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Semantic pointing: improving target acquisition with control-display ratio adaptation

Published: 25 April 2004 Publication History

Abstract

We introduce semantic pointing, a novel interaction technique that improves target acquisition in graphical user interfaces (GUIs). Semantic pointing uses two independent sizes for each potential target presented to the user: one size in motor space adapted to its importance for the manipulation, and one size in visual space adapted to the amount of information it conveys. This decoupling between visual and motor size is achieved by changing the control-to-display ratio according to cursor distance to nearby targets. We present a controlled experiment supporting our hypothesis that the performance of semantic pointing is given by Fitts' index of difficulty in motor rather than visual space. We apply semantic pointing to the redesign of traditional GUI widgets by taking advantage of the independent manipulation of motor and visual widget sizes.

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  • (2024)A Two-Level Highlighting Technique Based on Gaze Direction to Improve Target Pointing and Selection on a Big Touch ScreenMultimodal Technologies and Interaction10.3390/mti80400298:4(29)Online publication date: 10-Apr-2024
  • (2024)Real-time 3D Target Inference via Biomechanical SimulationProceedings of the CHI Conference on Human Factors in Computing Systems10.1145/3613904.3642131(1-18)Online publication date: 11-May-2024
  • (2024)At the Confluence of Software Engineeringand Human-Computer Interaction:A Personal AccountThe French School of Programming10.1007/978-3-031-34518-0_5(89-122)Online publication date: 30-Apr-2024
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cover image ACM Conferences
CHI '04: Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
April 2004
742 pages
ISBN:1581137028
DOI:10.1145/985692
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Publication History

Published: 25 April 2004

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Author Tags

  1. Fitts' law
  2. control-display ratio
  3. graphical user interface
  4. pointing
  5. semantic pointing

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Cited By

View all
  • (2024)A Two-Level Highlighting Technique Based on Gaze Direction to Improve Target Pointing and Selection on a Big Touch ScreenMultimodal Technologies and Interaction10.3390/mti80400298:4(29)Online publication date: 10-Apr-2024
  • (2024)Real-time 3D Target Inference via Biomechanical SimulationProceedings of the CHI Conference on Human Factors in Computing Systems10.1145/3613904.3642131(1-18)Online publication date: 11-May-2024
  • (2024)At the Confluence of Software Engineeringand Human-Computer Interaction:A Personal AccountThe French School of Programming10.1007/978-3-031-34518-0_5(89-122)Online publication date: 30-Apr-2024
  • (2023)Modeling reciprocal adaptation in HCI: a Multi-Agent Reinforcement Learning ApproachExtended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems10.1145/3544549.3585913(1-6)Online publication date: 19-Apr-2023
  • (2023)Working with Forensic Practitioners to Understand the Opportunities and Challenges for Mixed-Reality Digital AutopsyProceedings of the 2023 CHI Conference on Human Factors in Computing Systems10.1145/3544548.3580768(1-15)Online publication date: 19-Apr-2023
  • (2023)AMP-IT and WISDOM: Improving 3D Manipulation for High-Precision Tasks in Virtual Reality2023 IEEE International Symposium on Mixed and Augmented Reality (ISMAR)10.1109/ISMAR59233.2023.00045(303-311)Online publication date: 16-Oct-2023
  • (2023)Cursor control through hand shape and Z dimension movements to assist target acquisition in large displaysUniversal Access in the Information Society10.1007/s10209-023-00999-8Online publication date: 31-May-2023
  • (2023)The Effect of Pseudo-Haptic Feedback on Weight Perception of Virtual Objects on the Computer SideHCI International 2023 – Late Breaking Papers10.1007/978-3-031-48038-6_20(323-334)Online publication date: 25-Nov-2023
  • (2023)Sticky Cursor: A Technique for Facilitating Moving Target SelectionHuman-Computer Interaction10.1007/978-3-031-35596-7_30(467-483)Online publication date: 9-Jul-2023
  • (2022)What do Researchers Need when Implementing Novel Interaction Techniques?Proceedings of the ACM on Human-Computer Interaction10.1145/35322096:EICS(1-30)Online publication date: 17-Jun-2022
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