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High school students' perspective to university CS1

Published: 01 July 2013 Publication History

Abstract

This paper presents a qualitative study of a school-university collaborative project where a game-themed CS1 course was offered as-is to high school students. Our specific interest was to explore the students' experiences with the university level course. Our analyses indicate that immediate and regular support was highly important for student performance, as support of this kind could mitigate issues related to students' orientation towards the high workload of the course. Students who showed academic interest were likely to pass, whereas students lacking self-direction or work efficiency were likely to drop out. Both passed and drop-outs found the course to be a good learning experience. The game theme of the course was in most cases found highly motivating and fun, while it was not a necessity for the majority of the students. This information can be utilized by higher education instructors who plan to carry out university courses in cooperation with high schools.

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Cited By

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  • (2024)Assessment of a Predictive Model for Academic Performance in a Small-Sized Programming Course2024 International Symposium on Computers in Education (SIIE)10.1109/SIIE63180.2024.10604641(1-6)Online publication date: 19-Jun-2024
  • (2023)“It’s Just Computers and Science” - Exploring Upper Secondary School Students’ Value Expectations, Perceptions and Propositions Around IS Outreach ProgramsProceedings of the 31st International Conference on Information Systems Development10.62036/ISD.2023.1Online publication date: 2023
  • (2018)Using Gamification in Outreach Camps: Experience from an IS Program2018 IEEE Frontiers in Education Conference (FIE)10.1109/FIE.2018.8659296(1-8)Online publication date: Oct-2018
  • Show More Cited By

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cover image ACM Conferences
ITiCSE '13: Proceedings of the 18th ACM conference on Innovation and technology in computer science education
July 2013
384 pages
ISBN:9781450320788
DOI:10.1145/2462476
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Publication History

Published: 01 July 2013

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Author Tags

  1. game programming
  2. k-12
  3. outreach
  4. recruitment

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ITiCSE '13 Paper Acceptance Rate 51 of 161 submissions, 32%;
Overall Acceptance Rate 552 of 1,613 submissions, 34%

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June 27 - July 2, 2025
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View all
  • (2024)Assessment of a Predictive Model for Academic Performance in a Small-Sized Programming Course2024 International Symposium on Computers in Education (SIIE)10.1109/SIIE63180.2024.10604641(1-6)Online publication date: 19-Jun-2024
  • (2023)“It’s Just Computers and Science” - Exploring Upper Secondary School Students’ Value Expectations, Perceptions and Propositions Around IS Outreach ProgramsProceedings of the 31st International Conference on Information Systems Development10.62036/ISD.2023.1Online publication date: 2023
  • (2018)Using Gamification in Outreach Camps: Experience from an IS Program2018 IEEE Frontiers in Education Conference (FIE)10.1109/FIE.2018.8659296(1-8)Online publication date: Oct-2018
  • (2015)Does Outreach Impact Choices of Major for Underrepresented Undergraduate Students?Proceedings of the eleventh annual International Conference on International Computing Education Research10.1145/2787622.2787711(71-80)Online publication date: 9-Jul-2015
  • (2015)A Purposeful MOOC to Alleviate Insufficient CS Education in Finnish SchoolsACM Transactions on Computing Education10.1145/271631415:2(1-18)Online publication date: 27-Apr-2015
  • (2014)Understanding differences among coding club studentsProceedings of the 2014 conference on Innovation & technology in computer science education10.1145/2591708.2591716(159-164)Online publication date: 21-Jun-2014

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