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Benchmarking pointing techniques with distractors: adding a density factor to Fitts' pointing paradigm

Published: 07 May 2011 Publication History

Abstract

Fitts' pointing paradigm is widely used to conduct controlled experiments and to evaluate new interaction techniques enhancing target acquisition. Many of them change the behavior of the cursor according to various inputs, most notably the positions of potential targets. We propose to extend Fitts' paradigm in order to challenge those techniques with distractors (i.e., potential targets which are not the goal of the user) in a controlled manner. To reduce variability, we add a single new factor to the paradigm, the distractor density. We specify a distractors distribution, fully determined by this factor together with those of Fitts' task, aimed at reducing bias toward a specific technique. We also propose a preliminary extension of Fitts' law to take account of the sensitivity to the density of distractors as well as of the task difficulty. In an experiment, we compare five existing pointing techniques, and show that this extended protocol enables contrasted comparisons between them.

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Cited By

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  • (2023)Clarifying the Effect of Edge Targets in Touch Pointing through Crowdsourced ExperimentsProceedings of the ACM on Human-Computer Interaction10.1145/36264697:ISS(156-174)Online publication date: 1-Nov-2023
  • (2023)Effect of a Cursor Warping Left and Right of the NotchExtended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems10.1145/3544549.3585766(1-8)Online publication date: 19-Apr-2023
  • (2023)Predicting Gaze-based Target Selection in Augmented Reality Headsets based on Eye and Head Endpoint DistributionsProceedings of the 2023 CHI Conference on Human Factors in Computing Systems10.1145/3544548.3581042(1-14)Online publication date: 19-Apr-2023
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          cover image ACM Conferences
          CHI '11: Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
          May 2011
          3530 pages
          ISBN:9781450302289
          DOI:10.1145/1978942
          Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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          Published: 07 May 2011

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          1. Fitts' Law
          2. Fitts' Paradigm
          3. distractors
          4. pointing

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          Cited By

          View all
          • (2023)Clarifying the Effect of Edge Targets in Touch Pointing through Crowdsourced ExperimentsProceedings of the ACM on Human-Computer Interaction10.1145/36264697:ISS(156-174)Online publication date: 1-Nov-2023
          • (2023)Effect of a Cursor Warping Left and Right of the NotchExtended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems10.1145/3544549.3585766(1-8)Online publication date: 19-Apr-2023
          • (2023)Predicting Gaze-based Target Selection in Augmented Reality Headsets based on Eye and Head Endpoint DistributionsProceedings of the 2023 CHI Conference on Human Factors in Computing Systems10.1145/3544548.3581042(1-14)Online publication date: 19-Apr-2023
          • (2023)Tuning Endpoint-variability Parameters by Observed Error Rates to Obtain Better Prediction Accuracy of Pointing MissesProceedings of the 2023 CHI Conference on Human Factors in Computing Systems10.1145/3544548.3580746(1-18)Online publication date: 19-Apr-2023
          • (2023)Varying Subjective Speed-accuracy Biases to Evaluate the Generalizability of Experimental Conclusions on Pointing-facilitation TechniquesProceedings of the 2023 CHI Conference on Human Factors in Computing Systems10.1145/3544548.3580740(1-13)Online publication date: 19-Apr-2023
          • (2023)3D Selection in Mixed Reality: Designing a Two-Phase Technique To Reduce Fatigue2023 IEEE International Symposium on Mixed and Augmented Reality (ISMAR)10.1109/ISMAR59233.2023.00095(800-809)Online publication date: 16-Oct-2023
          • (2022)The Pattern is in the Details: An Evaluation of Interaction Techniques for Locating, Searching, and Contextualizing Details in Multivariate Matrix VisualizationsProceedings of the 2022 CHI Conference on Human Factors in Computing Systems10.1145/3491102.3517673(1-15)Online publication date: 29-Apr-2022
          • (2022)Bivariate Effective Width Method to Improve the Normalization Capability for Subjective Speed-accuracy Biases in Rectangular-target PointingProceedings of the 2022 CHI Conference on Human Factors in Computing Systems10.1145/3491102.3517466(1-13)Online publication date: 29-Apr-2022
          • (2021)Modeling Gliding-based Target Selection for Blind Touchscreen UsersProceedings of the 23rd International Conference on Mobile Human-Computer Interaction10.1145/3447526.3472022(1-14)Online publication date: 27-Sep-2021
          • (2021)Distractor Effects on Crossing-Based InteractionProceedings of the 2021 CHI Conference on Human Factors in Computing Systems10.1145/3411764.3445340(1-13)Online publication date: 6-May-2021
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