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Skins 1.0: a curriculum for designing games with first nations youth

Published: 06 May 2010 Publication History

Abstract

Aboriginal Territories in Cyberspace (AbTeC) conducted the Skins workshop to explore a pedagogy that integrated North American Indigenous cultural frameworks into the design of video games and virtual environments. Skins provides instruction in digital design, art, animation, audio and programming within a context of Aboriginal stories and storytelling techniques. In the pilot workshop with Mohawk youth at the Kahnawake Survival School, students developed interactive environments based on traditional stories from their community in a process that required them to reflect on how they knew those stories, who had told them, and which stories were appropriate for such remediation. In the process, AbTeC found that the discussions about these stories in the context of the technical skills development provided substantial motivation for both further inquiry into the stories and greater participation in the skills development. This paper describes the curriculum and strategies of the Skins pilot workshop.

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    Futureplay '10: Proceedings of the International Academic Conference on the Future of Game Design and Technology
    May 2010
    282 pages
    ISBN:9781450302357
    DOI:10.1145/1920778
    • Conference Chairs:
    • Bill Kapralos,
    • Andrew Hogue,
    • Simon Xu
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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    Published: 06 May 2010

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    Author Tags

    1. American Indian
    2. Native American
    3. aboriginal
    4. curriculum
    5. education
    6. first nations
    7. game design
    8. indigenous
    9. remediation
    10. storytelling
    11. workshops
    12. youth

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    Futureplay '10: Futureplay '10 @ GDC Canada
    May 6 - 7, 2010
    British Columbia, Vancouver, Canada

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    View all
    • (2021)Sami-digital storytelling: Survivance and revitalization in Indigenous digital gamesNew Media & Society10.1177/1461444821103890225:11(3093-3116)Online publication date: 3-Sep-2021
    • (2020)Bring the Page to Life: Engaging Rural Students in Computer Science Using AliceProceedings of the 2020 ACM Conference on Innovation and Technology in Computer Science Education10.1145/3341525.3387367(110-116)Online publication date: 15-Jun-2020
    • (2015)Culturally Responsive Making with American Indian GirlsProceedings of the Third Conference on GenderIT10.1145/2807565.2807707(9-16)Online publication date: 24-Apr-2015
    • (2015)Boys' NeedleworkProceedings of the eleventh annual International Conference on International Computing Education Research10.1145/2787622.2787724(31-39)Online publication date: 9-Jul-2015
    • (2014)Ethnocomputing with electronic textilesProceedings of the 45th ACM technical symposium on Computer science education10.1145/2538862.2538903(241-246)Online publication date: 5-Mar-2014

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