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10.1145/2407783acmconferencesBook PagePublication Pagessiggraph-asiaConference Proceedingsconference-collections
SA '12: SIGGRAPH Asia 2012 Courses
ACM2012 Proceeding
Publisher:
  • Association for Computing Machinery
  • New York
  • NY
  • United States
Conference:
SA '12: SIGGRAPH Asia 2012 Singapore Singapore 28 November 2012- 1 December 2012
ISBN:
978-1-4503-1913-3
Published:
28 November 2012
Sponsors:
In-Cooperation:

Reflects downloads up to 04 Oct 2024Bibliometrics
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Abstract

At SIGGRAPH Asia 2012, the Courses program will feature a variety of instructional sessions from introductory to advanced topics in computer graphics and interactive techniques by speakers from institutions around the globe.

Practitioners, developers, researchers, artists, and students will attend Courses to broaden and deepen their knowledge of their field, and to learn the trends of new fields. Join them in Singapore this November!

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research-article
Advances in new interfaces for musical expression
Article No.: 1, Pages 1–159https://doi.org/10.1145/2407783.2407784

Advances in digital audio technologies have led to a situation where computers play a role in most music production and performance. Digital technologies offer unprecedented opportunities for the creation and manipulation of sound, however the ...

research-article
Basics of physically-based rendering
Article No.: 2, Pages 1–11https://doi.org/10.1145/2407783.2407785

This tutorial will cover the basics of physically-based rendering such as reflection models (BRDF), volume scattering (phase functions), optical phenomena (dispersion and polarization). It will also cover image formation via basic camera models. A brief ...

research-article
Building a stereo pipeline from the ground up: a comprehensive study of Disney's "The Secret of The Wings"
Article No.: 3, Pages 1–59https://doi.org/10.1145/2407783.2407786

This course aims to present a thorough study of stereo design from the film-maker perspective, as well as to provide insight into how to harness collaborative resources to create a pleasing stereoscopic film experience. As a case study, we will describe ...

research-article
Compute for graphics
Article No.: 4, Pages 1–94https://doi.org/10.1145/2407783.2407787

Modern GPUs support more flexible programming models through systems such as DirectCompute, OpenCL, and CUDA. Although much has been made of GPGPU programming, this course focuses on the application of compute on GPUs for graphics in particular. We will ...

research-article
Fitness for use: introduction to professional standards in modeling
Article No.: 5, Pages 1–79https://doi.org/10.1145/2407783.2407788

Industry expectations for professional 3D modeling include a wide range of technical error categories. Even within studios, modelling errors are common. For this reason, artists who are technically proficient are prized above those who are not. This ...

research-article
Method of induction of basic and complex emotions in video games and virtual environments
Article No.: 6, Pages 1–70https://doi.org/10.1145/2407783.2407789

Our course provides a study of philosophy, psychology and physiology of the emotions. Since ancient times emotions have been treated philosophically by Plato, Confucius, Descartes and Spinoza, then, in the 19th century Darwin and James study the most ...

research-article
OpenGL: the DirectX perspective
Article No.: 7, Pages 1–49https://doi.org/10.1145/2407783.2407790

OpenGL 4.2 and DirectX 11.1 are roughly at parity in terms of feature level support. However, game developers and many researchers are far more familiar with what's available in DirectX, and still think of OpenGL in terms of version 1 or 2, or OpenGL ...

research-article
Polarised light in computer graphics
Article No.: 8, Pages 1–87https://doi.org/10.1145/2407783.2407791

In Computer Graphics, the polarisation properties of light currently play a role in several contexts: in certain forms of highly realistic ray-based image synthesis (sometimes colloquially referred to as Polarisation Ray Tracing), in some 3D display ...

research-article
Previsualization: assisting filmmakers in realizing their vision
Article No.: 9, Pages 1–20https://doi.org/10.1145/2407783.2407792

Previsualization(Previs) is widely used in many movie productions in Europe and North America, however it is not as popular in productions in Asia. This course will be an introductory presentation targeting Directors, VFX Supervisors, Producers, Studio ...

research-article
Projective geometry and duality for graphics, games and visualization
Article No.: 10, Pages 1–47https://doi.org/10.1145/2407783.2407793

The tutorial gives a practical overview of projective geometry and its applications in geometry, GPU computations and games. It will show how typical geometrical and computational problems can be solved easily if reformulated using the projective ...

research-article
Quaternion applications
Article No.: 11, Pages 1–20https://doi.org/10.1145/2407783.2407794

This intermediate-level tutorial provides an introduction to the visualization of quaternions and recent developments concerning quaternion applications to computer graphics and scientific visualization. We begin by covering the fundamental nature of ...

research-article
Recent advances in physically-based appearance modeling of cloth
Article No.: 12, Pages 1–52https://doi.org/10.1145/2407783.2407795

This course is about recent advances in the challenging field of physically-based appearance modeling of cloth. Apart from geometrical complexity, optical complexity presents complications as highly anisotropic single and multiple scattering effects ...

Contributors

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Acceptance Rates

Overall Acceptance Rate 178 of 869 submissions, 20%
YearSubmittedAcceptedRate
SIGGRAPH ASIA '102744918%
SIGGRAPH Asia '092757025%
SIGGRAPH Asia '083205918%
Overall86917820%