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Collaborative museums: an approach to co-design

Published: 11 February 2012 Publication History

Abstract

This paper describes a systemic approach to co-design of collaborative museums, using ethnography, co-creation workshops and fast prototyping, amongst other Social Science and Human Centered Design methods. Focused on the creation of immersive and collaborative museum experiences, it provides a rationale for involving carefully selected multidisciplinary teams and users in the entire design cycle, and presents a process that supports this task, from research to development, pointing its value and limitations. In order to bring the discussion into context and exemplify the use of a group of methods that can support collaborative design, it introduces the case of a Brazilian Planetarium and Science Museum.

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Cited By

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  • (2024)Making observations: Co‐design of an observation tool for and with maker educatorsCurator: The Museum Journal10.1111/cura.1261467:3(711-724)Online publication date: 8-Feb-2024
  • (2023)Creating memory of COVID-19: The actions of museums and archives in SpainMemory Studies10.1177/1750698023115556017:2(193-212)Online publication date: 28-Feb-2023
  • (2023)Where We Stand and Where to Go: Building Bridges Between Real and Virtual Worlds for Collaboration2023 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct)10.1109/ISMAR-Adjunct60411.2023.00053(228-233)Online publication date: 16-Oct-2023
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    cover image ACM Conferences
    CSCW '12: Proceedings of the ACM 2012 conference on Computer Supported Cooperative Work
    February 2012
    1460 pages
    ISBN:9781450310864
    DOI:10.1145/2145204
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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    Published: 11 February 2012

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    Author Tags

    1. co-creation
    2. ethnography
    3. museums
    4. prototyping

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    February 11 - 15, 2012
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    CSCW '12 Paper Acceptance Rate 164 of 415 submissions, 40%;
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    Cited By

    View all
    • (2024)Making observations: Co‐design of an observation tool for and with maker educatorsCurator: The Museum Journal10.1111/cura.1261467:3(711-724)Online publication date: 8-Feb-2024
    • (2023)Creating memory of COVID-19: The actions of museums and archives in SpainMemory Studies10.1177/1750698023115556017:2(193-212)Online publication date: 28-Feb-2023
    • (2023)Where We Stand and Where to Go: Building Bridges Between Real and Virtual Worlds for Collaboration2023 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct)10.1109/ISMAR-Adjunct60411.2023.00053(228-233)Online publication date: 16-Oct-2023
    • (2022)Unpacking Stitching between Wikipedia and Wikimedia Commons: Barriers to Cross-Platform CollaborationProceedings of the ACM on Human-Computer Interaction10.1145/35557666:CSCW2(1-35)Online publication date: 11-Nov-2022
    • (2022)Active Prolonged Engagement EXpanded (APEX): A Toolkit for Supporting Evidence-Based Iterative Design Decisions for Collaborative, Embodied Museum ExhibitsProceedings of the ACM on Human-Computer Interaction10.1145/35128976:CSCW1(1-33)Online publication date: 7-Apr-2022
    • (2022)Making Space for Cultural Infrastructure: The Breakdown and Maintenance Work of Independent Movie Theaters During CrisisProceedings of the 2022 CHI Conference on Human Factors in Computing Systems10.1145/3491102.3501840(1-13)Online publication date: 29-Apr-2022
    • (2022)Human-Computer Interactions in MuseumsundefinedOnline publication date: 5-Mar-2022
    • (2021)Impact of the availability of gamified e-guides on museum visit intentionProcedia Computer Science10.1016/j.procs.2021.09.212192(4358-4366)Online publication date: 2021
    • (2020)Co-designing a conversational interactive exhibit for childrenProceedings of the 2020 ACM Interaction Design and Children Conference: Extended Abstracts10.1145/3397617.3397840(326-331)Online publication date: 21-Jun-2020
    • (2020)Participatory Memory MakingProceedings of the 2020 ACM Designing Interactive Systems Conference10.1145/3357236.3395441(785-797)Online publication date: 3-Jul-2020
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