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Rendering from compressed textures

Published: 01 August 1996 Publication History
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References

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Kurt Akeley. RealityEngine graphics. In Computer Graphics (SIGGRAPH '93 Proceedings), volume 27, pages 109-116, August 1993.
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H.-M. Hang and B. Haskell. Interpolativevector quantizationof color images. In TCOM, pages 465-470, 1987.
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Paul S. Heckbert. Color image quantizationfor framebuffer display. In Computer Graphics (SIGGRAPH'82 Proceedings), volume 16, pages 297-307, July 1982.
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Paul S. Heckbert. Survey of texture mapping. In M. Green, editor, Proceedings of Graphics Interface '86, pages 207-212,May 1986.
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P. Ning and L. Hesselink. Fast volume renderingof compressed data. In G. Nielson and D. Bergeron, editors, Proc. Visualization'93, pages 11-18,October 1993.
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Darwyn Peachey. Texture on demand. Technical report, Pixar, 1990.
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W.B. Pennebaker and J.L. Mitchell. JPEG Still Image Data Compression Standard. Van Nostrand Reinhold, 1993.
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cover image ACM Conferences
SIGGRAPH '96: Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
August 1996
528 pages
ISBN:0897917464
DOI:10.1145/237170
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Published: 01 August 1996

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SIGGRAPH '96 Paper Acceptance Rate 52 of 247 submissions, 21%;
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  • (2023)When a tree model meets texture baking: an approach for quality-preserving lightweight visualization in virtual 3D scene constructionInternational Journal of Digital Earth10.1080/17538947.2023.217775816:1(645-670)Online publication date: Mar-2023
  • (2022)Image and Video Coding Techniques for Ultra-low LatencyACM Computing Surveys10.1145/351234254:11s(1-35)Online publication date: 9-Sep-2022
  • (2022)A Primer on Compression in the Memory HierarchyundefinedOnline publication date: 25-Mar-2022
  • (2021)Perception-Driven Hybrid Foveated Depth of Field Rendering for Head-Mounted Displays2021 IEEE International Symposium on Mixed and Augmented Reality (ISMAR)10.1109/ISMAR52148.2021.00014(1-10)Online publication date: Oct-2021
  • (2020)RANDM: Random Access Depth Map Compression Using Range-Partitioning and Global DictionarySymposium on Interactive 3D Graphics and Games10.1145/3384382.3384524(1-11)Online publication date: 5-May-2020
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  • (2019)A Geometry-aware Framework for Compressing 3D Mesh TexturesICASSP 2019 - 2019 IEEE International Conference on Acoustics, Speech and Signal Processing (ICASSP)10.1109/ICASSP.2019.8683258(4015-4019)Online publication date: May-2019
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