Location via proxy:   [ UP ]  
[Report a bug]   [Manage cookies]                
skip to main content
10.1145/2047196.2047240acmconferencesArticle/Chapter ViewAbstractPublication PagesuistConference Proceedingsconference-collections
research-article
Free access

Medusa: a proximity-aware multi-touch tabletop

Published: 16 October 2011 Publication History

Abstract

We present Medusa, a proximity-aware multi-touch tabletop. Medusa uses 138 inexpensive proximity sensors to: detect a user's presence and location, determine body and arm locations, distinguish between the right and left arms, and map touch point to specific users and specific hands. Our tracking algorithms and hardware designs are described. Exploring this unique design, we develop and report on a collection of interactions enabled by Medusa in support of multi-user collaborative design, specifically within the context of Proxi-Sketch, a multi-user UI prototyping tool. We discuss design issues, system implementation, limitations, and generalizable concepts throughout the paper.

Supplementary Material

JPG File (fp370.jpg)
MP4 File (fp370.mp4)

References

[1]
Augsten, T., Kaefer, K., Meusel, R., Fetzer, C., Kanitz, D., Stoff, T., Becker, T., Holz, C., and Baudisch, P. Multitoe: high-precision interaction with back-projected floors based on high-resolution multi-touch input. UIST '10, 209--218.
[2]
Ballendat, T., Marquardt, N., and Greenberg, S. Proxemic interaction: Designing for a proximity and orientation-aware environment. ITS '10, 121--130.
[3]
Benko, H., Saponas, T.S., Morris, D., and Tan, D. Enhancing input on and above the interactive surface with muscle sensing. ITS '09, 93--100.
[4]
Benko, H., Wilson, A.D., and Baudisch, P. Precise selection techniques for multi-touch screens. CHI '06, 1263--1272.
[5]
Brignull, H. and Rogers, Y. Enticing people to interact with large public displays in public spaces. INTERACT '03, 17--24.
[6]
Butler, A., Izadi, S., and Hodges, S. SideSight: multi-touch interaction around small devices. UIST '08, 201--204.
[7]
Buxton, W. A three-state model of graphical input. IFIP TC13 '90, 449--456.
[8]
Dang, C.T., Straud, M., and Andre, E. Hand distinction for multi-touch tabletop interaction. ITS '09, 101--108.
[9]
Dietz, P. and Leigh, D. DiamondTouch: a multi-user touch technology. UIST '01, 219--226.
[10]
Esenther, A. and Ryall, K. Fluid DTMouse: better mouse support for touch-based interactions. AVI '06, 112--115.
[11]
Forlines, C. and Shen, C. DTLens: Multi-user tabletop spatial data exploration. UIST '05, 119--122.
[12]
Freeman, D., Benko, H., Morris, M.R., and Wigdor, D. Shadow Guides: Visualizations for InSitu Learning of Multi-Touch and Whole-Hand Gestures. ITS '09, 165--172.
[13]
Grossman, T. and Wigdor, D. Going Deeper: A Taxonomy of 3-D on the Tabletop. ITS '07, 137--144.
[14]
Guiard, Y. Asymmetric division of labor in human skilled bimanual action: The kinematic chain as a model. Journal of Motor Behavior, 1987, 9(4), pp. 486--517.
[15]
Harrison, C. and Hudson, S.E. Abracadabra: Wireless, High-Precision, and Unpowered Finger Input for Very Small Mobile Devices. UIST '09, 121--124.
[16]
Hilliges, O., Izadi, S., Wilson, A.D., Hodges, S., Garcia-Mendoza, A., and Butz, A. Interactions in the air: adding further depth to interactive tabletops. UIST '09, 139--148.
[17]
Izadi, S., Hodges, S., Taylor, S., Rosenfeld, D., Villar, N., Butler, A., and Westhues, J. Going Beyond the Display: A Surface Technology with an Electronically Switchable Diffuser. UIST '08, 268--278.
[18]
Ju, W., Lee, B.A., and Klemmer, S.R. Range: exploring implicit interaction through electronic whiteboard design. CSCW '08, 17--26.
[19]
Kratz, S. and Rohs, M. HoverFlow: expanding the design space of around-device interaction. MobileHCI '09, 1--8.
[20]
Loclair, C., Gustafson, S., and Baudisch, P. Pinch-Watch: A Wearable Device for One-Handed Microinteractions. MobileHCI '10.
[21]
2Matejka, J., Grossman, T., Lo, J., and Fitzmaurice, G. The design and evaluation of multi-finger mouse emulation techniques. CHI '09, 1073--1082.
[22]
2Mueller-Tomfelde, C. Tabletops - Horizontal Interactive Displays. Springer. ISBN: 978--1--84996--112--7.
[23]
Pierce, J. Expanding the Interaction Lexicon for 3D Graphics. Ph.D. Thesis, Carnegie Mellon University, 2001.
[24]
Rekimoto, J. SmartSkin: An Infrastructure for Freehand Manipulation on Interactive Surfaces. CHI '02, 113--120.
[25]
Shen, C., Vernier, F.D., Forliens, C., and Ringel M. DiamondSpin: an extensible toolkit for around-the-table interaction. CHI '04, 167--174.
[26]
Starner, T., Auzier, J., Ashbrook, D., and Gandy, M. The gesture pendant: A self-illuminating, wearable, infrared computer vision system for home automation control and medical monitoring. ISWC '00, 87--94.
[27]
Takeoka, Y., Miyaki, T., and Rekimoto, J. Z-touch: an infrastructure for 3D gesture interaction in the proximity of tabletop surfaces. UIST '10, 91--94.
[28]
Tanase, C.A, Vatavu, R.D., Pentiuc, S.G., and Graur, A. Detecting and Tracking Multiple Users in the Proximity of Interactive Tabletops. Advances in Electrical and Computer Engineering, 2010, 61--64.
[29]
Vogel, D. and Balakrishnan, R. Interactive public ambient displays: transitioning from implicit to explicit, public to personal, interaction with multiple users. UIST '04, 137--146.
[30]
Vogel, D. Direct Pen Input and Hand Occlusion. PhD. Thesis, University of Toronto, 2010.
[31]
3Walther-Franks, B. Schwarten, L., Teichert, J., Krause, M., and Herrlich, M. User detection for a multi-touch table via proximity sensors. ITS '08 Posters.
[32]
3Wang, F., Cao, X., Ren, X., and Irani, P. Detecting and Leveraging Finger Orientation for Interaction with Direct-Touch Surfaces. UIST '09, 23--32.
[33]
3Wigdor, D., Forlines, C., Baudisch, P., Barnwell, J., and Shen, C. LucidTouch: a see-through mobile device. UIST '07, 269--278.
[34]
Wigdor, D., Williams, S., Cronin, M., Levy, R., White, K., Mazeev, M., and Benko, H. Ripples: utilizing per-contact visualizations to improve user interaction with touch displays. UIST '09, 3--12.
[35]
Wilson, A.D. and Benko, H. Combining multiple depth cameras and projectors for interactions on, above and between surfaces. UIST '10, 273--282.
[36]
Wilson, A.D., Izadi, S., Hilliges, O., Garcia-Mendoza, A., and Kirk, D. Bringing physics to the surface. UIST '08, 67--76.

Cited By

View all
  • (2024)GraspUI: Seamlessly Integrating Object-Centric Gestures within the Seven Phases of GraspingProceedings of the 2024 ACM Designing Interactive Systems Conference10.1145/3643834.3661551(1275-1289)Online publication date: 1-Jul-2024
  • (2024)TriPad: Touch Input in AR on Ordinary Surfaces with Hand Tracking OnlyProceedings of the 2024 CHI Conference on Human Factors in Computing Systems10.1145/3613904.3642323(1-18)Online publication date: 11-May-2024
  • (2023)AdHocProx: Sensing Mobile, Ad-Hoc Collaborative Device Formations using Dual Ultra-Wideband RadiosProceedings of the 2023 CHI Conference on Human Factors in Computing Systems10.1145/3544548.3581300(1-18)Online publication date: 19-Apr-2023
  • Show More Cited By

Index Terms

  1. Medusa: a proximity-aware multi-touch tabletop

    Recommendations

    Comments

    Information & Contributors

    Information

    Published In

    cover image ACM Conferences
    UIST '11: Proceedings of the 24th annual ACM symposium on User interface software and technology
    October 2011
    654 pages
    ISBN:9781450307161
    DOI:10.1145/2047196
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

    Sponsors

    Publisher

    Association for Computing Machinery

    New York, NY, United States

    Publication History

    Published: 16 October 2011

    Permissions

    Request permissions for this article.

    Check for updates

    Author Tags

    1. bi-manual
    2. context-aware
    3. gestures
    4. hover
    5. multi-touch
    6. proxemics
    7. proximity
    8. tabletop
    9. touch

    Qualifiers

    • Research-article

    Conference

    UIST '11

    Acceptance Rates

    UIST '11 Paper Acceptance Rate 67 of 262 submissions, 26%;
    Overall Acceptance Rate 561 of 2,567 submissions, 22%

    Contributors

    Other Metrics

    Bibliometrics & Citations

    Bibliometrics

    Article Metrics

    • Downloads (Last 12 months)142
    • Downloads (Last 6 weeks)15
    Reflects downloads up to 12 Nov 2024

    Other Metrics

    Citations

    Cited By

    View all
    • (2024)GraspUI: Seamlessly Integrating Object-Centric Gestures within the Seven Phases of GraspingProceedings of the 2024 ACM Designing Interactive Systems Conference10.1145/3643834.3661551(1275-1289)Online publication date: 1-Jul-2024
    • (2024)TriPad: Touch Input in AR on Ordinary Surfaces with Hand Tracking OnlyProceedings of the 2024 CHI Conference on Human Factors in Computing Systems10.1145/3613904.3642323(1-18)Online publication date: 11-May-2024
    • (2023)AdHocProx: Sensing Mobile, Ad-Hoc Collaborative Device Formations using Dual Ultra-Wideband RadiosProceedings of the 2023 CHI Conference on Human Factors in Computing Systems10.1145/3544548.3581300(1-18)Online publication date: 19-Apr-2023
    • (2023) An artificial neuromuscular junction for enhanced reflexes and oculomotor dynamics based on a ferroelectric CuInP 2 S 6 /GaN HEMT Science Advances10.1126/sciadv.adh98899:38Online publication date: 22-Sep-2023
    • (2023)Analyzing the Effect of Diverse Gaze and Head Direction on Facial Expression Recognition With Photo-Reflective Sensors Embedded in a Head-Mounted DisplayIEEE Transactions on Visualization and Computer Graphics10.1109/TVCG.2022.317976629:10(4124-4139)Online publication date: 1-Oct-2023
    • (2023)Gesture-Based InteractionHandbook of Human Computer Interaction10.1007/978-3-319-27648-9_20-1(1-47)Online publication date: 9-Feb-2023
    • (2022)Iteratively Designing Gesture Vocabularies: A Survey and Analysis of Best Practices in the HCI LiteratureACM Transactions on Computer-Human Interaction10.1145/350353729:4(1-54)Online publication date: 5-May-2022
    • (2022)Enabling Tangible Interaction on Non-touch Displays with Optical Mouse Sensor and Visible Light CommunicationProceedings of the 2022 CHI Conference on Human Factors in Computing Systems10.1145/3491102.3517666(1-14)Online publication date: 29-Apr-2022
    • (2022)Supporting Spatial Thinking in Augmented Reality Narrative: A Field StudyInteractive Storytelling10.1007/978-3-031-22298-6_17(270-291)Online publication date: 2-Dec-2022
    • (2021)Naturally Together: A Systematic Approach for Multi-User Interaction With Natural InterfacesProceedings of the ACM on Human-Computer Interaction10.1145/34760905:CSCW2(1-31)Online publication date: 18-Oct-2021
    • Show More Cited By

    View Options

    View options

    PDF

    View or Download as a PDF file.

    PDF

    eReader

    View online with eReader.

    eReader

    Get Access

    Login options

    Media

    Figures

    Other

    Tables

    Share

    Share

    Share this Publication link

    Share on social media