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There's a world outside your TV: exploring interactions beyond the physical TV screen

Published: 24 June 2013 Publication History

Abstract

We explore interactions in the space surrounding the TV set, and use this space as a canvas to display additional TV content in the form of projected screens and customized controls and widgets. We present implementation details for a prototype that creates a hybrid, physical-projected, augmented TV space with off-the-shelf, low-cost technical equipment. The results of a participatory design study are reported to inform development of interaction techniques for multimedia content that spans the physical-projected TV space. We report a set of commands for twelve frequently-used TV tasks and compile guidelines for designing interactions for augmented TV spaces. With this work, we plan to make TV interface designers aware of the many opportunities offered by the space around the physical TV screen once turned interactive. It is our hope that this very first investigation of the interactive potential of the area surrounding the TV set will encourage new explorations of augmented TV spaces, and will foster the design of new applications and new entertainment experiences for our interactive, smart TV spaces of the future.

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cover image ACM Other conferences
EuroITV '13: Proceedings of the 11th European Conference on Interactive TV and Video
June 2013
188 pages
ISBN:9781450319515
DOI:10.1145/2465958
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Publication History

Published: 24 June 2013

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Author Tags

  1. around tv
  2. augmented tv spaces
  3. guidelines
  4. interactive tv
  5. multiple tv screens
  6. participatory design study
  7. video projection
  8. wii

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EuroITV '13
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  • Politecnico di Milano

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EuroITV '13 Paper Acceptance Rate 21 of 58 submissions, 36%;
Overall Acceptance Rate 52 of 149 submissions, 35%

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  • (2024)Controlling the Rooms: How People Prefer Using Gestures to Control Their Smart HomesProceedings of the 2024 CHI Conference on Human Factors in Computing Systems10.1145/3613904.3642687(1-18)Online publication date: 11-May-2024
  • (2023)Abacus GesturesProceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies10.1145/36108987:3(1-30)Online publication date: 27-Sep-2023
  • (2023)Leveraging Sensorimotor Realities for Assistive Technology Design Bridging Smart Environments and Virtual WorldsProceedings of the 16th International Conference on PErvasive Technologies Related to Assistive Environments10.1145/3594806.3594834(247-253)Online publication date: 5-Jul-2023
  • (2022)Theoretically-Defined vs. User-Defined Squeeze GesturesProceedings of the ACM on Human-Computer Interaction10.1145/35678056:ISS(73-102)Online publication date: 14-Nov-2022
  • (2022)Scenario-based Exploration of Integrating Radar Sensing into Everyday Objects for Free-Hand Television ControlProceedings of the 2022 ACM International Conference on Interactive Media Experiences10.1145/3505284.3532982(357-362)Online publication date: 21-Jun-2022
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  • (2022)Are Ambient Intelligence and Augmented Reality Two Sides of the Same Coin? Implications for Human-Computer InteractionExtended Abstracts of the 2022 CHI Conference on Human Factors in Computing Systems10.1145/3491101.3519710(1-8)Online publication date: 27-Apr-2022
  • (2022)Designing Interactive Experiences in the Interplay between Ambient Intelligence and Mixed RealityExtended Abstracts of the 2022 CHI Conference on Human Factors in Computing Systems10.1145/3491101.3503763(1-3)Online publication date: 27-Apr-2022
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