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Access lens: a gesture-based screen reader for real-world documents

Published: 27 April 2013 Publication History

Abstract

Gesture-based touch screen user interfaces, when designed to be accessible to blind users, can be an effective mode of interaction for those users. However, current accessible touch screen interaction techniques suffer from one serious limitation: they are only usable on devices that have been explicitly designed to support them. Access Lens is a new interaction method that uses computer vision-based gesture tracking to enable blind people to use accessible gestures on paper documents and other physical objects, such as product packages, device screens, and home appliances. This paper describes the development of Access Lens hardware and software, the iterative design of Access Lens in collaboration with blind computer users, and opportunities for future development.

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References

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  • (2024)BubbleCam: Engaging Privacy in Remote Sighted AssistanceProceedings of the 2024 CHI Conference on Human Factors in Computing Systems10.1145/3613904.3642030(1-16)Online publication date: 11-May-2024
  • (2023)Inaccessibility maps to support sighted people using visually impaired people’s white cane dataTechnology and Disability10.3233/TAD-23001435:4(225-244)Online publication date: 27-Dec-2023
  • (2023)Opportunities for Accessible Virtual Reality Design for Immersive Musical Performances for Blind and Low-Vision PeopleProceedings of the 2023 ACM Symposium on Spatial User Interaction10.1145/3607822.3614540(1-21)Online publication date: 13-Oct-2023
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  1. Access lens: a gesture-based screen reader for real-world documents

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    cover image ACM Conferences
    CHI '13: Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
    April 2013
    3550 pages
    ISBN:9781450318990
    DOI:10.1145/2470654
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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    Published: 27 April 2013

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    Author Tags

    1. accessibility
    2. augmented reality
    3. blindness
    4. computer vision
    5. gestures

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    CHI '13 Paper Acceptance Rate 392 of 1,963 submissions, 20%;
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    View all
    • (2024)BubbleCam: Engaging Privacy in Remote Sighted AssistanceProceedings of the 2024 CHI Conference on Human Factors in Computing Systems10.1145/3613904.3642030(1-16)Online publication date: 11-May-2024
    • (2023)Inaccessibility maps to support sighted people using visually impaired people’s white cane dataTechnology and Disability10.3233/TAD-23001435:4(225-244)Online publication date: 27-Dec-2023
    • (2023)Opportunities for Accessible Virtual Reality Design for Immersive Musical Performances for Blind and Low-Vision PeopleProceedings of the 2023 ACM Symposium on Spatial User Interaction10.1145/3607822.3614540(1-21)Online publication date: 13-Oct-2023
    • (2023)TouchPilot: Designing a Guidance System that Assists Blind People in Learning Complex 3D StructuresProceedings of the 25th International ACM SIGACCESS Conference on Computers and Accessibility10.1145/3597638.3608426(1-18)Online publication date: 22-Oct-2023
    • (2023)Computer Vision, Human Likeness, and Problematic BehaviorsAdjunct Proceedings of the 31st ACM Conference on User Modeling, Adaptation and Personalization10.1145/3563359.3597381(206-214)Online publication date: 26-Jun-2023
    • (2023)Toucha11y: Making Inaccessible Public Touchscreens AccessibleProceedings of the 2023 CHI Conference on Human Factors in Computing Systems10.1145/3544548.3581254(1-13)Online publication date: 19-Apr-2023
    • (2023)Inclusive Immersion: a review of efforts to improve accessibility in virtual reality, augmented reality and the metaverseVirtual Reality10.1007/s10055-023-00850-827:4(2989-3020)Online publication date: 1-Dec-2023
    • (2022)Quantifying Touch: New Metrics for Characterizing What Happens During a TouchProceedings of the 24th International ACM SIGACCESS Conference on Computers and Accessibility10.1145/3517428.3544804(1-13)Online publication date: 23-Oct-2022
    • (2022)AIGuide: Augmented Reality Hand Guidance in a Visual ProstheticACM Transactions on Accessible Computing10.1145/350850115:2(1-32)Online publication date: 19-May-2022
    • (2022)Iterative Design and Prototyping of Computer Vision Mediated Remote Sighted AssistanceACM Transactions on Computer-Human Interaction10.1145/350129829:4(1-40)Online publication date: 31-Mar-2022
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