [ UP ]  
[Report a bug]   [Manage cookies]                
skip to main content
10.1145/258734.258766acmconferencesArticle/Chapter ViewAbstractPublication PagessiggraphConference Proceedingsconference-collections
Article
Free access

Fitting virtual lights for non-diffuse walkthroughs

Published: 03 August 1997 Publication History
First page of PDF

References

[1]
J. Blinn and M. Newell. Texture and reflection in computer generated images. Communications of the ACM, 19(10):542- 547, October 1976.
[2]
P. J. Diefenbach. Pipeline Rendering: Interaction and Realism through Hardware-base Multi-pass Rendering. PhD thesis, University of Pennsylvania, 1996.
[3]
A. S. Glassner. Principles of Digital Image Synthesis. Morgan- Kaufman, San Francisco, 1995.
[4]
S. J. Gortler, R. Grzeszczuk, R. Szeliski, and M. Cohen. The lumigraph. Computer Graphics, pages 43-54, August 1996. ACM Siggraph '96 Conference Proceedings.
[5]
N. Greene. Environment mapping and other applications of world projections. IEEE Computer Graphics and Applications, 6(11):21-29, Nov. 1986.
[6]
D. S. Immel, M. F. Cohen, and D. P. Greenberg. A radiosity method for non-diffuse environments. Computer Graphics, 20(4):133-142, August 1986. ACM Siggraph '86 Conference Proceedings.
[7]
M. Levoy and P. Hanrahan. Light field rendering. Computer Graphics, pages 31-42, August 1996. ACM Siggraph '96 Conference Proceedings.
[8]
L. McMillan and G. Bishop. Plenoptic modeling: An imagebased rendering system. Computer Graphics, pages 39-46, August 1995. ACM Siggraph '95 Conference Proceedings.
[9]
J. Neider, T. Davis, and M. Woo. OpenGL Programming Guide. Addison-Wesley, New York, 1993.
[10]
B.-T. Phong. Illumination for computer generated images. Communications of the ACM, 18(6):311-317, June 1975.
[11]
F. X. Sillion, J. Arvo, S. Westin, and D. Greenberg. A global illumination algorithm for general reflection distributions. Compurer Graphics, 25(4):187-196, July 1991. ACM Siggraph '91 Conference Proceedings.
[12]
D. Voorhies and J. Foran. Reflection vector shading hardware. Computer Graphics, 28(3):163-166, July 1994. ACM Siggraph '94 Conference Proceedings.
[13]
B. Walter, P. M. Hubbard, P. Shirley, and D. P. Greenberg. Global illumination using local linear density estimation. A CM Transactions on Graphics, October 1997.

Cited By

View all

Index Terms

  1. Fitting virtual lights for non-diffuse walkthroughs

    Recommendations

    Comments

    Information & Contributors

    Information

    Published In

    cover image ACM Conferences
    SIGGRAPH '97: Proceedings of the 24th annual conference on Computer graphics and interactive techniques
    August 1997
    512 pages
    ISBN:0897918967

    Sponsors

    Publisher

    ACM Press/Addison-Wesley Publishing Co.

    United States

    Publication History

    Published: 03 August 1997

    Permissions

    Request permissions for this article.

    Check for updates

    Author Tags

    1. Phong shading
    2. global illumination
    3. interactive walkthroughs
    4. non-diffuse appearance

    Qualifiers

    • Article

    Conference

    SIGGRAPH97
    Sponsor:

    Acceptance Rates

    SIGGRAPH '97 Paper Acceptance Rate 48 of 265 submissions, 18%;
    Overall Acceptance Rate 1,822 of 8,601 submissions, 21%

    Contributors

    Other Metrics

    Bibliometrics & Citations

    Bibliometrics

    Article Metrics

    • Downloads (Last 12 months)61
    • Downloads (Last 6 weeks)14
    Reflects downloads up to 04 Oct 2024

    Other Metrics

    Citations

    Cited By

    View all
    • (2015)A performance and energy evaluation of many-light rendering algorithmsThe Visual Computer: International Journal of Computer Graphics10.1007/s00371-014-1046-y31:12(1671-1681)Online publication date: 1-Dec-2015
    • (2013)Interactive Rendering with Real-World IlluminationRendering Techniques 200010.1007/978-3-7091-6303-0_33(365-376)Online publication date: 22-Jun-2013
    • (2013)Parameterized Animation CompressionRendering Techniques 200010.1007/978-3-7091-6303-0_10(101-112)Online publication date: 22-Jun-2013
    • (2012)Using Simulators for TrainingHandbook of Research on Practices and Outcomes in Virtual Worlds and Environments10.4018/978-1-60960-762-3.ch015(289-306)Online publication date: 2012
    • (2011)Interactive Rendering with Arbitrary BRDFs using Separable ApproximationsRendering Techniques’ 9910.1007/978-3-7091-6809-7_22(247-260)Online publication date: 20-Sep-2011
    • (2011)Canned LightsourcesRendering Techniques ’9810.1007/978-3-7091-6453-2_27(293-300)Online publication date: 2-Aug-2011
    • (2008)Interactive global illumination based on coherent surface shadow mapsProceedings of Graphics Interface 200810.5555/1375714.1375747(185-192)Online publication date: 28-May-2008
    • (2005)LightcutsACM SIGGRAPH 2005 Papers10.1145/1186822.1073318(1098-1107)Online publication date: 31-Jul-2005
    • (2005)LightcutsACM Transactions on Graphics10.1145/1073204.107331824:3(1098-1107)Online publication date: 1-Jul-2005
    • (2005)Reflective shadow mapsProceedings of the 2005 symposium on Interactive 3D graphics and games10.1145/1053427.1053460(203-231)Online publication date: 3-Apr-2005
    • Show More Cited By

    View Options

    View options

    PDF

    View or Download as a PDF file.

    PDF

    eReader

    View online with eReader.

    eReader

    Get Access

    Login options

    Media

    Figures

    Other

    Tables

    Share

    Share

    Share this Publication link

    Share on social media