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Exploring & designing tools to enhance falls rehabilitation in the home

Published: 27 April 2013 Publication History
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  • Abstract

    Falls are the leading cause of accidental injury-related deaths in the elderly; a fall can lead to a loss of independence, and a fear of falling. Rehabilitation programmes involving exercise have proved the most successful way to reduce the risk of falls. However, the limitations of standard care (e.g. booklets) could prevent home users from receiving the full therapeutic benefit that rehabilitation offers. Having consulted users and health experts, we developed games, and visualizations for falls rehabilitation that we believe could potentially overcome the main barriers to effective rehabilitation in the home. In this paper, we describe user studies that we carried out with older adults to evaluate the use of these visual tools versus standard care, both in the laboratory and in the home. Our main findings show that our visualizations and games were able to overcome the major limitations of standard care, and that they were usable and acceptable to the end users.

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      cover image ACM Conferences
      CHI '13: Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
      April 2013
      3550 pages
      ISBN:9781450318990
      DOI:10.1145/2470654
      Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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      Published: 27 April 2013

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      Author Tags

      1. falls
      2. games
      3. rehabilitation
      4. usability
      5. user-centered
      6. visualization

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      CHI '13 Paper Acceptance Rate 392 of 1,963 submissions, 20%;
      Overall Acceptance Rate 6,199 of 26,314 submissions, 24%

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      • (2023)‘That’s when I put it on’: stakeholder perspectives in large-scale remote health monitoring for older adultsPersonal and Ubiquitous Computing10.1007/s00779-023-01753-w27:6(2193-2210)Online publication date: 1-Dec-2023
      • (2022)Home-based digital health technologies for older adults to self-manage multiple chronic conditions: A data-informed analysis of user engagement from a longitudinal trialDIGITAL HEALTH10.1177/205520762211259578(205520762211259)Online publication date: 22-Sep-2022
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      • (2020)Critical Reflections on Technology to Support Physical Activity among Older AdultsACM Transactions on Accessible Computing10.1145/337466013:1(1-23)Online publication date: 21-Apr-2020
      • (2019)A Somatosensory Square Dance System for Chinese Elderly: Development and Preliminary Usability Evaluation (Preprint)JMIR Serious Games10.2196/16000Online publication date: 28-Aug-2019
      • (2019)Recov-RACM Transactions on Computer-Human Interaction10.1145/332528026:4(1-38)Online publication date: 16-Jul-2019
      • (2019)guidetomeasure-OT: A mobile 3D application to improve the accuracy, consistency, and efficiency of clinician-led home-based falls-risk assessmentsInternational Journal of Medical Informatics10.1016/j.ijmedinf.2019.07.004Online publication date: Jul-2019
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