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- research-articleJuly 2024
EASI-Tex: Edge-Aware Mesh Texturing from Single Image
ACM Transactions on Graphics (TOG), Volume 43, Issue 4Article No.: 40, Pages 1–11https://doi.org/10.1145/3658222We present a novel approach for single-image mesh texturing, which employs a diffusion model with judicious conditioning to seamlessly transfer an object's texture from a single RGB image to a given 3D mesh object. We do not assume that the two objects ...
- research-articleJuly 2024
One Noise to Rule Them All: Learning a Unified Model of Spatially-Varying Noise Patterns
ACM Transactions on Graphics (TOG), Volume 43, Issue 4Article No.: 114, Pages 1–21https://doi.org/10.1145/3658195Procedural noise is a fundamental component of computer graphics pipelines, offering a flexible way to generate textures that exhibit "natural" random variation. Many different types of noise exist, each produced by a separate algorithm. In this paper, ...
- research-articleJuly 2024
Mesh Neural Cellular Automata
ACM Transactions on Graphics (TOG), Volume 43, Issue 4Article No.: 122, Pages 1–16https://doi.org/10.1145/3658127Texture modeling and synthesis are essential for enhancing the realism of virtual environments. Methods that directly synthesize textures in 3D offer distinct advantages to the UV-mapping-based methods as they can create seamless textures and align more ...
- research-articleJanuary 2024
Decorrelating ReSTIR Samplers via MCMC Mutations
ACM Transactions on Graphics (TOG), Volume 43, Issue 1Article No.: 10, Pages 1–15https://doi.org/10.1145/3629166Monte Carlo rendering algorithms often utilize correlations between pixels to improve efficiency and enhance image quality. For real-time applications in particular, repeated reservoir resampling offers a powerful framework to reuse samples both spatially ...
- research-articleSeptember 2023
Joint UV Optimization and Texture Baking
ACM Transactions on Graphics (TOG), Volume 43, Issue 1Article No.: 2, Pages 1–20https://doi.org/10.1145/3617683Level of detail has been widely used in interactive computer graphics. In current industrial 3D modeling pipelines, artists rely on commercial software to generate highly detailed models with UV maps and then bake textures for low-poly counterparts. In ...
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- research-articleSeptember 2023
The Method of Moving Frames for Surface Global Parametrization
ACM Transactions on Graphics (TOG), Volume 42, Issue 5Article No.: 166, Pages 1–18https://doi.org/10.1145/3604282This article introduces a new representation of surface global parametrization based on Cartan’s method of moving frames. We show that a system of structure equations, characterizing the local coordinates changes with respect to a local frame system, ...
- research-articleJune 2023
Textured Mesh Quality Assessment: Large-scale Dataset and Deep Learning-based Quality Metric
ACM Transactions on Graphics (TOG), Volume 42, Issue 3Article No.: 31, Pages 1–20https://doi.org/10.1145/3592786Over the past decade, three-dimensional (3D) graphics have become highly detailed to mimic the real world, exploding their size and complexity. Certain applications and device constraints necessitate their simplification and/or lossy compression, which ...
- research-articleNovember 2022
QuadStream: A Quad-Based Scene Streaming Architecture for Novel Viewpoint Reconstruction
ACM Transactions on Graphics (TOG), Volume 41, Issue 6Article No.: 233, Pages 1–13https://doi.org/10.1145/3550454.3555524Streaming rendered 3D content over a network to a thin client device, such as a phone or a VR/AR headset, brings high-fidelity graphics to platforms where it would not normally possible due to thermal, power, or cost constraints. Streamed 3D content must ...
- research-articleNovember 2022
MIPNet: Neural Normal-to-Anisotropic-Roughness MIP Mapping
ACM Transactions on Graphics (TOG), Volume 41, Issue 6Article No.: 246, Pages 1–12https://doi.org/10.1145/3550454.3555487We present MIPNet, a novel approach for SVBRDF mipmapping which preserves material appearance under varying view distances and lighting conditions. As in classical mipmapping, our method explicitly encodes the multiscale appearance of materials in a ...
- research-articleJuly 2022
Procedural texturing of solid wood with knots
- Maria Larsson,
- Takashi Ijiri,
- Hironori Yoshida,
- Johannes A. J. Huber,
- Magnus Fredriksson,
- Olof Broman,
- Takeo Igarashi
ACM Transactions on Graphics (TOG), Volume 41, Issue 4Article No.: 45, Pages 1–10https://doi.org/10.1145/3528223.3530081We present a procedural framework for modeling the annual ring pattern of solid wood with knots. Although wood texturing is a well-studied topic, there have been few previous attempts at modeling knots inside the wood texture. Our method takes the ...
- research-articleJuly 2022
Clustered vector textures
ACM Transactions on Graphics (TOG), Volume 41, Issue 4Article No.: 159, Pages 1–23https://doi.org/10.1145/3528223.3530062Repetitive vector patterns are common in a variety of applications but can be challenging and tedious to create. Existing automatic synthesis methods target relatively simple, unstructured patterns such as discrete elements and continuous Bézier curves. ...
- research-articleMarch 2022
TextureMe: High-Quality Textured Scene Reconstruction in Real Time
ACM Transactions on Graphics (TOG), Volume 41, Issue 3Article No.: 24, Pages 1–18https://doi.org/10.1145/3503926Three-dimensional (3D) reconstruction using an RGB-D camera has been widely adopted for realistic content creation. However, high-quality texture mapping onto the reconstructed geometry is often treated as an offline step that should run after geometric ...
- research-articleDecember 2021
Tessellation-free displacement mapping for ray tracing
ACM Transactions on Graphics (TOG), Volume 40, Issue 6Article No.: 282, Pages 1–16https://doi.org/10.1145/3478513.3480535Displacement mapping is a powerful mechanism for adding fine to medium geometric details over a 3D surface using a 2D map encoding them. While GPU rasterization supports it through the hardware tessellation unit, ray tracing surface meshes textured with ...
- research-articleJuly 2021
Volumetric appearance stylization with stylizing kernel prediction network
ACM Transactions on Graphics (TOG), Volume 40, Issue 4Article No.: 162, Pages 1–15https://doi.org/10.1145/3450626.3459799This paper aims to efficiently construct the volume of heterogeneous single-scattering albedo for a given medium that would lead to desired color appearance. We achieve this goal by formulating it as a volumetric style transfer problem in which an input ...
- research-articleNovember 2020
SketchPatch: sketch stylization via seamless patch-level synthesis
ACM Transactions on Graphics (TOG), Volume 39, Issue 6Article No.: 227, Pages 1–14https://doi.org/10.1145/3414685.3417816The paradigm of image-to-image translation is leveraged for the benefit of sketch stylization via transfer of geometric textural details. Lacking the necessary volumes of data for standard training of translation systems, we advocate for operation at ...
- research-articleNovember 2020
Continuous curve textures
ACM Transactions on Graphics (TOG), Volume 39, Issue 6Article No.: 168, Pages 1–16https://doi.org/10.1145/3414685.3417780Repetitive patterns are ubiquitous in natural and human-made objects, and can be created with a variety of tools and methods. Manual authoring provides unmatched degree of freedom and control, but can require significant artistic expertise and manual ...
DeepFaceDrawing: deep generation of face images from sketches
ACM Transactions on Graphics (TOG), Volume 39, Issue 4Article No.: 72, Pages 72:1–72:16https://doi.org/10.1145/3386569.3392386Recent deep image-to-image translation techniques allow fast generation of face images from freehand sketches. However, existing solutions tend to overfit to sketches, thus requiring professional sketches or even edge maps as input. To address this issue,...
- research-articleFebruary 2020
Corner-operated Tran-similar (COTS) Maps, Patterns, and Lattices
ACM Transactions on Graphics (TOG), Volume 39, Issue 1Article No.: 5, Pages 1–14https://doi.org/10.1145/3267346The planar COTS map proposed here takes the unit square to a region R bounded by four log-spiral edges. It is Corner-operated (controlled by the four corners of R) and Tran-similar (it maps translations to similarities). The tiles of the COTS map of a ...
- research-articleNovember 2019
A novel framework for inverse procedural texture modeling
ACM Transactions on Graphics (TOG), Volume 38, Issue 6Article No.: 186, Pages 1–14https://doi.org/10.1145/3355089.3356516Procedural textures are powerful tools that have been used in graphics for decades. In contrast to the alternative exemplar-based texture synthesis techniques, procedural textures provide user control and fast texture generation with low-storage cost ...
- research-articleJuly 2019
Beyond trilinear interpolation: higher quality for free
ACM Transactions on Graphics (TOG), Volume 38, Issue 4Article No.: 56, Pages 1–8https://doi.org/10.1145/3306346.3323032In volume-rendering applications, it is a de facto standard to reconstruct the underlying continuous function by using trilinear interpolation, and to estimate the gradients for the shading computations by calculating central differences on the fly. In ...