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Participatory design at the museum: inquiring into children's everyday engagement in cultural heritage

Published: 22 November 2010 Publication History

Abstract

We address the challenge of creating intersections between children's everyday engagement and museum exhibitions. Specifically, we propose an approach to participatory design inquiry where children's everyday engagement is taken as the point of departure. We base our discussion on a design workshop -- Gaming the Museum -- where a primary school class was invited to participate in exploring future exhibition spaces for a museum, based on their everyday use of computer games and online communities. We reflect on the results of the workshop, and broadly discuss the everyday engagement of children as point of departure for designing interactive museum exhibitions.

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Cited By

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  • (2024)Exploring Similarities and Differences in a set of Linked Multiple-site Design Sessions with ChildrenExtended Abstracts of the 2024 CHI Conference on Human Factors in Computing Systems10.1145/3613905.3637143(1-9)Online publication date: 11-May-2024
  • (2023)Holistic education co-design: A taxonomy for consistent documentationProceedings of the 35th Australian Computer-Human Interaction Conference10.1145/3638380.3638414(518-525)Online publication date: 2-Dec-2023
  • (2023)Personal Objects as Design Materials: A Case Study of Co-Designing Safe Spaces With Young AdultsCompanion Publication of the 2023 Conference on Computer Supported Cooperative Work and Social Computing10.1145/3584931.3606991(235-240)Online publication date: 14-Oct-2023
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  1. Participatory design at the museum: inquiring into children's everyday engagement in cultural heritage

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        cover image ACM Other conferences
        OZCHI '10: Proceedings of the 22nd Conference of the Computer-Human Interaction Special Interest Group of Australia on Computer-Human Interaction
        November 2010
        462 pages
        ISBN:9781450305020
        DOI:10.1145/1952222
        Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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        • Queensland University of Technology
        • Adobe
        • Coopers and Lybrand Deloitte
        • CSIRO
        • Symplicit: Symplicit
        • Microsoft: Microsoft
        • Smart Services CRC: Smart Services CRC
        • NICTA: National Information and Communications Technology Australia
        • PTG Global: The Performance Technologies Group

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        Association for Computing Machinery

        New York, NY, United States

        Publication History

        Published: 22 November 2010

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        Author Tags

        1. children
        2. cultural heritage
        3. everyday engagement
        4. participatory design

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        OZCHI '10
        Sponsor:
        • Symplicit
        • Microsoft
        • Smart Services CRC
        • NICTA
        • PTG Global

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        Overall Acceptance Rate 362 of 729 submissions, 50%

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        Cited By

        View all
        • (2024)Exploring Similarities and Differences in a set of Linked Multiple-site Design Sessions with ChildrenExtended Abstracts of the 2024 CHI Conference on Human Factors in Computing Systems10.1145/3613905.3637143(1-9)Online publication date: 11-May-2024
        • (2023)Holistic education co-design: A taxonomy for consistent documentationProceedings of the 35th Australian Computer-Human Interaction Conference10.1145/3638380.3638414(518-525)Online publication date: 2-Dec-2023
        • (2023)Personal Objects as Design Materials: A Case Study of Co-Designing Safe Spaces With Young AdultsCompanion Publication of the 2023 Conference on Computer Supported Cooperative Work and Social Computing10.1145/3584931.3606991(235-240)Online publication date: 14-Oct-2023
        • (2023)Driving co-engineering in virtual children’s museum: using community engagementMuseum Management and Curatorship10.1080/09647775.2023.2297367(1-17)Online publication date: 26-Dec-2023
        • (2023)Enhancing Local Cultural Heritage by Designing Narrative and Interactive Exhibitions. MEET at the “Museo del Territorio di Riccione”Multidisciplinary Aspects of Design10.1007/978-3-031-49811-4_64(671-681)Online publication date: 31-Dec-2023
        • (2023)Research on Progress and Trend of Display Space Interaction Design Based on BibliometricsCulture and Computing10.1007/978-3-031-34732-0_12(164-176)Online publication date: 9-Jul-2023
        • (2022)Co-Designing the User Experience of Location-Based Games for a Network of Museums: Involving Cultural Heritage Professionals and Local CommunitiesMultimodal Technologies and Interaction10.3390/mti60500366:5(36)Online publication date: 4-May-2022
        • (2022)Growing Up in a Complex WorldProceedings of the 2022 ACM Designing Interactive Systems Conference10.1145/3532106.3533518(693-706)Online publication date: 13-Jun-2022
        • (2022)Designing mobile museum experiences for teenagersMuseum Management and Curatorship10.1080/09647775.2022.211132938:3(272-292)Online publication date: 25-Aug-2022
        • (2021)Human-Centered Artificial Intelligence for Designing Accessible Cultural HeritageApplied Sciences10.3390/app1102087011:2(870)Online publication date: 19-Jan-2021
        • Show More Cited By

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