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Large-scale Terrain Authoring through Interactive Erosion Simulation
Large-scale terrains are essential in the definition of virtual worlds. Given the diversity of landforms and the geomorphological complexity, there is a need for authoring techniques offering hydrological consistency without sacrificing user control. In ...
NeLT: Object-Oriented Neural Light Transfer
This article presents object-oriented neural light transfer (NeLT), a novel neural representation of the dynamic light transportation between an object and the environment. Our method disentangles the global illumination of a scene into individual objects’...
Seamless Parametrization with Cone and Partial Loop Control
We present a method for constructing seamless parametrization for surfaces of any genus that can handle any feasible cone configuration with any type of cones. The mapping is guaranteed to be locally injective, which is due to careful construction of a ...
The Method of Moving Frames for Surface Global Parametrization
This article introduces a new representation of surface global parametrization based on Cartan’s method of moving frames. We show that a system of structure equations, characterizing the local coordinates changes with respect to a local frame system, ...
Fast GPU-based Two-way Continuous Collision Handling
Step-and-project is a popular method to simulate non-penetrating deformable bodies in physically based animation. The strategy is to first integrate the system in time without considering contacts and then resolve potential intersections, striking a good ...
Procedural Metamaterials: A Unified Procedural Graph for Metamaterial Design
We introduce a compact, intuitive procedural graph representation for cellular metamaterials, which are small-scale, tileable structures that can be architected to exhibit many useful material properties. Because the structures’ “architectures” vary ...
A Unified Arbitrary Style Transfer Framework via Adaptive Contrastive Learning
This work presents Unified Contrastive Arbitrary Style Transfer (UCAST), a novel style representation learning and transfer framework, that can fit in most existing arbitrary image style transfer models, such as CNN-based, ViT-based, and flow-based ...
High-Resolution Volumetric Reconstruction for Clothed Humans
We present a novel method for reconstructing clothed humans from a sparse set of, e.g., 1–6 RGB images. Despite impressive results from recent works employing deep implicit representation, we revisit the volumetric approach and demonstrate that better ...
The Design Space of Kirchhoff Rods
The Kirchhoff rod model describes the bending and twisting of slender elastic rods in three dimensions and has been widely studied to enable the prediction of how a rod will deform, given its geometry and boundary conditions. In this work, we study a ...
CLIP-guided StyleGAN Inversion for Text-driven Real Image Editing
Researchers have recently begun exploring the use of StyleGAN-based models for real image editing. One particularly interesting application is using natural language descriptions to guide the editing process. Existing approaches for editing images using ...