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Designing action-based exergames for children with cerebral palsy

Published: 27 April 2013 Publication History

Abstract

Children with cerebral palsy (CP) want to play fast-paced action-oriented videogames similar to those played by their peers without motor disabilities. This is particularly true of exergames, whose physically-active gameplay matches the fast pace of action games. But disabilities resulting from CP can make it difficult to play action games. Guidelines for developing games for people with motor disabilities steer away from high-paced action, including recommendations to avoid the need for time-sensitive actions and to keep game pace slow. Through a year-long participatory design process with children with CP, we have discovered that it is in fact possible to develop action-oriented exergames for children with CP at level III on the Gross Motor Function Classification Scale. We followed up the design process with an eight-week home trial, in which we found the games to be playable and enjoyable. In this paper, we discuss the design of these games, and present a set of design recommendations for how to achieve both action-orientation and playability.

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  1. Designing action-based exergames for children with cerebral palsy

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      cover image ACM Conferences
      CHI '13: Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
      April 2013
      3550 pages
      ISBN:9781450318990
      DOI:10.1145/2470654
      Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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      Published: 27 April 2013

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      Author Tags

      1. children with cerebral palsy.
      2. exergame
      3. video game design

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      CHI '13 Paper Acceptance Rate 392 of 1,963 submissions, 20%;
      Overall Acceptance Rate 6,199 of 26,314 submissions, 24%

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      Cited By

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      • (2024)Applying children’s rights to digital products: Exploring competing priorities in designProceedings of the 23rd Annual ACM Interaction Design and Children Conference10.1145/3628516.3655789(93-104)Online publication date: 17-Jun-2024
      • (2023)Play—An essential part of children’s lives and their computational empowermentFrontiers in Education10.3389/feduc.2022.10887167Online publication date: 21-Feb-2023
      • (2023)Supporting Aim Assistance Algorithms through a Rapidly Trainable, Personalized Model of Players’ Spatial and Temporal Aiming AbilityProceedings of the 2023 CHI Conference on Human Factors in Computing Systems10.1145/3544548.3581293(1-17)Online publication date: 19-Apr-2023
      • (2023)An Examination of Motivation in Physical Therapy Through the Lens of Self-Determination Theory: Implications for Game DesignProceedings of the 2023 CHI Conference on Human Factors in Computing Systems10.1145/3544548.3581171(1-16)Online publication date: 19-Apr-2023
      • (2023)The Effect of Demanding Mental Tasks on Electrodermal Activity and Heart Rate During Physical Activity: A Pilot StudyIEEE Access10.1109/ACCESS.2023.327330311(46665-46677)Online publication date: 2023
      • (2023)Usability and user experience of an individualized and adaptive game-based therapy for children with cerebral visual impairmentInternational Journal of Child-Computer Interaction10.1016/j.ijcci.2022.10055135:COnline publication date: 1-Mar-2023
      • (2023)Dance Mat Fun - A Participatory Design of Exergames for Children with DisabilitiesPervasive Computing Technologies for Healthcare10.1007/978-3-031-34586-9_34(513-527)Online publication date: 11-Jun-2023
      • (2022)Using Games to Promote Healthy Behavior in Children: A Narrative ReviewOpen Access Macedonian Journal of Medical Sciences10.3889/oamjms.2022.885110:E(1904-1910)Online publication date: 24-Dec-2022
      • (2022)Methodological Standards in Accessibility Research on Motor Impairments: A SurveyACM Computing Surveys10.1145/354350955:7(1-35)Online publication date: 15-Dec-2022
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