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Navigating the world and learning to like it: mobility training through a pervasive game

Published: 30 August 2011 Publication History

Abstract

This paper introduces the idea that location based pervasive games can be used to make mobility training for visually impaired children more fun. The user centred development process which has been carried out in collaboration with both visually impaired children and rehabilitation staff is described and we present a novel game concept which combines locative play, sound traces and a physical catch movement. We report and discuss results of user tests and summarize our experience in a set of tentative development and design guidelines for this type of game.

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  • (2024)Virtual Reality Audio Game for Entertainment and Sound Localization TrainingACM Transactions on Applied Perception10.1145/367655722:1(1-24)Online publication date: 28-Nov-2024
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      cover image ACM Other conferences
      MobileHCI '11: Proceedings of the 13th International Conference on Human Computer Interaction with Mobile Devices and Services
      August 2011
      781 pages
      ISBN:9781450305419
      DOI:10.1145/2037373
      Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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      • Nokia
      • Swedish Institute of Computer Science: Swedish Institute of Computer Science
      • ERICSSON

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      Association for Computing Machinery

      New York, NY, United States

      Publication History

      Published: 30 August 2011

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      Author Tags

      1. game
      2. location based
      3. mobility
      4. non-visual interaction
      5. training
      6. visual impairment

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      MobileHCI '11
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      • Swedish Institute of Computer Science

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      Overall Acceptance Rate 202 of 906 submissions, 22%

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      Cited By

      View all
      • (2024)Virtual Reality Audio Game for Entertainment and Sound Localization TrainingACM Transactions on Applied Perception10.1145/367655722:1(1-24)Online publication date: 28-Nov-2024
      • (2023)Game accessibility: Adaptation of a digital escape room game to improve spatial cognitive skills on blind peopleProceedings of the 25th Symposium on Virtual and Augmented Reality10.1145/3625008.3625039(174-182)Online publication date: 6-Nov-2023
      • (2023)Investigating the use of Spatialized Audio Augmented Reality to enhance the outdoor running experienceEntertainment Computing10.1016/j.entcom.2022.10053444(100534)Online publication date: Jan-2023
      • (2021)Inclusive Adaptation of Existing Board Games for Gamers with and without Visual Impairments using a Spatial Augmented Reality Framework for Touch Detection and Audio FeedbackProceedings of the ACM on Human-Computer Interaction10.1145/34885505:ISS(1-33)Online publication date: 5-Nov-2021
      • (2021)Teachers’ Perceptions around Digital Games for Children in Low-resource Schools for the BlindProceedings of the 2021 CHI Conference on Human Factors in Computing Systems10.1145/3411764.3445194(1-17)Online publication date: 6-May-2021
      • (2020)Developing a mobile activity game for stroke survivors—lessons learnedJournal on Multimodal User Interfaces10.1007/s12193-020-00342-y14:3(303-312)Online publication date: 23-Jul-2020
      • (2019)Let's Play TogetherProceedings of the 2019 CHI Conference on Human Factors in Computing Systems10.1145/3290605.3300861(1-15)Online publication date: 2-May-2019
      • (2018)Co-Designing Wearable Technology Together With Visually Impaired ChildrenWearable Technologies10.4018/978-1-5225-5484-4.ch016(314-332)Online publication date: 2018
      • (2018)Walk after strokeProceedings of the 20th International Conference on Human-Computer Interaction with Mobile Devices and Services Adjunct10.1145/3236112.3236145(237-244)Online publication date: 3-Sep-2018
      • (2018)Mobile location-based games to support orientation & mobility training for visually impaired studentsProceedings of the 20th International Conference on Human-Computer Interaction with Mobile Devices and Services10.1145/3229434.3229472(1-12)Online publication date: 3-Sep-2018
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