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The role of community and groupware in geocache creation and maintenance

Published: 10 April 2010 Publication History

Abstract

Applications that provide location-based experiences are an increasingly viable design space given the proliferation of GPS-enabled mobile devices. However, these applications are in their infancy, and we do not yet know what design factors will contribute to their success. For this reason, we have studied the well-established location-based experience of geocaching. We report on the results of a survey of geocachers along with observations from our own in-depth geocaching activities. Our findings illustrate that geocaching permits users to create a range of experiences for others within a permeable yet restricted culture of norms. Once created, geocaches are maintained by the community of geocachers through a well-designed groupware system. Here maintenance acts can be performed "in the small," given their lightweight and well-defined nature, and become less about maintenance and more about personal participation. These findings provide insight into how community and groupware can be leveraged to support applications for location-based experiences.

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cover image ACM Conferences
CHI '10: Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
April 2010
2690 pages
ISBN:9781605589299
DOI:10.1145/1753326
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Published: 10 April 2010

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Author Tags

  1. geocaching
  2. global positioning system (gps)
  3. location-based experiences

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  • (2024) The player traits and gratifications of casual and hardcore players in Harry Potter: Wizards Unite , Ingress , and Pokémon GO Behaviour & Information Technology10.1080/0144929X.2024.2345293(1-24)Online publication date: 26-Apr-2024
  • (2024)Personalized Path Planning Estimation of Georeferenced Urban Scene Considering Criminality Map: The Case of AtticaNovel and Intelligent Digital Systems: Proceedings of the 4th International Conference (NiDS 2024)10.1007/978-3-031-73344-4_10(124-135)Online publication date: 16-Oct-2024
  • (2023)The Impacts of Covid-19 on Players of Pokémon GOACM Transactions on Computer-Human Interaction10.1145/356989630:4(1-31)Online publication date: 11-Sep-2023
  • (2022)Towards an integrated theory of mediation: Combining postphenomenology and media ecology to understand the experience of location-based gamesExplorations in Media Ecology10.1386/eme_00131_121:2-3(231-249)Online publication date: 1-Oct-2022
  • (2021)INFORMATIVE, EDUCATIONAL, AND PROMOTIONAL ROLE OF GEOCACHING IN THE REGION10.20867/tosee.06.42(623-635)Online publication date: Dec-2021
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  • (2018)Assessing urban recreation ecosystem services through the use of geocache visitation and preference data: a case-study from an urbanised island environmentOne Ecosystem10.3897/oneeco.3.e244903(e24490)Online publication date: 5-Jun-2018
  • (2018)Design of an Interactive Experience Journey in a Renovated Industrial Heritage SiteDigital Heritage. Progress in Cultural Heritage: Documentation, Preservation, and Protection10.1007/978-3-030-01762-0_13(150-161)Online publication date: 16-Oct-2018
  • (2017)Understanding collocated social interaction between Pokémon GO playersProceedings of the 16th International Conference on Mobile and Ubiquitous Multimedia10.1145/3152832.3152854(151-163)Online publication date: 26-Nov-2017
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