At SIGGRAPH Asia 2012, the Courses program will feature a variety of instructional sessions from introductory to advanced topics in computer graphics and interactive techniques by speakers from institutions around the globe.
Practitioners, developers, researchers, artists, and students will attend Courses to broaden and deepen their knowledge of their field, and to learn the trends of new fields. Join them in Singapore this November!
Advances in new interfaces for musical expression
Advances in digital audio technologies have led to a situation where computers play a role in most music production and performance. Digital technologies offer unprecedented opportunities for the creation and manipulation of sound, however the ...
Basics of physically-based rendering
This tutorial will cover the basics of physically-based rendering such as reflection models (BRDF), volume scattering (phase functions), optical phenomena (dispersion and polarization). It will also cover image formation via basic camera models. A brief ...
Building a stereo pipeline from the ground up: a comprehensive study of Disney's "The Secret of The Wings"
This course aims to present a thorough study of stereo design from the film-maker perspective, as well as to provide insight into how to harness collaborative resources to create a pleasing stereoscopic film experience. As a case study, we will describe ...
Compute for graphics
Modern GPUs support more flexible programming models through systems such as DirectCompute, OpenCL, and CUDA. Although much has been made of GPGPU programming, this course focuses on the application of compute on GPUs for graphics in particular. We will ...
Fitness for use: introduction to professional standards in modeling
Industry expectations for professional 3D modeling include a wide range of technical error categories. Even within studios, modelling errors are common. For this reason, artists who are technically proficient are prized above those who are not. This ...
Method of induction of basic and complex emotions in video games and virtual environments
Our course provides a study of philosophy, psychology and physiology of the emotions. Since ancient times emotions have been treated philosophically by Plato, Confucius, Descartes and Spinoza, then, in the 19th century Darwin and James study the most ...
OpenGL: the DirectX perspective
OpenGL 4.2 and DirectX 11.1 are roughly at parity in terms of feature level support. However, game developers and many researchers are far more familiar with what's available in DirectX, and still think of OpenGL in terms of version 1 or 2, or OpenGL ...
Polarised light in computer graphics
In Computer Graphics, the polarisation properties of light currently play a role in several contexts: in certain forms of highly realistic ray-based image synthesis (sometimes colloquially referred to as Polarisation Ray Tracing), in some 3D display ...
Previsualization: assisting filmmakers in realizing their vision
Previsualization(Previs) is widely used in many movie productions in Europe and North America, however it is not as popular in productions in Asia. This course will be an introductory presentation targeting Directors, VFX Supervisors, Producers, Studio ...
Projective geometry and duality for graphics, games and visualization
The tutorial gives a practical overview of projective geometry and its applications in geometry, GPU computations and games. It will show how typical geometrical and computational problems can be solved easily if reformulated using the projective ...
Quaternion applications
This intermediate-level tutorial provides an introduction to the visualization of quaternions and recent developments concerning quaternion applications to computer graphics and scientific visualization. We begin by covering the fundamental nature of ...
Recent advances in physically-based appearance modeling of cloth
This course is about recent advances in the challenging field of physically-based appearance modeling of cloth. Apart from geometrical complexity, optical complexity presents complications as highly anisotropic single and multiple scattering effects ...
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Acceptance Rates
Year | Submitted | Accepted | Rate |
---|---|---|---|
SIGGRAPH ASIA '10 | 274 | 49 | 18% |
SIGGRAPH Asia '09 | 275 | 70 | 25% |
SIGGRAPH Asia '08 | 320 | 59 | 18% |
Overall | 869 | 178 | 20% |