Location via proxy:   [ UP ]  
[Report a bug]   [Manage cookies]                
skip to main content
10.1145/2485760.2485828acmconferencesArticle/Chapter ViewAbstractPublication PagesidcConference Proceedingsconference-collections
short-paper

Playful taste interaction

Published: 24 June 2013 Publication History

Abstract

Human-food interaction is an emerging research area, dealing with problems people can have related to food, such as a lack of nutrition knowledge. Recently, more attention has been put on investigating pseudo-gustatory interfaces. As food is a central part of our life and brings people together, it inspired us to think about possible playful taste interactions. The recently developed LOLLio prototype enabled us to investigate how children experience the interaction with a gustatory interface. It provides a long lasting sweet taste through a lollipop, a taste-based output using citric acid and allows some degree of tangible input through moving around its handle equipped with accelerometers. Within a user study in a laboratory with 10 children, we investigated users' game experiences and the perceived taste while playing a gustatory game. The results revealed that the interaction with the LOLLio provided fun, mainly positive game experiences and raised curiosity. Additionally, the chosen taste-based output seemed to be appropriate for the interaction with a game, as the taste was rated to be delicious and never disgusting.

References

[1]
Auvray, M. and Spence, C. 2008. The multisensory perception of flavor. Consciousness and Cognition, 17, 1016--1031.
[2]
Fullerton, T. 2008. Game Design Workshop. Morgan Kaufmann, 2nd edition.
[3]
Grimes, A. and Harper, R. 2008. Celebratory technology: new directions for food research in HCI. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (CHI '08). ACM, New York, NY, USA, 467--476.
[4]
Guinard, J. X. 2001. Sensory and consumer testing with children. Trends in Food Science & Technology, 11(8), 273--283.
[5]
Keast, R. S. J. and Breslin, P. A. S. 2002. An overview of binary taste--taste interactions. Food Quality and Preference, 14 (2), 111--124.
[6]
Liem, D. G., Westerbeek, A., Wolterink, S., Kok, F. J., and De Graaf, C. 2004. Sour taste preferences of children relate to preference for novel and intense stimuli. Chemical Senses, 29(8), 713--720.
[7]
Lim, J., Wood, A., and Green, B. G. 2009. Derivation and evaluation of a labeled hedonic scale. Chemical Senses, 34(9), 739--751.
[8]
Lim, J. 2011. Hedonic scaling: A review of methods and theory. Food Quality and Preference, 22(8), 733--747.
[9]
Moser, C., Fuchsberger, V. and Tscheligi, M. 2012. Rapid assessment of game experiences in public settings. In Proceedings of the 4th International Conference on Fun and Games (FnG '12), ACM, New York, NY, USA, 73--82.
[10]
Murer, M. Aslan, I. and Tscheligi, M. 2013. LOLLio -- Exploring Taste as Playful Modality. In Proceedings of the Seventh International Conference on Tangible, Embedded and Embodied Interaction (TEI '13), ACM, New York, NY, USA, 299--302.
[11]
Nakamura, H. and Miyashita, H. 2012. Development and evaluation of interactive system for synchronizing electric taste and visual content. In Proceedings of the 2012 annual conference on Human Factors in Computing Systems (CHI '12), ACM, New York, NY, USA, 517--520.
[12]
Narumi, T. Sato, M. Tanikawa, T. and Hirose, M. 2010. Evaluating cross-sensory perception of superimposing virtual color onto real drink: toward realization of pseudo-gustatory displays. In Proceedings of the 1st Augmented Human International Conference (AH '10), ACM, New York, NY, USA, 18:1--18:6.
[13]
Narumi, T. Nishizaka, S. Kajinami, T. Tanikawa, T. and Hirose, M. 2011. Augmented reality flavors: gustatory display based on edible marker and cross-modal interaction. In Proceedings of the 2011 annual conference on Human factors in computing systems (CHI '11), ACM, New York, NY, USA, 93--102.
[14]
Pelletier, C. A., Lawless, H. T., & Horne, J. 2004. Sweet--sour mixture suppression in older and young adults. Food quality and preference, 15(2), 105--116.

Cited By

View all
  • (2022)Exploring the Design Space for Human-Food-Technology Interaction: An Approach from the Lens of Eating ExperiencesACM Transactions on Computer-Human Interaction10.1145/348443929:2(1-52)Online publication date: 16-Jan-2022
  • (2021)Sensory Probes: An Exploratory Design Research Method for Human-Food InteractionProceedings of the 2021 ACM Designing Interactive Systems Conference10.1145/3461778.3462013(666-682)Online publication date: 28-Jun-2021
  • (2021)“It's a Kind of Art!”: Understanding Food Influencers as Influential Content CreatorsProceedings of the 2021 CHI Conference on Human Factors in Computing Systems10.1145/3411764.3445607(1-14)Online publication date: 6-May-2021
  • Show More Cited By

Index Terms

  1. Playful taste interaction

    Recommendations

    Comments

    Information & Contributors

    Information

    Published In

    cover image ACM Conferences
    IDC '13: Proceedings of the 12th International Conference on Interaction Design and Children
    June 2013
    687 pages
    ISBN:9781450319188
    DOI:10.1145/2485760
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

    Sponsors

    Publisher

    Association for Computing Machinery

    New York, NY, United States

    Publication History

    Published: 24 June 2013

    Permissions

    Request permissions for this article.

    Check for updates

    Author Tags

    1. food
    2. game experience
    3. gustatory interface
    4. taste

    Qualifiers

    • Short-paper

    Funding Sources

    Conference

    IDC '13
    Sponsor:
    • The New School
    • ACM
    • Sesame Workshop
    IDC '13: Interaction Design and Children 2013
    June 24 - 27, 2013
    New York, New York, USA

    Acceptance Rates

    Overall Acceptance Rate 172 of 578 submissions, 30%

    Upcoming Conference

    IDC '25
    Interaction Design and Children
    June 23 - 26, 2025
    Reykjavik , Iceland

    Contributors

    Other Metrics

    Bibliometrics & Citations

    Bibliometrics

    Article Metrics

    • Downloads (Last 12 months)31
    • Downloads (Last 6 weeks)2
    Reflects downloads up to 12 Feb 2025

    Other Metrics

    Citations

    Cited By

    View all
    • (2022)Exploring the Design Space for Human-Food-Technology Interaction: An Approach from the Lens of Eating ExperiencesACM Transactions on Computer-Human Interaction10.1145/348443929:2(1-52)Online publication date: 16-Jan-2022
    • (2021)Sensory Probes: An Exploratory Design Research Method for Human-Food InteractionProceedings of the 2021 ACM Designing Interactive Systems Conference10.1145/3461778.3462013(666-682)Online publication date: 28-Jun-2021
    • (2021)“It's a Kind of Art!”: Understanding Food Influencers as Influential Content CreatorsProceedings of the 2021 CHI Conference on Human Factors in Computing Systems10.1145/3411764.3445607(1-14)Online publication date: 6-May-2021
    • (2020)Pre-Eating Play: Fabrication Experiences for Playful Human-Food InteractionProceedings of the Annual Symposium on Computer-Human Interaction in Play10.1145/3410404.3414228(160-168)Online publication date: 2-Nov-2020
    • (2020)Towards Experiencing Eating as PlayProceedings of the Fourteenth International Conference on Tangible, Embedded, and Embodied Interaction10.1145/3374920.3374930(239-253)Online publication date: 9-Feb-2020
    • (2019)Taste Your EmotionsProceedings of the 2019 on Designing Interactive Systems Conference10.1145/3322276.3322336(1279-1291)Online publication date: 18-Jun-2019
    • (2019)Understanding Parents' Perspectives on Mealtime TechnologyProceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies10.1145/33143923:1(1-19)Online publication date: 29-Mar-2019
    • (2019)Playful Human-Food Interaction ResearchProceedings of the Annual Symposium on Computer-Human Interaction in Play10.1145/3311350.3347155(225-237)Online publication date: 17-Oct-2019
    • (2018)Gastronomy Meets LudologyProceedings of the 2018 Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts10.1145/3270316.3272056(155-168)Online publication date: 23-Oct-2018
    • (2018)Towards Experiencing Eating as a Form of PlayProceedings of the 2018 Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts10.1145/3270316.3271528(559-567)Online publication date: 23-Oct-2018
    • Show More Cited By

    View Options

    Login options

    View options

    PDF

    View or Download as a PDF file.

    PDF

    eReader

    View online with eReader.

    eReader

    Figures

    Tables

    Media

    Share

    Share

    Share this Publication link

    Share on social media